全面战争:战锤3

全面战争:战锤3

Campaign Overview Camera
29 条留言
Weissrolf  [作者] 12 月 5 日 上午 2:13 
@ceburnat You can also set VFX details to Medium or Low, that will also disable weather effects (and various extra lights on the map, like torches along streets and settlements).
ceburnat 12 月 3 日 上午 3:19 
Weissrolf. Thank you for your work.
Yes, I play with this mod, and it's good. It only has a day/night cycle and fog. Regarding the game speed: even with all the same settings and weather effects disabled, the game itself moves faster, and I can't figure out why. And I can't find a mod that simply disables the weather and the camera.
Weissrolf  [作者] 12 月 2 日 下午 4:52 
@ceburnat Try the "Campaign Day-Night-Cycle" mod. That one disables all environment but default to make the day/night transition more obvious.

And of course you can always just change your camera settings to make yourself, allies, enemies, neutral or specific factions run faster on the campaign map (the small camera symbol right of the magnifier icon in the upper left corner).
ceburnat 12 月 2 日 上午 3:49 
Is there a way to disable weather effects on the campaign map? Disabling weather increases movement speed by about 50%.
Weissrolf  [作者] 11 月 29 日 上午 9:14 
I uploaded a whole new set of preview images at various zoom levels, with and without fog of war. These are vanilla campaign maps, except for extra images at the end that showcase the combination with "OvN Lost World" and weather/lighting mods.
Weissrolf  [作者] 11 月 29 日 上午 6:43 
There is a mod that increases the speed at which the camera pans to auto-focus targets. That one would at least speed up your turns then. It's called "Speedy Turn Camera".
kiro72727 11 月 29 日 上午 3:57 
I'm already using that camera mod with diplomacy, but unfortunately it doesn't help in the cases described. Just like the settings in the game. Since you've already made some kind of mod for the camera, I thought you'd figure it out.
Weissrolf  [作者] 11 月 29 日 上午 2:25 
@kiro72727 There is a mod that disables the camera auto-focus when you use diplomacy and that one is script based. I only just learned how to edit database values without scripts and don't really know Lua or the scripting API of the game.

The camera related database settings for "following" are general settings that affect all following ,like angle and distance to an army being followed. So these would affect all units, not just convoys and end-turn movement.
kiro72727 11 月 28 日 下午 10:58 
Hello, can you please make a mod that will allow you to disable the automatic flight of the camera when opening Convoys or by the movement of your armies / agents if someone has not completed a full turn?
Weissrolf  [作者] 11 月 28 日 上午 1:28 
@Rustic: I started a discussion thread called "Level of Detail and Shadows", because comments don't allow for more than 1000 characters.
Rustic "Kalessin" Citrus 11 月 27 日 下午 6:15 
This is more of a pet peeve of mine across all the TW titles, as zooming in one sees a hard circle where all the finer shadows come in, such as those cast by a local mountain. If one zooms out there's no shade cover of the mountain, and then zoom in its shaded correct for being in the shadow of said mountain/cliff. When zooming slowly, one can see the hard circle move and its really immersion breaking imho.

My personal pet peeve example of this is "mount Thug" north of the caravan of blue roses start forest. (yes using lighting mod, but not day night cycle as not compatible)

Zoomed out Example: https://i.imgur.com/L4oOqCj.jpeg

Zoomed in Example: https://i.imgur.com/6gzNnX8.jpeg
Rustic "Kalessin" Citrus 11 月 27 日 下午 6:15 
Thank you for this awesome mod, and for all your hard-work! <3 :WH3_clasp:

A thought and question if i may! Please and thank-you in advance for any of your consideration

I notice you mention draw distance tweaks, and I am curious now... Is it at all possible to extend the "proper/high detail" shadow culling range any more?
info knower 11 月 26 日 上午 6:43 
Good mod, no real issues.
Weissrolf  [作者] 11 月 26 日 上午 2:00 
@Vally "Dynamic World" doesn't change the capitals, but changes small details/buildings spread throughout provinces to match the current owner faction (like changing from human farms to orcish towers when a Human province is conquered by Orcs).

I will update my screenshots to reflect the latest changes, just need to decide on the lowest angle first.
Weissrolf  [作者] 11 月 26 日 上午 1:55 
@8sat That's "OvN Lost World". It replaces most major settlements with new improved graphics. It's one of the reasons why I increase the maximum zoom and lower the angle, so that we can look at the details of these nice graphics.

Now that the Day-Night-Cycle mod fixed the bright skybox I will take another look at the low angles. I found that the default 35° is actually even a bit better for zooming into these details without clipping, but in return we don't get a low view with horizon anymore (which isn't useful for "overview" anyway).
Vally(ByteByte) 11 月 26 日 上午 12:19 
@8sat its likely the mod "Dynamic world" It creates a bunch of super cool changes to citys if you install it take a look at cathy as well. it changes one of the captials to be this massive actual city with airships flying in and depth high preformance cost but so so very cool
8sat 11 月 25 日 下午 6:49 
what mod did you use to make aldorf look so frigggin awesome?
Weissrolf  [作者] 11 月 25 日 下午 5:52 
I changed the minimum angle from 15° back to the default 35°. Aside from less clipping in certain situation it stays more immersive for users of the Day-Night-Cycle mod. While I type this ChaosRobie already fixed its super sunny blue skies to default gray clouds, but the better approach is still up for debate.
Khazukan Kazakit-ha! 11 月 25 日 下午 1:35 
well thank god for that!
and the mod list gets bigger and bigger and bigger...
Weissrolf  [作者] 11 月 25 日 下午 1:18 
I looked through all campaign camera mods I could find and my mod should overrule all of them for database entries that are shared. Any additional entry modified by the other mods will apply when you load them together.

I found some interactions with Darth' mod that made me believe this wouldn't work properly, but it does.
Khazukan Kazakit-ha! 11 月 25 日 上午 11:43 
yes, please do that!
i will try all the mods out together the next time i'll play the game again and then i will report back to you!
Weissrolf  [作者] 11 月 25 日 上午 11:41 
In theory my values should overrule most of the other mods when they touch the same database values, but in practice I see mixed results and will look further into it.
Khazukan Kazakit-ha! 11 月 25 日 上午 11:36 
okay then, i will do that and see what happens!
thanks for the quick help!
Weissrolf  [作者] 11 月 25 日 上午 11:35 
See my answer about load order. They are mostly changing the same database entries and thus compete with each other for the entries used by all of them.

Try and report back.
Weissrolf  [作者] 11 月 25 日 上午 6:26 
I tried to find any means to change the default zoom level when you center the view on a province or army via UI buttons or HOME key. But unfortunately I couldn't find anything after trying various database entries.
Weissrolf  [作者] 11 月 25 日 上午 2:24 
So I checked interaction with other mods: those mods that come before mine in the default load order and touch the same database value will overwrite mine.

Load order is determined by the filename of each mod, not by its Workshop name. For example, Darth' "Campaign Camera Tweak" starts with a "!" in its filename and thus comes before mine starting with a "C".

Manually changing the load order via Mod Manager unfortunately doesn't seem to make any difference.
Weissrolf  [作者] 11 月 25 日 上午 1:41 
No, I only removed the ground fog and then only once the camera reaches a certain height. The fog of war stays intact, it was only disabled for the first screenshot via another mod to show the maximum height/zoom-out of my mod.

I expect my mod to overwrite the other camera mods, but haven't tried yet.
Khazukan Kazakit-ha! 11 月 24 日 下午 6:13 
you didn't remove the fog of war completely right?
and is this mod compatible with all the other camera mods out there yes?