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+WEAPONCATEGORIESFORGEMS=psionic
+WEAPONCATEGORIESFORGEMS=psionic_secondary
I'm pretty sure that I also figured out how to make these qualify for the psi amp +1 slot tech. The below go into XComAbilityToSlotReassignment.ini under [AbilityToSlotReassignment.AbilityToSlotReassignmentLib]
+WeaponCategorySets = (WeaponCategorySetName = "PsiAmp", WeaponCategories = ("psiamp", "replace_psiamp", "psiamp_pm", "sectoidpsiamp", "bioamp", "bow", "gauntlet", "psijack","psionic","psionic_secondary"))
+WeaponCategorySets = (WeaponCategorySetName = "PsiShardOrAmp", WeaponCategories = ("psiamp", "replace_psiamp", "psiamp_pm", "sectoidpsiamp", "bioamp", "bow", "gauntlet", "psijack","psionic","psionic_secondary"))
+WeaponCategorySets = (WeaponCategorySetName = "PsiAmpLike", WeaponCategories = ("psiamp", "replace_psiamp", "psiamp_pm", "sectoidpsiamp", "bioamp", "bow", "gauntlet", "psijack","psionic","psionic_secondary"))
+WeaponCategorySets = (WeaponCategorySetName = "PexMAmpLike", WeaponCategories = ("psiamp", "replace_psiamp", "psiamp_pm", "sectoidpsiamp", "bioamp", "bow", "gauntlet", "psijack,"psionic","psionic_secondary""))
Recommend making a local mod to store these config updates until PeXM support is added by the mod author.