Arma 3
Zombies and Demons
Turned zombies don't move
Zombies that I place in editor are working fine, but after placing a resurrection module, as soon as dead units become zombies, they just standing on one spot and don't pay attention to anything, even shootings. They unfreeze as soon as you 1 meter away from them and then they attack, but without touching them they're acting like decorations. Is there's any way to fix this?
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Максим 20. aug. 2017 kl. 13.34 
Same for me
Sanchez  [utvikler] 29. aug. 2017 kl. 6.36 
Most likely a glitch. Thanks for reporting.
Kraken 6. sep. 2017 kl. 22.48 
same brothers
Rocketman_02 6. okt. 2017 kl. 0.12 
I've found that it only happens when you have force add uniform checked in the resurection settings, at least for me.
Rabid Squirrel 14. okt. 2017 kl. 5.12 
I believe @Rocketeer097 is right, I'm currently working on a set of Scripts, one of them involves Z spawns.

I'm applying custom German Army Uniforms (It's a WW2 Nazi-Zombie loadout) via a loadout script, but once spawned, they refuse to move:

if (_type == "ZOM") then { { [_x] execVM "Loadouts\GermanZombie.sqf"; } forEach units _group; };

However, if I don't apply the Loadouts, then they move alright. May have something to do with forceAddUniform.

Additionally, enableAI "MOVE" and enableAI "PATH" don't seem to help in getting them to move.

EDIT: They also work fine with the loadout script as long as forceAddUniform isn't used.

EDIT 2:
So I've managed to get it working, at least in my specific case. It would appear that if the switch occurs while the Z is already moving, then they don't get stuck.

if (_type == "ZOM") then { sleep 10; { [_x] execVM "Loadouts\GermanZombie.sqf"; } forEach units _group; };
Sist redigert av Rabid Squirrel; 14. okt. 2017 kl. 6.08
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