Space Engineers

Space Engineers

MArmOS (Mechanical Arm Operating System) v3.1
Timotei~  [开发者] 2016 年 9 月 23 日 上午 7:57
MArmOS help
If MArmOS if not working properly for you, please tell me here.
The best way to help me help you, is to add screenshots of your contraptions and the code you are using whit it.
最后由 Timotei~ 编辑于; 2016 年 10 月 6 日 下午 8:25
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正在显示第 1 - 15 条,共 639 条留言
artfulmonster34 2016 年 9 月 25 日 上午 8:39 
how do i build it :steamsad:
Timotei~  [开发者] 2016 年 9 月 25 日 上午 9:15 
You can read the steam guide and folow the tutorial. That's all I can say without more details.
KSchoes 2016 年 9 月 27 日 下午 6:04 
I have subscribed to the mod/script but it isn't showing up in the mod list. Any ideas?
最后由 KSchoes 编辑于; 2016 年 9 月 27 日 下午 6:04
Timotei~  [开发者] 2016 年 9 月 27 日 下午 6:29 
MArmOS is not a mod, its a script. to find it, you need to open a programmable block, clic on "edit" and then clic on the "browse workshop" button.
KSchoes 2016 年 9 月 27 日 下午 7:44 
引用自 Timotei~
MArmOS is not a mod, its a script. to find it, you need to open a programmable block, clic on "edit" and then clic on the "browse workshop" button.

Facepalm... Its been a while since I played. Thanks!
cloud9landscape 2016 年 9 月 28 日 上午 8:36 
evrything is the same as the vidieo on the tutorial i spelled Motor1 - Motor4 and changed the programing block name to include the controller script and the mod is running in game

//***********************************************************************//
//************* Component Declaration **************************//
//***********************************************************************//
// You can declare your Parts here.


// example
Part MyArm;
InputModule MyInputModule;



//***********************************************************************//
//********************* ArmConfiguration **************************//
//***********************************************************************//
public void ArmConfiguration(){
// You can define your Parts here



//Example

MyArm = new Arm2Joints(
"Z"
, new Joint( "Motor1", 1, 0 )
, MyArm = new Arm2Joints(
"Y"
, new Joint( "Motor2", 1, 0 )
, new SolidPart( 2*2.5F, 0, 0 )+new PistonPart( "Piston", "X" )
, new Joint( "Motor3", 1, 0 )
)
, new Joint( "Motor4", 1, 0 )
);



MyInputModule = new InputModule(
0.2F,
0.05F
);





}
//***********************************************************************//
//************************** Main ************************************//
//***********************************************************************//
public void Main(string argument) {
try {
// Put your code inside the try



// Example

Vector3 Speed = MyInputModule.Update();

var Remain = MyArm.Move( Speed );
if (Remain.Length() > Speed.Length()/4)
MyArm.Move( new Vector3() );

最后由 cloud9landscape 编辑于; 2016 年 9 月 28 日 上午 8:48
Timotei~  [开发者] 2016 年 9 月 28 日 上午 8:51 
Ok, I see. I think you've made a copy paste mistake.
You defined "MyArm" inside "MyArm"


MyArm = new Arm2Joints(
"Z"
, new Joint( "Motor1", 1, 0 )
, MyArm = new Arm2Joints(
"Y"
, new Joint( "Motor2", 1, 0 )
, new SolidPart( 2*2.5F, 0, 0 )+new PistonPart( "Piston", "X" )
, new Joint( "Motor3", 1, 0 )
)
, new Joint( "Motor4", 1, 0 )
);


Try to remove that and tell me if that worked.
最后由 Timotei~ 编辑于; 2016 年 9 月 28 日 上午 8:54
cloud9landscape 2016 年 9 月 28 日 上午 9:03 
i got it to move now but it takes forever to reconize comands and extreamly slugish. often dosent move the way i want it to i built it just like the video. with all the points built off the rotor at 0 deg
Timotei~  [开发者] 2016 年 9 月 28 日 上午 9:15 
Did you set your motors torque? They should at least be at 10 MNm.
Conveyors hinges are set to 60 KNm by default.
最后由 Timotei~ 编辑于; 2016 年 9 月 28 日 上午 9:18
cloud9landscape 2016 年 9 月 28 日 上午 10:27 
yes
Timotei~  [开发者] 2016 年 9 月 28 日 上午 10:46 
have you set the timer to "trigger now" itself?
If it tic once a second, that's the problem.
You should normally see it flash really quickly and hear it tic really fast.
cloud9landscape 2016 年 9 月 28 日 上午 10:56 
Thank you for the help that was the problem. Why do you have to name the solid blocks?
Timotei~  [开发者] 2016 年 9 月 28 日 上午 11:43 
Good to know!
The solid block I added at the end of the video was because I noticed while doing the video that it was missing and that was causing a missalignment.
最后由 Timotei~ 编辑于; 2016 年 9 月 28 日 上午 11:43
cloud9landscape 2016 年 9 月 28 日 下午 12:36 
the the, MyArm = new Arm2Joints( is like that for your example if its not sopose to be there.
最后由 cloud9landscape 编辑于; 2016 年 9 月 28 日 下午 12:40
Timotei~  [开发者] 2016 年 9 月 28 日 下午 12:48 
ho you're right. I'm the one who did the copy/paste mistake. My bad then. I may correct that when I get some time.
最后由 Timotei~ 编辑于; 2016 年 9 月 28 日 下午 12:56
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