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报告翻译问题








Setting higher Shadow Details keeps the tree shadows from vanishing, but it doesn't keep the ground/mountain shadows from vanishing. This is why you see the trees casting a shadow into that Mount Thug valley while the mountain shadows vanish. Switching the parchment map on/off fixes it temporarily for the particular area you last zoom in to until you move the camera to another map area too far.
> We can't fix rendering issues, unfortunately.
I tried finding database entries that might affect any of this, but didn't find any. But that's also why I asked the Community Bugfix people, because I only just did this one mod over the last week with no former experience.
Im kind of blown away by the level of work and effort you put into explaining this all to lil-ol'-me. Thank you very much :3
It makes sense i guess why i haven't seen any mods that change these values... It's really a personal pet peeve when everything else looks so immersive, especially on Extreme shadows :\
There is another glitch I couldn't fix: region border are cut off quite a bit of distance before the edges of the screen at higher angles. That also looks odd, but is a drawback we need to live with in return for more "overview".
you are doing god's work!
lol.
And even if it would then the corresponding mod pack has to be saved in a "movie" format that is not distributable via Steam workshop. In the end this is a bug that you have to report to CA.
Alternatively you can lower Shadow Details settings to "Medium". This way at least *all* shadows vanish at the same zoom level. Doesn't make the map prettier, but the overall behavior somewhat more consistent.