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vanilla random weapons does not firing even i have ammo
And yeah, Alpha Ammo is planned to work nicely with the vanilla random guns, and also with some unique vanilla too, so, thank you very much for the comment, and have tons of fun with it! =)
Anyway, I don't think it's going to break anything using Frackin together with Alpha Ammo, although I don't think it's that recommended, since I imagine some of their weapons already have some kind of ammo system, or something like that. Thanks a lot for the comment by the way =)
Basically what I did was create patches for all the vanilla generic weapons, like assault rifles, pistols, machine pistols, and others like that. These patches add some parameters that a script uses to manage ammunition, recycling the durability system that we find in pickaxes, for example.
This script I mentioned is an altered version of gunfire, which is the script that manages the most basic functions of the guns, but since I don't alter the original gunfire.lua, but just create a patch for the weapons instead of using it, using the edited version, it shouldn't cause any conflict with other mods.
I also do the same way for some unique weapons, making "instead use that script, it should use that other one". That way only the generic and the unique guns I changed should be affected, and none of the other modders weapons that are based on gunfire.lua will feel any different =)
Both guns that do and dont need ammo in your mod just freeze in place and dont shoot anything