Garry's Mod

Garry's Mod

Team Fortress 2 Bots [2022]
Cigarette 6. apr. 2019 kl. 9:04
Somthing i Highly recomend to add.
So, i took some time to rewrite this and choose my words carefully.
What i am looking for is just Capture Points, Payload (With a tool that you can build a path)
And a MVM Bomb Point.

CP (Capture Point):
I want it to be the default model, and that the Team will Attack/Defend it, and have a 25% chance to Wonder off to attack the other team.

PL (Payload):
I would like a tool that can spawn a cart, and customise the radios of how close a bot needs to be to move it. This NEEDS to be able to spawn 1-2 cars, no more. The tool will also provide a spawner in which will create "Checkpoints" and the movement on where it will go.

MVM (Mann VS Machine)
This is simple. the tool will spawn Machine Checkpoints that show which way bots will go, and the final will be a Bomb Point, in which the bot with a Bomb or a Big bot/ Tank and deploy it.
There needs to be a Wave spawner if possible. I reccomend to have Spys and Snipers not be able to pick up the bomb and delpoy it. Any bots that do not have the bomb will either Wonder or Defend the Carrier.

Sidst redigeret af Cigarette; 23. maj 2019 kl. 19:21
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IvanVladimir0435 6. apr. 2019 kl. 9:05 
Oprindeligt skrevet af Sir, Vapenation:
We need a bomb point node for the MVM robots, so that tanks, and outher robots can deploy the bomb at the area the node is in.

You should also add payload and capture points (For payload, add a tool that the player can use to add a path for the payload to fallow.)
-_-
there is a suggestions discussions for that
IvanVladimir0435 6. apr. 2019 kl. 9:05 
also we already have captureable control points
Cigarette 6. apr. 2019 kl. 9:07 
Oprindeligt skrevet af Ivan04:
Oprindeligt skrevet af Sir, Vapenation:
We need a bomb point node for the MVM robots, so that tanks, and outher robots can deploy the bomb at the area the node is in.

You should also add payload and capture points (For payload, add a tool that the player can use to add a path for the payload to fallow.)
-_-
there is a suggestions discussions for that
Where is it?
IvanVladimir0435 6. apr. 2019 kl. 9:08 
Oprindeligt skrevet af Sir, Vapenation:
Oprindeligt skrevet af Ivan04:
-_-
there is a suggestions discussions for that
Where is it?
https://cdn.discordapp.com/attachments/542440227030040599/564119159865344020/unknown.png
Cigarette 6. apr. 2019 kl. 23:05 
Nevermind this queston, i'm friends with him, so i'll ask him when hes on. But some support is nice.
if an mvm gamemode for the bots was being worked on, it wouldnt be out until next year, because its to hard to code.
Sidst redigeret af old profile ♥♥♥♥ off; 14. apr. 2019 kl. 16:48
Sceby 15. apr. 2019 kl. 9:56 
i bet it would be hard to start a MVM bot locater to make them go that way pluss knowing that that willl take forever
indeed
Cigarette 16. apr. 2019 kl. 13:16 
Oprindeligt skrevet af Morgan:
i bet it would be hard to start a MVM bot locater to make them go that way pluss knowing that that willl take forever
There is an issue in MVM maps (asside from Navmesh) where the Tank spawn is just weird, and the baricade cannot be removed.
Oprindeligt skrevet af Sir, Vapenation:
Oprindeligt skrevet af Morgan:
i bet it would be hard to start a MVM bot locater to make them go that way pluss knowing that that willl take forever
There is an issue in MVM maps (asside from Navmesh) where the Tank spawn is just weird, and the baricade cannot be removed.
yes it can be removed, just remove it two times, however tanks cant break them, sorry.
Cigarette 17. apr. 2019 kl. 13:26 
Oprindeligt skrevet af Sentry Buster:
Oprindeligt skrevet af Sir, Vapenation:
There is an issue in MVM maps (asside from Navmesh) where the Tank spawn is just weird, and the baricade cannot be removed.
yes it can be removed, just remove it two times, however tanks cant break them, sorry.
Allright, thanks. Is their a mod i can use that can set AI nodes, or a Fan made?
IvanVladimir0435 17. apr. 2019 kl. 13:37 
Oprindeligt skrevet af Sir, Vapenation:
Oprindeligt skrevet af Sentry Buster:
yes it can be removed, just remove it two times, however tanks cant break them, sorry.
Allright, thanks. Is their a mod i can use that can set AI nodes, or a Fan made?
ai nodes are for SNPCs, don't you mean nav_generate?
Cigarette 17. apr. 2019 kl. 14:19 
Oprindeligt skrevet af Ivan04:
Oprindeligt skrevet af Sir, Vapenation:
Allright, thanks. Is their a mod i can use that can set AI nodes, or a Fan made?
ai nodes are for SNPCs, don't you mean nav_generate?
No, i want a tool that i can use that make "Checkpoints" , "Start Points" , and "End points" And maby a "Bomb_Deploy" point.
IvanVladimir0435 17. apr. 2019 kl. 14:19 
Oprindeligt skrevet af Sir, Vapenation:
Oprindeligt skrevet af Ivan04:
ai nodes are for SNPCs, don't you mean nav_generate?
No, i want a tool that i can use that make "Checkpoints" , "Start Points" , and "End points" And maby a "Bomb_Deploy" point.
oh ok
Cigarette 17. apr. 2019 kl. 14:19 
I know there are AI tools that can help, but i want one mostly for Robots
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