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报告翻译问题
1.I tried both RimTalk and RiMind but couldn’t tell their dialogue logic/output differences. RimTalk seems lighter on performance—what sets them apart?
2.Could you add a "Memory" UI like RiMind’s (or similar) to visualize character histories/interactions? Current logs lack readable "story" text.
3.Characters often miss/lag in reacting to in-game events (e.g., visitors/caravans: dialogue doesn’t match roles/goals; distance-ignoring lines). Is this fixable via AI/model tweaks, prompt adjustments, or a logic issue in info-gathering?
4.More custom prompt presets would boost usability—hoping to see those added!
1.我对比使用了您的RimTalk和另一个相似模组RiMind,但在具体的对话生成逻辑和效果上没有总结出明确差异,RimTalk的性能占用似乎更低,可否介绍一下两者的区别?
2.是否可以引入类似RiMind的“记忆”UI设计,或者其他方式,使角色的经历和言行可视化?目前虽然有对话记录,但缺乏具有可读性的“故事”文本
3.角色对游戏中的信息感知有时不及时或有缺失,例如访客和商队来到殖民地时,谈话内容和他们的身份、目的不太匹配/角色有时没有做出及时反映/角色说话内容与对话对象距离不相符,这应该通过更换AI模型、提示词进行优化,还是说这是模组自身抓取信息逻辑的问题呢?
https://huggingface.co/bartowski/PocketDoc_Dans-PersonalityEngine-V1.3.0-24b-GGUF
https://huggingface.co/bartowski/TheDrummer_Cydonia-R1-24B-v4.1-GGUF
24GB VRAM, 500ish mods, works just fine.
at DubsMintMenus.MainTabWindow_MayaMenu.ExtraOnGUI () [0x00014] in <4a61d8a323544f168b948c321aa111ae>:0
at Verse.WindowStack.WindowStackOnGUI () [0x00038] in <24d25868955f4df08b02c73b55f389fe>:0
at RimWorld.UIRoot_Play.UIRootOnGUI () [0x00089] in <24d25868955f4df08b02c73b55f389fe>:0
- POSTFIX cj.rimtalk: Void RimTalk.UI.OverlayPatch:Postfix()
at Verse.Root.OnGUI () [0x00046] in <24d25868955f4df08b02c73b55f389fe>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
- POSTFIX UnlimitedHugs.HugsLib: Void HugsLib.Patches.Root_OnGUI_Patch:OnGUIHookUnfiltered()
Exception in Verse.Root.OnGUI: System.NullReferenceException: Object reference not set to an instance of an object
[Ref E708A9A5]
at RimWorld.Designator_Plan_Add.ProcessInput (UnityEngine.Event ev) [0x00032] in <24d25868955f4df08b02c73b55f389fe>:0
at DubsMintMenus.MainTabWindow_MayaMenu.DrawGrid (UnityEngine.Vector2 center,