Slay the Spire

Slay the Spire

刻印 Orison
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Icya  [开发者] 8 月 25 日 下午 4:16
Wish List
在底下留言你的任何願望
可行且我覺得不錯就會找時間實現
Leave comments below about any of your wishes. If they are feasible and I think they are great idea, I will make them come true.
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Saturno 9 月 4 日 上午 7:07 
Hi!, first of all, pretty cool mod! it made me go back to play modded STS, it is really fun to find new or wacky synergies by using orisons

I have thought of some ideas for new orisons, don't know how feasible are these but decided to leave them here nonetheless

Blessing:

-- Retain - Exhaust

-- Effect: On use exhausts status cards on your hand

-- Adv: Also exhausts curse cards


Equipment:

-- Exhaust

-- Effect: On use gives player 2 plated armor

-- Adv: Gives 3 plated armor


Ancient:

-- Exhaust

-- Effect: On use gives channels 1 random Orb

-- Adv: Also gives 1 Focus


Alchemize:

-- Exhaust

-- Effect: On use exhausts 2 cards and gives 1 random potion

-- Adv: Exhausts 1 card instead
Icya  [开发者] 9 月 4 日 上午 7:22 
@Saturno Good idea, thank you for your new orisons, I will consider them
最后由 Icya 编辑于; 9 月 4 日 上午 7:23
Hi! I've been really liking your mod a lot :) It's not a new Orison suggestion, but I've been fiddling with the values in the config myself to bring it into balance with my other mods, and it's left me with two config requests if feasible:
1. Could the turn amount be edited (meaning, for example, that instead of something being able to happen once over the course of one turn if I chose, I could make it once over two turns? Or for another example, the cost of a card reducing every second turn instead)?
2. Could negative values be an option for the change in energy with the Birth event? I'm struggling to simultaneously balance it and differentiate it from the retaining Orison, especially when Adv. Orisons come into play

Aside from those, I like the requests that Saturno made and think they sound like loads of fun! Thank you for making this mod, and thank you for being open to requests! Have an excellent day :)
Icya  [开发者] 9 月 5 日 下午 5:52 
1. Could the turn amount be edited (meaning, for example, that instead of something being able to happen once over the course of one turn if I chose, I could make it once over two turns? Or for another example, the cost of a card reducing every second turn instead)?
2. Could negative values be an option for the change in energy with the Birth event? I'm struggling to simultaneously balance it and differentiate it from the retaining Orison, especially when Adv. Orisons come into play

Thanks for your suggestion!
1. Do you mean the cool down turns? Great idea.
2. Also great idea. I want to make some configs of events, too. Then everyone can choose to enable them or not, and adjusting the amount of curses obtained.

You gave me an idea, maybe there can be a cross-battle cool down config, for example, some orisons can only be used once every two battles.
However, these are a lot of work, I can not complete them quickly, since I'm in new semester now, and I just addicted to Silk Song XD.
Hahaha; that all makes sense, and I'm glad to have sparked inspiration! Have fun with Silksong :)
Sagil 9 月 7 日 上午 7:51 
Would be nice to be able to adjust orison values in the config, e.g. how much block or spikes an orison provides.
Icya  [开发者] 9 月 7 日 上午 7:54 
引用自 Sagil
Would be nice to be able to adjust orison values in the config, e.g. how much block or spikes an orison provides.

You can adjust them by clicking on each Orison icon on the "Orisons and Configs" page.
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