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报告翻译问题
@ZIRI Please post error logs in the Discussions section. If the log is too long, you can upload it to pastebin.com and share the link here.
When Pawn A is duplicated (resulting in B), Pawn B outputs all dialogue generated by Pawn A. Additionally, the dialogue process seems to become corrupted for both characters.
The issue was resolved by editing the name using the Character Editor mod and reloading the save.
For local servers, only HTTP is supported, so make sure your address starts with http:// and not https:// . If you’re trying to connect from another machine on your local network, then you’ll need to use HTTPS. You can follow the guide here: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/3551203752/600789021066589686/
I set up Ollama on my Windows machine, the same I play Rimworld on, like said in the description. But now I get the error saying 'Unable to complete SSL connection'. What can I do?
1. RiMind is a fork of an early RimTalk version by someone else, and I wasn’t involved in its development, so I’m not familiar with its internal logic or design.
2. That’s an interesting idea. I will keep it in mind for a future update. Visualizing character histories or interactions could make the experience richer.
3. Regarding missed events, characters currently only respond to nearby events, but I plan to fix this so they will be more responsive. Lines that ignore distance can happen because the AI generates a batch of text at once, which is displayed one by one while RimWorld pawns keep moving. You can also adjust the prompt to limit conversations to 2 or 3 turns to help prevent this issue.
1.I tried both RimTalk and RiMind but couldn’t tell their dialogue logic/output differences. RimTalk seems lighter on performance—what sets them apart?
2.Could you add a "Memory" UI like RiMind’s (or similar) to visualize character histories/interactions? Current logs lack readable "story" text.
3.Characters often miss/lag in reacting to in-game events (e.g., visitors/caravans: dialogue doesn’t match roles/goals; distance-ignoring lines). Is this fixable via AI/model tweaks, prompt adjustments, or a logic issue in info-gathering?
4.More custom prompt presets would boost usability—hoping to see those added!
1.我对比使用了您的RimTalk和另一个相似模组RiMind,但在具体的对话生成逻辑和效果上没有总结出明确差异,RimTalk的性能占用似乎更低,可否介绍一下两者的区别?
2.是否可以引入类似RiMind的“记忆”UI设计,或者其他方式,使角色的经历和言行可视化?目前虽然有对话记录,但缺乏具有可读性的“故事”文本
3.角色对游戏中的信息感知有时不及时或有缺失,例如访客和商队来到殖民地时,谈话内容和他们的身份、目的不太匹配/角色有时没有做出及时反映/角色说话内容与对话对象距离不相符,这应该通过更换AI模型、提示词进行优化,还是说这是模组自身抓取信息逻辑的问题呢?
https://huggingface.co/bartowski/PocketDoc_Dans-PersonalityEngine-V1.3.0-24b-GGUF
https://huggingface.co/bartowski/TheDrummer_Cydonia-R1-24B-v4.1-GGUF
24GB VRAM, 500ish mods, works just fine.
at DubsMintMenus.MainTabWindow_MayaMenu.ExtraOnGUI () [0x00014] in <4a61d8a323544f168b948c321aa111ae>:0
at Verse.WindowStack.WindowStackOnGUI () [0x00038] in <24d25868955f4df08b02c73b55f389fe>:0
at RimWorld.UIRoot_Play.UIRootOnGUI () [0x00089] in <24d25868955f4df08b02c73b55f389fe>:0
- POSTFIX cj.rimtalk: Void RimTalk.UI.OverlayPatch:Postfix()
at Verse.Root.OnGUI () [0x00046] in <24d25868955f4df08b02c73b55f389fe>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
- POSTFIX UnlimitedHugs.HugsLib: Void HugsLib.Patches.Root_OnGUI_Patch:OnGUIHookUnfiltered()
Exception in Verse.Root.OnGUI: System.NullReferenceException: Object reference not set to an instance of an object
[Ref E708A9A5]
at RimWorld.Designator_Plan_Add.ProcessInput (UnityEngine.Event ev) [0x00032] in <24d25868955f4df08b02c73b55f389fe>:0
at DubsMintMenus.MainTabWindow_MayaMenu.DrawGrid (UnityEngine.Vector2 center,
I also didn't to use Google for it (because f*ck em) and had to learn how to use Ollama with a local model, which also was a fun little trip until that was running. It does now, and i just wanted to drop a thank you for the additional live the mod breathed into the game.
