边缘世界 RimWorld

边缘世界 RimWorld

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RimTalk
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Mod, 1.5, 1.6
文件大小
发表于
更新日期
754.161 KB
8 月 17 日 下午 8:08
10 月 26 日 下午 3:26
107 项改动说明 ( 查看 )

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RimTalk

描述
💬 RimTalk – AI-Powered Dialogue
Bring your colonists to life with RimTalk, a mod that gives pawns real conversations.
Every chat is unique — shaped by personality, mood, and the chaos of RimWorld.

⚙️ How It Works
  • Reads what colonists are thinking & doing 🧠
  • Builds a custom AI prompt ✍️
  • Displays dialogue in chat bubbles 🗨️

🌟 Features
  • Multiple AI Providers: OpenAI, DeepSeek, OpenRouter, Google AI, custom cloud models, or any OpenAPI-compatible local LLM (Ollama, LM Studio).
  • Unique Personalities: Grumpy elder, poetic dreamer, sarcastic doctor. Fully customizable.
  • Context-Aware: Dialogue matches what pawns are doing/thinking.
  • Multi-Language: Colonists can chat in English, 日本語, Français, etc.
  • Easy Setup: Paste an API key and go.
  • Performance-Friendly: Async requests keep FPS smooth.
引用自 Player Review
“It feels like my pawns are finally alive.”

🚀 Getting Started
  1. Grab a free API key: Google AI Studio[aistudio.google.com]
  2. Enable RimTalk in your mod list
  3. Paste the key into RimTalk settings
Advanced Settings let you swap providers or use a local LLM.

📊 Free API Limits
  • 30 requests/min
  • 15,000 tokens/min
  • 14,400 requests/day
More details: Google API Rate Limits[ai.google.dev]

🎛️ Configuration Highlights
  • API Key – personal access key
  • AI Cooldown – adjust chat frequency
  • Suppress Raw Messages – hide unprocessed lines

⚡ Performance & Compatibility
  • Lightweight – tuned for performance; AI runs remotely
  • Works with most social mods (e.g. SpeakUp)
  • Save-Friendly: Add or remove RimTalk mid-game safely

🛠️ Troubleshooting
  • No dialogue? Check your API key.
  • ⏸️ Dialogue pauses? Raise Talk Interval.
  • ⚠️ Json errors? Troubleshooting Guide.

👨‍💻 Credits
热门讨论 查看全部(39)
4
10 月 31 日 下午 11:23
NullReferenceException after latest update (FloatMenuMakerMap.GetOptions conflict)
Mr.Jiang
2
11 月 2 日 下午 11:51
Bug report
fly2outerspace
1
11 月 11 日 上午 3:58
Change personalities during game?
Smevan
497 条留言
Xx_redcat_xX 11 月 16 日 上午 1:44 
my screen flashing black randomly


not a big problem but just try to fix it
斯蒂法诺 11 月 15 日 上午 12:33 
半个月没更新了,好想看到更新更多的功能:sad_seagull:
黑虎阿芙洛狄忒 11 月 13 日 下午 11:07 
my mechanoids are fighting fiercely on the front line, but the other pawns aren’t able to respond in a specific way. Is it possible to let pawns read the logs of other targets so they can make evaluations or react to them?
Peon 11 月 13 日 上午 11:30 
Really fun mod, thank you!

I wonder though if it would possible to allow talking to work while asleep? Too many conversations get cut off by pawns going to bed, or resting when hurt etc.
[LC]XB路卡 11 月 13 日 上午 4:51 
BGM lag... when i remove this mod it fixed
how to fix this
红虾 11 月 12 日 下午 9:35 
谢谢你juicy,我已提前到达未来🫡
kkloas 11 月 12 日 上午 7:20 
@不是故意开挂的 Maybe because prisoners are relax,but I agree with those talk should not be ignore.And sometimes the AI generates multiple lines of dialogue between colonists at once, but it takes a long time to display them in the interaction bubbles, which causes the dialogue to lose its timeliness, Can we make the wait time shorter?
OCEAN 11 月 9 日 上午 6:52 
And another thing: the pawn's mood has a significant impact on the dialogue. I explicitly prohibited the generation of dialogues related to MoeLotl's zombies in the prompts, but it still generates conversations about this due to the mood debuffs caused by zombies in the colony. It even produces some absurd dialogues, such as the colony being invaded by zombies. Is there a way to make the AI ignore some of these irrational mood buffs/debuffs?
OCEAN 11 月 9 日 上午 5:33 
Very impressive mod!I can only play at normal speed now.:dsdcsmile:
Two suggestions: Is it possible for characters with zero linguistic ability to speak, at least to say some onomatopoeic sounds or the like? Often, the conversation stops mid-sentence when they fall asleep. Could it continue generating until completion before stopping? Or perhaps they could still talk while sleeping, such as sleep-talking or engaging in dialogue when they can't fall asleep.
CHCYQTXFS 11 月 8 日 下午 8:04 
I wonder if it would be possible to add a feature in the future that lets players talk to prisoners directly.