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报告翻译问题








Whether thats something you would want to add as an update or its own mod entirely is up to you :)
Alpha Archery: Tiered Bows that have their own Damage, Drawback speed and Arrow velocity. You could implement new types of Arrow ammo, like hunting arrows (mob drops), Heavy arrows (damage), armor piercing arrows (less dmg, but ignores armor%), exploding arrows etc.
these arrows would work just like your ammo, and charging up the bow shot would cost small and continuous amounts of energy.
A fletching station would be a neat addition to customize arrows for specific stats with different materials and their types, as well as adding elemental dmg through the representive mob-loot (scorched core, cryo extract, venom sample, static cell)
I feel like it would be a step to make bows a contender for combat options, as it has always been overpowered by everything else. This idea took inspiration from the "generated bows mod", as a combination of your mod and this mod of sorts :)
YES! I definitely want to make some real good changes to bows, add tiered, and even random generated ones! It would be just epic *-*. That's a top tier suggestion, and I'll DEFINITELY have that in mind because I love bows, and hate that Aegistalt Bow is the only one that really works like other weapons haha. Thanks again for the suggestion =)
(machine translation)
That being said, my idea proposal is this: Terraria's way of expending ammo by using "first priority" ammo that's stacked the earliest, and then when that runs out, the ammo and projectile changes to the one next to it.
The way Terraria handled ammo before they updated it to add dedicated ammo slots was that the ammo that was used was dependent on the way the items were sorted, from top left to bottom right. So if a fire arrow was placed in the inventory slot before a normal arrow, then the fire arrow is what comes out first.
As for "using different projectiles for the same gun", that's describing the Adaptable Crossbow, which has the ability to switch between different bolts. If it was to use the Alpha Ammo system, then theoretically, the Adaptable crossbow would either become a weapon using a generic archer ammunition type, or it could require several steps of crafting, making all the bolts individually and then bundling them all together. Hm... Unless it's possible for the bolt type change ability to actually be like a kind of book to draw multiple different abilities that spawn different projectile types...
It seems to open space for a lot of interesting gun playstyle and I really want to work on that.