Garry's Mod

Garry's Mod

Team Fortress 2 Bots [2025]
Somthing i Highly recomend to add.
So, i took some time to rewrite this and choose my words carefully.
What i am looking for is just Capture Points, Payload (With a tool that you can build a path)
And a MVM Bomb Point.

CP (Capture Point):
I want it to be the default model, and that the Team will Attack/Defend it, and have a 25% chance to Wonder off to attack the other team.

PL (Payload):
I would like a tool that can spawn a cart, and customise the radios of how close a bot needs to be to move it. This NEEDS to be able to spawn 1-2 cars, no more. The tool will also provide a spawner in which will create "Checkpoints" and the movement on where it will go.

MVM (Mann VS Machine)
This is simple. the tool will spawn Machine Checkpoints that show which way bots will go, and the final will be a Bomb Point, in which the bot with a Bomb or a Big bot/ Tank and deploy it.
There needs to be a Wave spawner if possible. I reccomend to have Spys and Snipers not be able to pick up the bomb and delpoy it. Any bots that do not have the bomb will either Wonder or Defend the Carrier.

Viimeisin muokkaaja on Cigarette; 23.5.2019 klo 19.21
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Näytetään 1-15 / 23 kommentista
Sir, Vapenation lähetti viestin:
We need a bomb point node for the MVM robots, so that tanks, and outher robots can deploy the bomb at the area the node is in.

You should also add payload and capture points (For payload, add a tool that the player can use to add a path for the payload to fallow.)
-_-
there is a suggestions discussions for that
also we already have captureable control points
Ivan04 lähetti viestin:
Sir, Vapenation lähetti viestin:
We need a bomb point node for the MVM robots, so that tanks, and outher robots can deploy the bomb at the area the node is in.

You should also add payload and capture points (For payload, add a tool that the player can use to add a path for the payload to fallow.)
-_-
there is a suggestions discussions for that
Where is it?
Sir, Vapenation lähetti viestin:
Ivan04 lähetti viestin:
-_-
there is a suggestions discussions for that
Where is it?
https://cdn.discordapp.com/attachments/542440227030040599/564119159865344020/unknown.png
Nevermind this queston, i'm friends with him, so i'll ask him when hes on. But some support is nice.
if an mvm gamemode for the bots was being worked on, it wouldnt be out until next year, because its to hard to code.
Viimeisin muokkaaja on old profile ♥♥♥♥ off; 14.4.2019 klo 16.48
i bet it would be hard to start a MVM bot locater to make them go that way pluss knowing that that willl take forever
Morgan lähetti viestin:
i bet it would be hard to start a MVM bot locater to make them go that way pluss knowing that that willl take forever
There is an issue in MVM maps (asside from Navmesh) where the Tank spawn is just weird, and the baricade cannot be removed.
Sir, Vapenation lähetti viestin:
Morgan lähetti viestin:
i bet it would be hard to start a MVM bot locater to make them go that way pluss knowing that that willl take forever
There is an issue in MVM maps (asside from Navmesh) where the Tank spawn is just weird, and the baricade cannot be removed.
yes it can be removed, just remove it two times, however tanks cant break them, sorry.
Sentry Buster lähetti viestin:
Sir, Vapenation lähetti viestin:
There is an issue in MVM maps (asside from Navmesh) where the Tank spawn is just weird, and the baricade cannot be removed.
yes it can be removed, just remove it two times, however tanks cant break them, sorry.
Allright, thanks. Is their a mod i can use that can set AI nodes, or a Fan made?
Sir, Vapenation lähetti viestin:
Sentry Buster lähetti viestin:
yes it can be removed, just remove it two times, however tanks cant break them, sorry.
Allright, thanks. Is their a mod i can use that can set AI nodes, or a Fan made?
ai nodes are for SNPCs, don't you mean nav_generate?
Ivan04 lähetti viestin:
Sir, Vapenation lähetti viestin:
Allright, thanks. Is their a mod i can use that can set AI nodes, or a Fan made?
ai nodes are for SNPCs, don't you mean nav_generate?
No, i want a tool that i can use that make "Checkpoints" , "Start Points" , and "End points" And maby a "Bomb_Deploy" point.
Sir, Vapenation lähetti viestin:
Ivan04 lähetti viestin:
ai nodes are for SNPCs, don't you mean nav_generate?
No, i want a tool that i can use that make "Checkpoints" , "Start Points" , and "End points" And maby a "Bomb_Deploy" point.
oh ok
I know there are AI tools that can help, but i want one mostly for Robots
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