Space Engineers

Space Engineers

MArmOS (Mechanical Arm Operating System) v3.1
Timotei~  [producent] 23 września 2016 o 7:57
MArmOS help
If MArmOS if not working properly for you, please tell me here.
The best way to help me help you, is to add screenshots of your contraptions and the code you are using whit it.
Ostatnio edytowany przez: Timotei~; 6 października 2016 o 20:25
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Wyświetlanie 1-15 z 639 komentarzy
artfulmonster34 25 września 2016 o 8:39 
how do i build it :steamsad:
Timotei~  [producent] 25 września 2016 o 9:15 
You can read the steam guide and folow the tutorial. That's all I can say without more details.
KSchoes 27 września 2016 o 18:04 
I have subscribed to the mod/script but it isn't showing up in the mod list. Any ideas?
Ostatnio edytowany przez: KSchoes; 27 września 2016 o 18:04
Timotei~  [producent] 27 września 2016 o 18:29 
MArmOS is not a mod, its a script. to find it, you need to open a programmable block, clic on "edit" and then clic on the "browse workshop" button.
KSchoes 27 września 2016 o 19:44 
Początkowo opublikowane przez Timotei~:
MArmOS is not a mod, its a script. to find it, you need to open a programmable block, clic on "edit" and then clic on the "browse workshop" button.

Facepalm... Its been a while since I played. Thanks!
cloud9landscape 28 września 2016 o 8:36 
evrything is the same as the vidieo on the tutorial i spelled Motor1 - Motor4 and changed the programing block name to include the controller script and the mod is running in game

//***********************************************************************//
//************* Component Declaration **************************//
//***********************************************************************//
// You can declare your Parts here.


// example
Part MyArm;
InputModule MyInputModule;



//***********************************************************************//
//********************* ArmConfiguration **************************//
//***********************************************************************//
public void ArmConfiguration(){
// You can define your Parts here



//Example

MyArm = new Arm2Joints(
"Z"
, new Joint( "Motor1", 1, 0 )
, MyArm = new Arm2Joints(
"Y"
, new Joint( "Motor2", 1, 0 )
, new SolidPart( 2*2.5F, 0, 0 )+new PistonPart( "Piston", "X" )
, new Joint( "Motor3", 1, 0 )
)
, new Joint( "Motor4", 1, 0 )
);



MyInputModule = new InputModule(
0.2F,
0.05F
);





}
//***********************************************************************//
//************************** Main ************************************//
//***********************************************************************//
public void Main(string argument) {
try {
// Put your code inside the try



// Example

Vector3 Speed = MyInputModule.Update();

var Remain = MyArm.Move( Speed );
if (Remain.Length() > Speed.Length()/4)
MyArm.Move( new Vector3() );

Ostatnio edytowany przez: cloud9landscape; 28 września 2016 o 8:48
Timotei~  [producent] 28 września 2016 o 8:51 
Ok, I see. I think you've made a copy paste mistake.
You defined "MyArm" inside "MyArm"


MyArm = new Arm2Joints(
"Z"
, new Joint( "Motor1", 1, 0 )
, MyArm = new Arm2Joints(
"Y"
, new Joint( "Motor2", 1, 0 )
, new SolidPart( 2*2.5F, 0, 0 )+new PistonPart( "Piston", "X" )
, new Joint( "Motor3", 1, 0 )
)
, new Joint( "Motor4", 1, 0 )
);


Try to remove that and tell me if that worked.
Ostatnio edytowany przez: Timotei~; 28 września 2016 o 8:54
cloud9landscape 28 września 2016 o 9:03 
i got it to move now but it takes forever to reconize comands and extreamly slugish. often dosent move the way i want it to i built it just like the video. with all the points built off the rotor at 0 deg
Timotei~  [producent] 28 września 2016 o 9:15 
Did you set your motors torque? They should at least be at 10 MNm.
Conveyors hinges are set to 60 KNm by default.
Ostatnio edytowany przez: Timotei~; 28 września 2016 o 9:18
cloud9landscape 28 września 2016 o 10:27 
yes
Timotei~  [producent] 28 września 2016 o 10:46 
have you set the timer to "trigger now" itself?
If it tic once a second, that's the problem.
You should normally see it flash really quickly and hear it tic really fast.
cloud9landscape 28 września 2016 o 10:56 
Thank you for the help that was the problem. Why do you have to name the solid blocks?
Timotei~  [producent] 28 września 2016 o 11:43 
Good to know!
The solid block I added at the end of the video was because I noticed while doing the video that it was missing and that was causing a missalignment.
Ostatnio edytowany przez: Timotei~; 28 września 2016 o 11:43
cloud9landscape 28 września 2016 o 12:36 
the the, MyArm = new Arm2Joints( is like that for your example if its not sopose to be there.
Ostatnio edytowany przez: cloud9landscape; 28 września 2016 o 12:40
Timotei~  [producent] 28 września 2016 o 12:48 
ho you're right. I'm the one who did the copy/paste mistake. My bad then. I may correct that when I get some time.
Ostatnio edytowany przez: Timotei~; 28 września 2016 o 12:56
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