Garry's Mod
Team Fortress 2 Bots [2025]
Cigarette 6 ABR 2019 a las 9:04
Somthing i Highly recomend to add.
So, i took some time to rewrite this and choose my words carefully.
What i am looking for is just Capture Points, Payload (With a tool that you can build a path)
And a MVM Bomb Point.

CP (Capture Point):
I want it to be the default model, and that the Team will Attack/Defend it, and have a 25% chance to Wonder off to attack the other team.

PL (Payload):
I would like a tool that can spawn a cart, and customise the radios of how close a bot needs to be to move it. This NEEDS to be able to spawn 1-2 cars, no more. The tool will also provide a spawner in which will create "Checkpoints" and the movement on where it will go.

MVM (Mann VS Machine)
This is simple. the tool will spawn Machine Checkpoints that show which way bots will go, and the final will be a Bomb Point, in which the bot with a Bomb or a Big bot/ Tank and deploy it.
There needs to be a Wave spawner if possible. I reccomend to have Spys and Snipers not be able to pick up the bomb and delpoy it. Any bots that do not have the bomb will either Wonder or Defend the Carrier.

Última edición por Cigarette; 23 MAY 2019 a las 19:21
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IvanVladimir0435 6 ABR 2019 a las 9:05 
Publicado originalmente por Sir, Vapenation:
We need a bomb point node for the MVM robots, so that tanks, and outher robots can deploy the bomb at the area the node is in.

You should also add payload and capture points (For payload, add a tool that the player can use to add a path for the payload to fallow.)
-_-
there is a suggestions discussions for that
IvanVladimir0435 6 ABR 2019 a las 9:05 
also we already have captureable control points
Cigarette 6 ABR 2019 a las 9:07 
Publicado originalmente por Ivan04:
Publicado originalmente por Sir, Vapenation:
We need a bomb point node for the MVM robots, so that tanks, and outher robots can deploy the bomb at the area the node is in.

You should also add payload and capture points (For payload, add a tool that the player can use to add a path for the payload to fallow.)
-_-
there is a suggestions discussions for that
Where is it?
IvanVladimir0435 6 ABR 2019 a las 9:08 
Publicado originalmente por Sir, Vapenation:
Publicado originalmente por Ivan04:
-_-
there is a suggestions discussions for that
Where is it?
https://cdn.discordapp.com/attachments/542440227030040599/564119159865344020/unknown.png
Cigarette 6 ABR 2019 a las 23:05 
Nevermind this queston, i'm friends with him, so i'll ask him when hes on. But some support is nice.
if an mvm gamemode for the bots was being worked on, it wouldnt be out until next year, because its to hard to code.
Última edición por old profile ♥♥♥♥ off; 14 ABR 2019 a las 16:48
Sceby 15 ABR 2019 a las 9:56 
i bet it would be hard to start a MVM bot locater to make them go that way pluss knowing that that willl take forever
indeed
Cigarette 16 ABR 2019 a las 13:16 
Publicado originalmente por Morgan:
i bet it would be hard to start a MVM bot locater to make them go that way pluss knowing that that willl take forever
There is an issue in MVM maps (asside from Navmesh) where the Tank spawn is just weird, and the baricade cannot be removed.
Publicado originalmente por Sir, Vapenation:
Publicado originalmente por Morgan:
i bet it would be hard to start a MVM bot locater to make them go that way pluss knowing that that willl take forever
There is an issue in MVM maps (asside from Navmesh) where the Tank spawn is just weird, and the baricade cannot be removed.
yes it can be removed, just remove it two times, however tanks cant break them, sorry.
Cigarette 17 ABR 2019 a las 13:26 
Publicado originalmente por Sentry Buster:
Publicado originalmente por Sir, Vapenation:
There is an issue in MVM maps (asside from Navmesh) where the Tank spawn is just weird, and the baricade cannot be removed.
yes it can be removed, just remove it two times, however tanks cant break them, sorry.
Allright, thanks. Is their a mod i can use that can set AI nodes, or a Fan made?
IvanVladimir0435 17 ABR 2019 a las 13:37 
Publicado originalmente por Sir, Vapenation:
Publicado originalmente por Sentry Buster:
yes it can be removed, just remove it two times, however tanks cant break them, sorry.
Allright, thanks. Is their a mod i can use that can set AI nodes, or a Fan made?
ai nodes are for SNPCs, don't you mean nav_generate?
Cigarette 17 ABR 2019 a las 14:19 
Publicado originalmente por Ivan04:
Publicado originalmente por Sir, Vapenation:
Allright, thanks. Is their a mod i can use that can set AI nodes, or a Fan made?
ai nodes are for SNPCs, don't you mean nav_generate?
No, i want a tool that i can use that make "Checkpoints" , "Start Points" , and "End points" And maby a "Bomb_Deploy" point.
IvanVladimir0435 17 ABR 2019 a las 14:19 
Publicado originalmente por Sir, Vapenation:
Publicado originalmente por Ivan04:
ai nodes are for SNPCs, don't you mean nav_generate?
No, i want a tool that i can use that make "Checkpoints" , "Start Points" , and "End points" And maby a "Bomb_Deploy" point.
oh ok
Cigarette 17 ABR 2019 a las 14:19 
I know there are AI tools that can help, but i want one mostly for Robots
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