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not a big problem but just try to fix it
I wonder though if it would possible to allow talking to work while asleep? Too many conversations get cut off by pawns going to bed, or resting when hurt etc.
how to fix this
Two suggestions: Is it possible for characters with zero linguistic ability to speak, at least to say some onomatopoeic sounds or the like? Often, the conversation stops mid-sentence when they fall asleep. Could it continue generating until completion before stopping? Or perhaps they could still talk while sleeping, such as sleep-talking or engaging in dialogue when they can't fall asleep.