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Raportează o problemă de traducere
I have thought of some ideas for new orisons, don't know how feasible are these but decided to leave them here nonetheless
Blessing:
-- Retain - Exhaust
-- Effect: On use exhausts status cards on your hand
-- Adv: Also exhausts curse cards
Equipment:
-- Exhaust
-- Effect: On use gives player 2 plated armor
-- Adv: Gives 3 plated armor
Ancient:
-- Exhaust
-- Effect: On use gives channels 1 random Orb
-- Adv: Also gives 1 Focus
Alchemize:
-- Exhaust
-- Effect: On use exhausts 2 cards and gives 1 random potion
-- Adv: Exhausts 1 card instead
1. Could the turn amount be edited (meaning, for example, that instead of something being able to happen once over the course of one turn if I chose, I could make it once over two turns? Or for another example, the cost of a card reducing every second turn instead)?
2. Could negative values be an option for the change in energy with the Birth event? I'm struggling to simultaneously balance it and differentiate it from the retaining Orison, especially when Adv. Orisons come into play
Aside from those, I like the requests that Saturno made and think they sound like loads of fun! Thank you for making this mod, and thank you for being open to requests! Have an excellent day :)
Thanks for your suggestion!
1. Do you mean the cool down turns? Great idea.
2. Also great idea. I want to make some configs of events, too. Then everyone can choose to enable them or not, and adjusting the amount of curses obtained.
You gave me an idea, maybe there can be a cross-battle cool down config, for example, some orisons can only be used once every two battles.
However, these are a lot of work, I can not complete them quickly, since I'm in new semester now, and I just addicted to Silk Song XD.
You can adjust them by clicking on each Orison icon on the "Orisons and Configs" page.