Starbound

Starbound

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Alpha Ammo
   
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2.694 MB
6 月 22 日 下午 2:45
7 月 7 日 上午 9:21
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Alpha Ammo

描述
💭 Guns are a fundamental part of combat in Starbound, and are efficient, reliable, and, most importantly, safe options for long-range combat. However, something I always felt was missing was an ammunition management system that prevented infinite and definitive weapons, and created the need to deal with inventory and resources at every stage of the game, in addition to not completely overlapping all other combat options.

With all this in mind, I decided to introduce a usage cost for guns, in the form of ammunition, and I took the opportunity to also bring a little more distinction between their different types, promoting a sense of reward for using skill in each shot and knowledge of the different types of guns. I tried a very simplified approach, aiming to respect the original aesthetics of the game as much as I could. So, this is my contribution to guns and ammo in Starbound!
💭



🔫 Specific ammunition for each weapon type.
🎯 Certain skills have been improved to increase the possibilities of efficient use of weapons.
🔄 Skills that were previously only available on common weapons are now also found on uncommon and rare weapons.
🛠️ Non-elemental versions of weapons are now found on uncommon and rare versions, with increased damage potential to replace the elemental effect.
🌟 Some unique weapons have also been modified, such as the Gnome Gun, Doomcannon, Ray Gun, Plasma Assault Rifle, and a few others.
🔋 Now that weapons use ammunition, regular shots no longer use energy.
📈 Instead of displaying energy consumption in the item description, the type of ammunition used by the gun is now displayed.
🏭 Ammunition can be found in loot around the universe, or produced in the Forge*.
🔫 Assault Rifles with 42 shots per charge, increased damage on uncommon and rare weapons, and reduced speed and accuracy.
🧨 Grenade Launchers** with 6-shot slots, throwable grenades as ammunition, and increased damage explosions.
🔫 Automatic Pistols with 24 shots per charge, increased damage on rare weapons, and reduced firing accuracy.
🔫 Pistols with 12 shots per charge, significantly increased damage, reduced firing speed, lower accuracy on common weapons and higher accuracy on rare weapons.
🚀 Rocket Launchers** with 2-shot slots, significantly increased damage, and reduced firing speed.
🔫 Shotguns with 8 shots per charge, increased damage on rare weapons, projectiles that are much more spread out, and reduced firing speed and range.
🔫 Sniper Rifle with 6 shots per charge, significantly increased damage and accuracy, and reduced firing speed.
(*The recipes for crafting ammunition are learned the first time each type of gun or ammunition is collected.)
(**Weapons related to explosions affect all creatures, including the one who threw the grenade or rocket, so care should be taken when using them.)



🌟 One last thing! If you have a few coins to spare, you can support me on Ko-Fi:

https://ko-fi.com/thealphadrako


🤝 it may not seem like it, but any amount helps a lot more than you can imagine! Thank you very much in advance!
热门讨论 查看全部(2)
18
10 月 12 日 上午 7:46
置顶: Bugs and Crashes? You came to the right place!
Alpha Drako
11
10 月 25 日 下午 1:52
置顶: Any ideas to improve the mod? Amazing, thanks!
Alpha Drako
31 条留言
Alpha Drako  [作者] 11 月 2 日 下午 4:00 
Hello! Probably Frackin indeed, I'm thinking about add a warning about that on the description soon! Sorry again for the inconvenience =/
Genni 11 月 1 日 下午 12:28 
Same issue as the Korean poster, I think it's a mod conflict with FrackinUniverse or Arcana.
Alpha Drako  [作者] 10 月 10 日 上午 1:23 
Hello 무명악보! Is there any other mod you're using that also deals with guns/gunfire? Also you can post a pastebin with the log on the bugs and crashes topic, I'll be happy to help (or at least try it)! Thank you for the comment =)
무명악보 10 月 10 日 上午 1:14 
recently having problem with this mod.
vanilla random weapons does not firing even i have ammo
Alpha Drako  [作者] 10 月 8 日 上午 10:11 
Hello Raja, of course you can!! I made them a lot "understandable" at least the best I could haha, and I hope all your experiments work just fine. Thank you very much again for the kind words and for the interest in my codes, it really means a lot to me =)
Raja Keong 10 月 8 日 上午 10:03 
Hey again, I've been wondering, would it be alright if I used scripts from this mod for my own mods? I really like what you did them and wanted to do some experiments with my own weapon designs using the script. I'll make sure to credit you wherever applicable.
Alpha Drako  [作者] 9 月 30 日 上午 3:44 
Hello Raja! Thanks for the advice, I honestly never tought someone would use a file called gunfireammo lol, but yeah I'll probably change the name file indeed as soon as possible! Thank you very much again =)
Raja Keong 9 月 30 日 上午 12:17 
Hey, just wanted to let you know that the mod has partial incompatibility with Reload That Gun. I say "partial" because both mods use the exact same "gunfireammo.lua" filename, and I solved it by renaming yours into "aagunfireammo.lua". Thank goodness for Notepad++'s powers. If you ever have the time, you could do what I did in a mod update for everyone else's convenience.
Alpha Drako  [作者] 8 月 26 日 下午 3:23 
Thaaaanks Ted! I'll be here when you need. Have fun and a wonderful day =)
Ted 8 月 25 日 下午 7:05 
I'll give this a test later; I'm having issues with another mod or two, so I'll poke around here later. I'll let you know what my experience is. Sending love and awards for effort.