Space Engineers

Space Engineers

MArmOS (Mechanical Arm Operating System) v3.1
Timotei~  [desarrollador] 23 SEP 2016 a las 7:57
MArmOS help
If MArmOS if not working properly for you, please tell me here.
The best way to help me help you, is to add screenshots of your contraptions and the code you are using whit it.
Última edición por Timotei~; 6 OCT 2016 a las 20:25
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Mostrando 1-15 de 639 comentarios
artfulmonster34 25 SEP 2016 a las 8:39 
how do i build it :steamsad:
Timotei~  [desarrollador] 25 SEP 2016 a las 9:15 
You can read the steam guide and folow the tutorial. That's all I can say without more details.
KSchoes 27 SEP 2016 a las 18:04 
I have subscribed to the mod/script but it isn't showing up in the mod list. Any ideas?
Última edición por KSchoes; 27 SEP 2016 a las 18:04
Timotei~  [desarrollador] 27 SEP 2016 a las 18:29 
MArmOS is not a mod, its a script. to find it, you need to open a programmable block, clic on "edit" and then clic on the "browse workshop" button.
KSchoes 27 SEP 2016 a las 19:44 
Publicado originalmente por Timotei~:
MArmOS is not a mod, its a script. to find it, you need to open a programmable block, clic on "edit" and then clic on the "browse workshop" button.

Facepalm... Its been a while since I played. Thanks!
cloud9landscape 28 SEP 2016 a las 8:36 
evrything is the same as the vidieo on the tutorial i spelled Motor1 - Motor4 and changed the programing block name to include the controller script and the mod is running in game

//***********************************************************************//
//************* Component Declaration **************************//
//***********************************************************************//
// You can declare your Parts here.


// example
Part MyArm;
InputModule MyInputModule;



//***********************************************************************//
//********************* ArmConfiguration **************************//
//***********************************************************************//
public void ArmConfiguration(){
// You can define your Parts here



//Example

MyArm = new Arm2Joints(
"Z"
, new Joint( "Motor1", 1, 0 )
, MyArm = new Arm2Joints(
"Y"
, new Joint( "Motor2", 1, 0 )
, new SolidPart( 2*2.5F, 0, 0 )+new PistonPart( "Piston", "X" )
, new Joint( "Motor3", 1, 0 )
)
, new Joint( "Motor4", 1, 0 )
);



MyInputModule = new InputModule(
0.2F,
0.05F
);





}
//***********************************************************************//
//************************** Main ************************************//
//***********************************************************************//
public void Main(string argument) {
try {
// Put your code inside the try



// Example

Vector3 Speed = MyInputModule.Update();

var Remain = MyArm.Move( Speed );
if (Remain.Length() > Speed.Length()/4)
MyArm.Move( new Vector3() );

Última edición por cloud9landscape; 28 SEP 2016 a las 8:48
Timotei~  [desarrollador] 28 SEP 2016 a las 8:51 
Ok, I see. I think you've made a copy paste mistake.
You defined "MyArm" inside "MyArm"


MyArm = new Arm2Joints(
"Z"
, new Joint( "Motor1", 1, 0 )
, MyArm = new Arm2Joints(
"Y"
, new Joint( "Motor2", 1, 0 )
, new SolidPart( 2*2.5F, 0, 0 )+new PistonPart( "Piston", "X" )
, new Joint( "Motor3", 1, 0 )
)
, new Joint( "Motor4", 1, 0 )
);


Try to remove that and tell me if that worked.
Última edición por Timotei~; 28 SEP 2016 a las 8:54
cloud9landscape 28 SEP 2016 a las 9:03 
i got it to move now but it takes forever to reconize comands and extreamly slugish. often dosent move the way i want it to i built it just like the video. with all the points built off the rotor at 0 deg
Timotei~  [desarrollador] 28 SEP 2016 a las 9:15 
Did you set your motors torque? They should at least be at 10 MNm.
Conveyors hinges are set to 60 KNm by default.
Última edición por Timotei~; 28 SEP 2016 a las 9:18
cloud9landscape 28 SEP 2016 a las 10:27 
yes
Timotei~  [desarrollador] 28 SEP 2016 a las 10:46 
have you set the timer to "trigger now" itself?
If it tic once a second, that's the problem.
You should normally see it flash really quickly and hear it tic really fast.
cloud9landscape 28 SEP 2016 a las 10:56 
Thank you for the help that was the problem. Why do you have to name the solid blocks?
Timotei~  [desarrollador] 28 SEP 2016 a las 11:43 
Good to know!
The solid block I added at the end of the video was because I noticed while doing the video that it was missing and that was causing a missalignment.
Última edición por Timotei~; 28 SEP 2016 a las 11:43
cloud9landscape 28 SEP 2016 a las 12:36 
the the, MyArm = new Arm2Joints( is like that for your example if its not sopose to be there.
Última edición por cloud9landscape; 28 SEP 2016 a las 12:40
Timotei~  [desarrollador] 28 SEP 2016 a las 12:48 
ho you're right. I'm the one who did the copy/paste mistake. My bad then. I may correct that when I get some time.
Última edición por Timotei~; 28 SEP 2016 a las 12:56
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