[RimTalk] Failed to process response: [Ref 73D5426A] Duplicate stacktrace, see ref for original
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1()
[Core, Assembly-CSharp.dll] Verse.Log.Warning(System.String text)
[RimTalk, RimTalk.dll] RimTalk.Util.Logger.Warning(System.String message) at /Users/chris/RiderProjects/RimTalk/Source/Util/Logger.cs:21
[RimTalk, RimTalk.dll] RimTalk.Service.TalkService.ProcessSuccessfulResponse(System.Collections.Generic.List`1[Verse.Pawn] allInvolvedPawns, System.Collections.Generic.List`1[RimTalk.Data.TalkResponse] talkResponses, System.String request) at /Users/chris/RiderProjects/RimTalk/Source/Service/TalkService.cs:109
[RimTalk, RimTalk.dll] RimTalk.Service.TalkService+<>c__DisplayClass0_0+
Also, I still don’t know how much memory context the mod sends to the AI—will they remember the previous events?
And, which game data is read and sent to the AI? Will you allow more customizable prompt writing in the future?
@Maiya0126 Thanks for your contribution! The “generate voice” mention was actually a mistranslation from an AI translation, which I’ve fixed. I’ve seen quite a few requests for a voice-over feature, and I’m just looking into whether the technology is in a good enough state to integrate and sound natural.
https://huggingface.co/TheDrummer/RimTalk-Mini-v1-GGUF
To run this locally you'll need an LLM inference repo, my personal favorite is llama.cpp but oobabooga and Ollama work fine and are more user friendly. You're basically going to run an openAI compatible endpoint on localhost or 0.0.0.0. Lots of great walkthroughs out there or just ask the free version of ChatGPT or Gemini or Le Chat or Qwen and they will walk you through it.
@sasurai1674 I tested with those two mods but couldn’t reproduce the issue, so maybe it's colliding with some other mod? I’ll keep that on my radar though, thanks for reporting.
@Fu @Tomori Takamatsu thanks a lot for the feedback! I’ve officially added an overlay log window. Please give it a try and let me know if you run into any issues.
I think the record UI of RIMTALK could be slightly improved in the following aspects:
1.Allow setting the background transparency of the UI.
2.Allow hiding redundant button UIs that are irrelevant to reading.
3.Allow changing the order of conversation records to chronological order from top to bottom.
These are just my small suggestions. For me, RIMTALK is one of the greatest community MODs.
I encountered a really strange bug and got a red error, so I came to report it. Although I'm not sure if that's actually the cause.
https://gist.github.com/HugsLibRecordKeeper/ab9cec78b66f6b88a844cf7934641486
https://gist.github.com/HugsLibRecordKeeper/058bc2a27cda286baabfb3241f18ad41
It's these two.
In terms of content, there is a bug where if you use this MOD together with Kyulen and the Character Editor, you cannot create a character at the start (specifically, the button for editing disappears). After starting, it is possible to adjust stats and perform other operations.
Fortunately, your MOD can be added later, so if you install the first two first and then add this MOD afterward, you can play without any problems. That concludes my report.
"Good morning, Kitch! The weather is great, it's time to collect herbs and medicinal plants," Lee says cheerfully, adjusting his apron. Matthews comes closer: "Good morning too, Lee! I've already walked around the camp for a bit, it seems like we're going to have a good day to study!"
This is a copy of what I received as a response. Apparently, the changes in prompt have affected this. Previously, the responses were generated correctly and also contained emotions or actions *designated like this*. I think we can assume that the problem was on my side, sorry to bother you.