全面战争:战锤3

全面战争:战锤3

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Campaign Overview Camera
   
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498.154 KB
11 月 23 日 下午 4:33
12 月 4 日 下午 4:33
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Campaign Overview Camera

描述
Various changes to the campaign camera to allow for a better map overview, especially in multiplayer campaigns with larger distances between player factions.

IMPORTANT to know before you use the mod:

1. Several camera settings (like min/max height) are baked into the save-files and only become active for *new* campaigns when you activate this mod. You can load the mod for save-games, but not all changes will apply then.

2. At extreme camera height the view is cut-out to a circle, this is a game restriction. It happens because the fog of war doesn't cover the sides of the screen then and thus would allow the map to stick out if the camera wasn't restricted.

3. There are various graphical glitches of the game-engine that are usually hidden by ground fog and camera angles. I tried to keep them hidden when possible, but the nature of this mod does reveal them more than vanilla.

Compared to Vanilla this mod does the following:

- Allows to zoom out the campaign map *much* further with earlier top-down viewing angles.
- Allows to zoom in the campaign map a bit closer and at lower angles to admire graphical campaign overhauls like OvN Lost World or The Old World.
- Zooms out to higher default camera position for tactical map when hitting the TAB key (or using diplomacy).
- Removes settlement and army IDs at lower camera height to make army overlays more visible.
- Removes ground fog when you zoom out for better overview, but leaves fog of war intact (first screenshot only removed it via another mod to show the maximum height/zoom-out of the camera).
- Keeps fog intact when you zoom in to retain the vibe of weather/lighting mods.
- Increased height at which citybars stay visible while zooming out, up to the point where it switches to the parchement map. This means that you will see them at a larger radius on screen while you zoom out.
- Removed default "forward displacement" while tilting the camera. It should now stay exactly at the same position regardless of tilt/zoom level.
- Increased the distance to settlements/armies when the game auto-focuses on them. It's equal to the stock "Medium" end-turn camera distance. This allows for more overview and uses a height where ground fog is partially faded out already.
- Doubled the width of region/province borders to make them more visible, especially when zooming out. Be aware that there is a rendering glitch where the game cut off border rendering quite a bit away your screen's edges when you zoom out at higher angles.

All changes are done by changing values in database tables, just like all the other camera mods on the workshop. As long as CA don't change said database entries the mod should stay compatible with future game updates. I tested this on a 16:9 screen, including The Old World and Immortal Empires Expanded maps.

Thanks to all the other modders whose camera/fog mods where basically thrown together into this one and then refined to fit my own use-case.
热门讨论 查看全部(1)
13
12 月 1 日 上午 7:06
Level of Detail and Shadows
Weissrolf
29 条留言
Weissrolf  [作者] 12 月 5 日 上午 2:13 
@ceburnat You can also set VFX details to Medium or Low, that will also disable weather effects (and various extra lights on the map, like torches along streets and settlements).
ceburnat 12 月 3 日 上午 3:19 
Weissrolf. Thank you for your work.
Yes, I play with this mod, and it's good. It only has a day/night cycle and fog. Regarding the game speed: even with all the same settings and weather effects disabled, the game itself moves faster, and I can't figure out why. And I can't find a mod that simply disables the weather and the camera.
Weissrolf  [作者] 12 月 2 日 下午 4:52 
@ceburnat Try the "Campaign Day-Night-Cycle" mod. That one disables all environment but default to make the day/night transition more obvious.

And of course you can always just change your camera settings to make yourself, allies, enemies, neutral or specific factions run faster on the campaign map (the small camera symbol right of the magnifier icon in the upper left corner).
ceburnat 12 月 2 日 上午 3:49 
Is there a way to disable weather effects on the campaign map? Disabling weather increases movement speed by about 50%.
Weissrolf  [作者] 11 月 29 日 上午 9:14 
I uploaded a whole new set of preview images at various zoom levels, with and without fog of war. These are vanilla campaign maps, except for extra images at the end that showcase the combination with "OvN Lost World" and weather/lighting mods.
Weissrolf  [作者] 11 月 29 日 上午 6:43 
There is a mod that increases the speed at which the camera pans to auto-focus targets. That one would at least speed up your turns then. It's called "Speedy Turn Camera".
kiro72727 11 月 29 日 上午 3:57 
I'm already using that camera mod with diplomacy, but unfortunately it doesn't help in the cases described. Just like the settings in the game. Since you've already made some kind of mod for the camera, I thought you'd figure it out.
Weissrolf  [作者] 11 月 29 日 上午 2:25 
@kiro72727 There is a mod that disables the camera auto-focus when you use diplomacy and that one is script based. I only just learned how to edit database values without scripts and don't really know Lua or the scripting API of the game.

The camera related database settings for "following" are general settings that affect all following ,like angle and distance to an army being followed. So these would affect all units, not just convoys and end-turn movement.
kiro72727 11 月 28 日 下午 10:58 
Hello, can you please make a mod that will allow you to disable the automatic flight of the camera when opening Convoys or by the movement of your armies / agents if someone has not completed a full turn?
Weissrolf  [作者] 11 月 28 日 上午 1:28 
@Rustic: I started a discussion thread called "Level of Detail and Shadows", because comments don't allow for more than 1000 characters.