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报告翻译问题
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Exception in JobDriver fixed tick for pawn Eve driver=JobDriver_LayDown (toilIndex=2) driver.job=(LayDown (Job_5255128) A = Thing_Crib446881)
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 37BB7D76]
at RimWorld.ThoughtUtility.NullifyingTrait (RimWorld.ThoughtDef def, Verse.Pawn pawn) [0x0000c] in <24d25868955f4df08b02c73b55f389fe>:0
at RimWorld.ThoughtUtility.ThoughtNullified (Verse.Pawn pawn, RimWorld.ThoughtDef def) [0x0000b] in <24d25868955f4df08b02c73b55f389fe>:0
at RimWorld.Thought_Memory.MoodOffset () [0x00000] in <24d25868955f4df08b02c73b55f389fe>:0
at RimTalk.Patch.PatchMemoryThoughtHandlerTryGainMemory.Postfix (RimWorld.Thought_Memory newThought, Verse.Pawn otherPawn) [0x0001b] in /Users/chris/RiderProjects/RimTalk/Source/Patch/ThoughtPatch.cs:78
at RimWorld.MemoryThoughtHandler.TryGainMemory (RimWorld.Thought_Memory newThought, Verse.Pawn otherPawn) [0x0029c] in <24d25868955f4df08b02c73b55f389fe>:0
- PREFIX rimworld.erdelf.alien_race.main: Boolean AlienRace.HarmonyPatches:TryGainMemoryPrefix(Thought_Memory& newThought, MemoryThoughtHandler __instance)
- PREFIX OskarPotocki.VanillaTraitsExpanded: Boolean VanillaTraitsExpanded.TryGainMemory_Patch:Prefix(MemoryThoughtHandler __instance, Thought_Memory& newThought, Pawn otherPawn)
- POSTFIX cj.rimtalk: Void RimTalk.Patch.PatchMemoryThoughtHandlerTryGainMemory:Postfix(Thought_Memory newThought, Pawn otherPawn)
- POSTFIX OskarPotocki.VEF: Void VEF.Pawns.VanillaExpandedFramework_MemoryThoughtHandler_TryGainMemory_Patch:Postfix(MemoryThoughtHandler __instance, Thought_Memory& newThought, Pawn otherPawn)
- POSTFIX OskarPotocki.VanillaTraitsExpanded: Void VanillaTraitsExpanded.TryGainMemory_Patch:Postfix(MemoryThoughtHandler __instance, Thought_Memory& newThought, Pawn otherPawn)
at Hospitality.Patches.Toils_LayDown_Patch+ApplyBedThoughts.Replacement (Verse.Pawn actor) [0x00323] in <403572094a0a485595cc5306f58fdccf>:0
at RimWorld.Toils_LayDown.ApplyBedThoughts (Verse.Pawn actor, RimWorld.Building_Bed bed) [0x0000f] in <24d25868955f4df08b02c73b55f389fe>:0
- PREFIX Orion.Hospitality: Boolean Hospitality.Patches.Toils_LayDown_Patch+ApplyBedThoughts:Replacement(Pawn actor)
- POSTFIX com.alphamemes: Void AlphaMemes.AlphaMemes_Toils_LayDown_ApplyBedThoughts_Patch:ApplyBarrackThoughts(Pawn actor, Building_Bed bed)
at RimWorld.Toils_LayDown.ApplyBedRelatedEffects (Verse.Pawn p, RimWorld.Building_Bed bed, System.Boolean asleep, System.Boolean gainRest, System.Int32 delta) [0x0016f] in <24d25868955f4df08b02c73b55f389fe>:0
at RimWorld.Toils_LayDown+<>c__DisplayClass6_0.<LayDown>b__1 () [0x000a3] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.AI.JobDriver.DriverTick () [0x001ae] in <24d25868955f4df08b02c73b55f389fe>:0
- TRANSPILER Orion.Hospitality: IEnumerable`1 Hospitality.Patches.JobDriver_Patch+DriverTick:Transpiler(IEnumerable`1 insts)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch1 (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.DriverTick_Patch1 (Verse.AI.JobDriver)
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
Verse.Pawn:Tick ()
Verse.Thing:DoTick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
Verse.Root_Play:Update ()
(Translated using software)
By the way, the latest update's semi-transparent dialog box is great, but I've noticed it sometimes fails to display the entire conversation—meaning I see multiple dialogs generated in the DEBUG screen, yet only a few lines appear in the semi-transparent dialog box.
Upon observation, I noticed: sometimes, likely due to delays, the system generates multiple characters' dialogue at once (at least multiple lines appear simultaneously in the DEBUG screen), while the semi-transparent dialogue box only shows the very first line generated within that group.
I'm not sure if that makes sense? Please let me know if you're confused.