边缘世界 RimWorld

边缘世界 RimWorld

(DISCONTINUED) Expanded Woodworking (Continued)
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TeH_Dav  [开发者] 9 月 11 日 上午 11:57
Suggestions & Requests
If you have suggestions, ideas, compatibility recommendations, (constructive) criticism, etc for the mod, please post it here! I make no promises as to if anything here will be used, but if I find that an idea proposed here is interesting I may try to incorporate it!
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正在显示第 1 - 10 条,共 10 条留言
tanyfilina 9 月 11 日 下午 12:46 
I've removed the original mod in favor of Simple Chains one because of the item type bloating. I would really like "Lite" version that would only add one or two types of wood: fine wood (like oak and teak), and maybe something like "cheap wood" like pine and bamboo.

I've also a question about how would the translations work in the case of auto-patched wood types?
TeH_Dav  [开发者] 9 月 11 日 下午 1:22 
引用自 tanyfilina
I've removed the original mod in favor of Simple Chains one because of the item type bloating. I would really like "Lite" version that would only add one or two types of wood: fine wood (like oak and teak), and maybe something like "cheap wood" like pine and bamboo.

I've also a question about how would the translations work in the case of auto-patched wood types?

1. I might be able to make something like a lite version of this mod using the framework I've built here. I'll look into it, but no promises if I did do it that it would be soon.

2. I actually do not know. I'll look into it when I'm home from work and have some time.
Annabellee 9 月 12 日 下午 1:06 
Is there any way we can get new wood types without having to make lumber? like a patch
TeH_Dav  [开发者] 9 月 12 日 下午 1:39 
引用自 Annabellee
Is there any way we can get new wood types without having to make lumber? like a patch

I'm not sure I understand what you mean?

引用自 tanyfilina
I've removed the original mod in favor of Simple Chains one because of the item type bloating. I would really like "Lite" version that would only add one or two types of wood: fine wood (like oak and teak), and maybe something like "cheap wood" like pine and bamboo.

I've also a question about how would the translations work in the case of auto-patched wood types?

I implemented some localization features:

"Implemented localization for dynamic content:
DynamicWoodSystem.cs now uses keyed strings for labels/descriptions/recipes and strips localized “logs”/“wood” via keys.
Added English Keyed files:
1.6/Languages/English/Keyed/ExpandedWoodworking.xml
1.5/Languages/English/Keyed/ExpandedWoodworking.xml
Translators can add these same keys in their language to localize all auto-generated wood types and recipes:
EW_LogsSuffix, EW_WoodWord
EW_LogLabel, EW_LumberLabel
EW_LogDesc, EW_LumberDesc
EW_RecipeMakeLabel, EW_RecipeMakeDesc
No code warnings were introduced."
最后由 TeH_Dav 编辑于; 9 月 12 日 下午 2:19
Annabellee 9 月 12 日 下午 5:02 
引用自 TeH_Dav
引用自 Annabellee
Is there any way we can get new wood types without having to make lumber? like a patch

I'm not sure I understand what you mean?

引用自 tanyfilina
I've removed the original mod in favor of Simple Chains one because of the item type bloating. I would really like "Lite" version that would only add one or two types of wood: fine wood (like oak and teak), and maybe something like "cheap wood" like pine and bamboo.

I've also a question about how would the translations work in the case of auto-patched wood types?

I implemented some localization features:

"Implemented localization for dynamic content:
DynamicWoodSystem.cs now uses keyed strings for labels/descriptions/recipes and strips localized “logs”/“wood” via keys.
Added English Keyed files:
1.6/Languages/English/Keyed/ExpandedWoodworking.xml
1.5/Languages/English/Keyed/ExpandedWoodworking.xml
Translators can add these same keys in their language to localize all auto-generated wood types and recipes:
EW_LogsSuffix, EW_WoodWord
EW_LogLabel, EW_LumberLabel
EW_LogDesc, EW_LumberDesc
EW_RecipeMakeLabel, EW_RecipeMakeDesc
No code warnings were introduced."
Is there a patch/version that just adds the new trees and wood type? I'm not a fan of adding more work.
TeH_Dav  [开发者] 9 月 12 日 下午 5:07 
引用自 Annabellee
引用自 TeH_Dav

I'm not sure I understand what you mean?



I implemented some localization features:

"Implemented localization for dynamic content:
DynamicWoodSystem.cs now uses keyed strings for labels/descriptions/recipes and strips localized “logs”/“wood” via keys.
Added English Keyed files:
1.6/Languages/English/Keyed/ExpandedWoodworking.xml
1.5/Languages/English/Keyed/ExpandedWoodworking.xml
Translators can add these same keys in their language to localize all auto-generated wood types and recipes:
EW_LogsSuffix, EW_WoodWord
EW_LogLabel, EW_LumberLabel
EW_LogDesc, EW_LumberDesc
EW_RecipeMakeLabel, EW_RecipeMakeDesc
No code warnings were introduced."
Is there a patch/version that just adds the new trees and wood type? I'm not a fan of adding more work.

This mod doesn't add trees. It looks for trees from other mods and maps them to existing wood types in this mod, or creates new ones. And as far as one without lumber... I mean, that's the whole point of this mod? Its woodworking.
最后由 TeH_Dav 编辑于; 9 月 12 日 下午 5:07
Haknoes 9 月 13 日 下午 2:17 
引用自 TeH_Dav
引用自 Annabellee
Is there a patch/version that just adds the new trees and wood type? I'm not a fan of adding more work.

This mod doesn't add trees. It looks for trees from other mods and maps them to existing wood types in this mod, or creates new ones. And as far as one without lumber... I mean, that's the whole point of this mod? Its woodworking.

I'm not sure that's true- in practice. There aren't too many good options for mods to add different wood types. On top of that, you've added a way now to dynamically generate different wood types on the fly. What you've got is a framework now for another mod to handle woodworking, while this could easily be the lightweight wood type extender all on its own.

At this point the woodworking/lumber part of the mod is maybe the least interesting part, to me anyway.
TeH_Dav  [开发者] 9 月 13 日 下午 3:10 
引用自 Haknoes
引用自 TeH_Dav

This mod doesn't add trees. It looks for trees from other mods and maps them to existing wood types in this mod, or creates new ones. And as far as one without lumber... I mean, that's the whole point of this mod? Its woodworking.

I'm not sure that's true- in practice. There aren't too many good options for mods to add different wood types. On top of that, you've added a way now to dynamically generate different wood types on the fly. What you've got is a framework now for another mod to handle woodworking, while this could easily be the lightweight wood type extender all on its own.

At this point the woodworking/lumber part of the mod is maybe the least interesting part, to me anyway.

If someone is interested in developing a mod to work off this one as a framework, I wouldn't be opposed to converting this into a framework-only mod. I was just trying to make it an all-in-one sort of thing. But I would have no idea how to do it - not that that necessarily matters lol
Haknoes 9 月 13 日 下午 4:03 
I figure even just compat with popular mods that already do woodworking, (medieval overhaul, simple chains) might be good enough.
TeH_Dav  [开发者] 9 月 17 日 上午 5:25 
引用自 tanyfilina
I've removed the original mod in favor of Simple Chains one because of the item type bloating. I would really like "Lite" version that would only add one or two types of wood: fine wood (like oak and teak), and maybe something like "cheap wood" like pine and bamboo.

I've also a question about how would the translations work in the case of auto-patched wood types?

I added explicit compatibility between this mod and Simple Chains: Lumber, so now they should not only be compatible - but work together to create a longer and more realistic lumberyard experience.
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