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报告翻译问题
I've also a question about how would the translations work in the case of auto-patched wood types?
1. I might be able to make something like a lite version of this mod using the framework I've built here. I'll look into it, but no promises if I did do it that it would be soon.
2. I actually do not know. I'll look into it when I'm home from work and have some time.
I'm not sure I understand what you mean?
I implemented some localization features:
"Implemented localization for dynamic content:
DynamicWoodSystem.cs now uses keyed strings for labels/descriptions/recipes and strips localized “logs”/“wood” via keys.
Added English Keyed files:
1.6/Languages/English/Keyed/ExpandedWoodworking.xml
1.5/Languages/English/Keyed/ExpandedWoodworking.xml
Translators can add these same keys in their language to localize all auto-generated wood types and recipes:
EW_LogsSuffix, EW_WoodWord
EW_LogLabel, EW_LumberLabel
EW_LogDesc, EW_LumberDesc
EW_RecipeMakeLabel, EW_RecipeMakeDesc
No code warnings were introduced."
This mod doesn't add trees. It looks for trees from other mods and maps them to existing wood types in this mod, or creates new ones. And as far as one without lumber... I mean, that's the whole point of this mod? Its woodworking.
I'm not sure that's true- in practice. There aren't too many good options for mods to add different wood types. On top of that, you've added a way now to dynamically generate different wood types on the fly. What you've got is a framework now for another mod to handle woodworking, while this could easily be the lightweight wood type extender all on its own.
At this point the woodworking/lumber part of the mod is maybe the least interesting part, to me anyway.
If someone is interested in developing a mod to work off this one as a framework, I wouldn't be opposed to converting this into a framework-only mod. I was just trying to make it an all-in-one sort of thing. But I would have no idea how to do it - not that that necessarily matters lol
I added explicit compatibility between this mod and Simple Chains: Lumber, so now they should not only be compatible - but work together to create a longer and more realistic lumberyard experience.