RimWorld

RimWorld

(DISCONTINUED) Expanded Woodworking (Continued)
 Tämä aihe on kiinnitetty, joten se on todennäköisesti tärkeä
TeH_Dav  [kehittäjä] 11.9. klo 11.57
Suggestions & Requests
If you have suggestions, ideas, compatibility recommendations, (constructive) criticism, etc for the mod, please post it here! I make no promises as to if anything here will be used, but if I find that an idea proposed here is interesting I may try to incorporate it!
< >
Näytetään 1-10 / 10 kommentista
I've removed the original mod in favor of Simple Chains one because of the item type bloating. I would really like "Lite" version that would only add one or two types of wood: fine wood (like oak and teak), and maybe something like "cheap wood" like pine and bamboo.

I've also a question about how would the translations work in the case of auto-patched wood types?
TeH_Dav  [kehittäjä] 11.9. klo 13.22 
tanyfilina lähetti viestin:
I've removed the original mod in favor of Simple Chains one because of the item type bloating. I would really like "Lite" version that would only add one or two types of wood: fine wood (like oak and teak), and maybe something like "cheap wood" like pine and bamboo.

I've also a question about how would the translations work in the case of auto-patched wood types?

1. I might be able to make something like a lite version of this mod using the framework I've built here. I'll look into it, but no promises if I did do it that it would be soon.

2. I actually do not know. I'll look into it when I'm home from work and have some time.
Is there any way we can get new wood types without having to make lumber? like a patch
TeH_Dav  [kehittäjä] 12.9. klo 13.39 
Annabellee lähetti viestin:
Is there any way we can get new wood types without having to make lumber? like a patch

I'm not sure I understand what you mean?

tanyfilina lähetti viestin:
I've removed the original mod in favor of Simple Chains one because of the item type bloating. I would really like "Lite" version that would only add one or two types of wood: fine wood (like oak and teak), and maybe something like "cheap wood" like pine and bamboo.

I've also a question about how would the translations work in the case of auto-patched wood types?

I implemented some localization features:

"Implemented localization for dynamic content:
DynamicWoodSystem.cs now uses keyed strings for labels/descriptions/recipes and strips localized “logs”/“wood” via keys.
Added English Keyed files:
1.6/Languages/English/Keyed/ExpandedWoodworking.xml
1.5/Languages/English/Keyed/ExpandedWoodworking.xml
Translators can add these same keys in their language to localize all auto-generated wood types and recipes:
EW_LogsSuffix, EW_WoodWord
EW_LogLabel, EW_LumberLabel
EW_LogDesc, EW_LumberDesc
EW_RecipeMakeLabel, EW_RecipeMakeDesc
No code warnings were introduced."
Viimeisin muokkaaja on TeH_Dav; 12.9. klo 14.19
TeH_Dav lähetti viestin:
Annabellee lähetti viestin:
Is there any way we can get new wood types without having to make lumber? like a patch

I'm not sure I understand what you mean?

tanyfilina lähetti viestin:
I've removed the original mod in favor of Simple Chains one because of the item type bloating. I would really like "Lite" version that would only add one or two types of wood: fine wood (like oak and teak), and maybe something like "cheap wood" like pine and bamboo.

I've also a question about how would the translations work in the case of auto-patched wood types?

I implemented some localization features:

"Implemented localization for dynamic content:
DynamicWoodSystem.cs now uses keyed strings for labels/descriptions/recipes and strips localized “logs”/“wood” via keys.
Added English Keyed files:
1.6/Languages/English/Keyed/ExpandedWoodworking.xml
1.5/Languages/English/Keyed/ExpandedWoodworking.xml
Translators can add these same keys in their language to localize all auto-generated wood types and recipes:
EW_LogsSuffix, EW_WoodWord
EW_LogLabel, EW_LumberLabel
EW_LogDesc, EW_LumberDesc
EW_RecipeMakeLabel, EW_RecipeMakeDesc
No code warnings were introduced."
Is there a patch/version that just adds the new trees and wood type? I'm not a fan of adding more work.
TeH_Dav  [kehittäjä] 12.9. klo 17.07 
Annabellee lähetti viestin:
TeH_Dav lähetti viestin:

I'm not sure I understand what you mean?



I implemented some localization features:

"Implemented localization for dynamic content:
DynamicWoodSystem.cs now uses keyed strings for labels/descriptions/recipes and strips localized “logs”/“wood” via keys.
Added English Keyed files:
1.6/Languages/English/Keyed/ExpandedWoodworking.xml
1.5/Languages/English/Keyed/ExpandedWoodworking.xml
Translators can add these same keys in their language to localize all auto-generated wood types and recipes:
EW_LogsSuffix, EW_WoodWord
EW_LogLabel, EW_LumberLabel
EW_LogDesc, EW_LumberDesc
EW_RecipeMakeLabel, EW_RecipeMakeDesc
No code warnings were introduced."
Is there a patch/version that just adds the new trees and wood type? I'm not a fan of adding more work.

This mod doesn't add trees. It looks for trees from other mods and maps them to existing wood types in this mod, or creates new ones. And as far as one without lumber... I mean, that's the whole point of this mod? Its woodworking.
Viimeisin muokkaaja on TeH_Dav; 12.9. klo 17.07
TeH_Dav lähetti viestin:
Annabellee lähetti viestin:
Is there a patch/version that just adds the new trees and wood type? I'm not a fan of adding more work.

This mod doesn't add trees. It looks for trees from other mods and maps them to existing wood types in this mod, or creates new ones. And as far as one without lumber... I mean, that's the whole point of this mod? Its woodworking.

I'm not sure that's true- in practice. There aren't too many good options for mods to add different wood types. On top of that, you've added a way now to dynamically generate different wood types on the fly. What you've got is a framework now for another mod to handle woodworking, while this could easily be the lightweight wood type extender all on its own.

At this point the woodworking/lumber part of the mod is maybe the least interesting part, to me anyway.
TeH_Dav  [kehittäjä] 13.9. klo 15.10 
Haknoes lähetti viestin:
TeH_Dav lähetti viestin:

This mod doesn't add trees. It looks for trees from other mods and maps them to existing wood types in this mod, or creates new ones. And as far as one without lumber... I mean, that's the whole point of this mod? Its woodworking.

I'm not sure that's true- in practice. There aren't too many good options for mods to add different wood types. On top of that, you've added a way now to dynamically generate different wood types on the fly. What you've got is a framework now for another mod to handle woodworking, while this could easily be the lightweight wood type extender all on its own.

At this point the woodworking/lumber part of the mod is maybe the least interesting part, to me anyway.

If someone is interested in developing a mod to work off this one as a framework, I wouldn't be opposed to converting this into a framework-only mod. I was just trying to make it an all-in-one sort of thing. But I would have no idea how to do it - not that that necessarily matters lol
I figure even just compat with popular mods that already do woodworking, (medieval overhaul, simple chains) might be good enough.
TeH_Dav  [kehittäjä] 17.9. klo 5.25 
tanyfilina lähetti viestin:
I've removed the original mod in favor of Simple Chains one because of the item type bloating. I would really like "Lite" version that would only add one or two types of wood: fine wood (like oak and teak), and maybe something like "cheap wood" like pine and bamboo.

I've also a question about how would the translations work in the case of auto-patched wood types?

I added explicit compatibility between this mod and Simple Chains: Lumber, so now they should not only be compatible - but work together to create a longer and more realistic lumberyard experience.
< >
Näytetään 1-10 / 10 kommentista
Sivua kohden: 1530 50