Space Engineers

Space Engineers

MArmOS (Mechanical Arm Operating System) v3.1
Timotei~  [ontwikkelaar] 23 sep 2016 om 7:57
MArmOS help
If MArmOS if not working properly for you, please tell me here.
The best way to help me help you, is to add screenshots of your contraptions and the code you are using whit it.
Laatst bewerkt door Timotei~; 6 okt 2016 om 20:25
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how do i build it :steamsad:
Timotei~  [ontwikkelaar] 25 sep 2016 om 9:15 
You can read the steam guide and folow the tutorial. That's all I can say without more details.
I have subscribed to the mod/script but it isn't showing up in the mod list. Any ideas?
Laatst bewerkt door KSchoes; 27 sep 2016 om 18:04
Timotei~  [ontwikkelaar] 27 sep 2016 om 18:29 
MArmOS is not a mod, its a script. to find it, you need to open a programmable block, clic on "edit" and then clic on the "browse workshop" button.
Origineel geplaatst door Timotei~:
MArmOS is not a mod, its a script. to find it, you need to open a programmable block, clic on "edit" and then clic on the "browse workshop" button.

Facepalm... Its been a while since I played. Thanks!
evrything is the same as the vidieo on the tutorial i spelled Motor1 - Motor4 and changed the programing block name to include the controller script and the mod is running in game

//***********************************************************************//
//************* Component Declaration **************************//
//***********************************************************************//
// You can declare your Parts here.


// example
Part MyArm;
InputModule MyInputModule;



//***********************************************************************//
//********************* ArmConfiguration **************************//
//***********************************************************************//
public void ArmConfiguration(){
// You can define your Parts here



//Example

MyArm = new Arm2Joints(
"Z"
, new Joint( "Motor1", 1, 0 )
, MyArm = new Arm2Joints(
"Y"
, new Joint( "Motor2", 1, 0 )
, new SolidPart( 2*2.5F, 0, 0 )+new PistonPart( "Piston", "X" )
, new Joint( "Motor3", 1, 0 )
)
, new Joint( "Motor4", 1, 0 )
);



MyInputModule = new InputModule(
0.2F,
0.05F
);





}
//***********************************************************************//
//************************** Main ************************************//
//***********************************************************************//
public void Main(string argument) {
try {
// Put your code inside the try



// Example

Vector3 Speed = MyInputModule.Update();

var Remain = MyArm.Move( Speed );
if (Remain.Length() > Speed.Length()/4)
MyArm.Move( new Vector3() );

Laatst bewerkt door cloud9landscape; 28 sep 2016 om 8:48
Timotei~  [ontwikkelaar] 28 sep 2016 om 8:51 
Ok, I see. I think you've made a copy paste mistake.
You defined "MyArm" inside "MyArm"


MyArm = new Arm2Joints(
"Z"
, new Joint( "Motor1", 1, 0 )
, MyArm = new Arm2Joints(
"Y"
, new Joint( "Motor2", 1, 0 )
, new SolidPart( 2*2.5F, 0, 0 )+new PistonPart( "Piston", "X" )
, new Joint( "Motor3", 1, 0 )
)
, new Joint( "Motor4", 1, 0 )
);


Try to remove that and tell me if that worked.
Laatst bewerkt door Timotei~; 28 sep 2016 om 8:54
i got it to move now but it takes forever to reconize comands and extreamly slugish. often dosent move the way i want it to i built it just like the video. with all the points built off the rotor at 0 deg
Timotei~  [ontwikkelaar] 28 sep 2016 om 9:15 
Did you set your motors torque? They should at least be at 10 MNm.
Conveyors hinges are set to 60 KNm by default.
Laatst bewerkt door Timotei~; 28 sep 2016 om 9:18
Timotei~  [ontwikkelaar] 28 sep 2016 om 10:46 
have you set the timer to "trigger now" itself?
If it tic once a second, that's the problem.
You should normally see it flash really quickly and hear it tic really fast.
Thank you for the help that was the problem. Why do you have to name the solid blocks?
Timotei~  [ontwikkelaar] 28 sep 2016 om 11:43 
Good to know!
The solid block I added at the end of the video was because I noticed while doing the video that it was missing and that was causing a missalignment.
Laatst bewerkt door Timotei~; 28 sep 2016 om 11:43
the the, MyArm = new Arm2Joints( is like that for your example if its not sopose to be there.
Laatst bewerkt door cloud9landscape; 28 sep 2016 om 12:40
Timotei~  [ontwikkelaar] 28 sep 2016 om 12:48 
ho you're right. I'm the one who did the copy/paste mistake. My bad then. I may correct that when I get some time.
Laatst bewerkt door Timotei~; 28 sep 2016 om 12:56
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