安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








Or are you talking about the respawn attributes in the 3d editor? (which breaks description.ext respawn params)
I've just tried it and am not able to reproduce it...
I did manage to find a temporary workaround for the issue, which involved disabling the revive script in the mission parameters. Respawning worked just fine after that.
To answer your questions, though: I was only changing the parameters regarding parachute from base and tower satchels in the lobby screen. No changes were made to the respawn attributes in the editor. Though I suppose it is possible I may have entered that menu at some point and unknowingly clicked something I shouldn't have.
Either way, I think this whole thing chalks up to an editor newbie like me messing with things I don't completely understand. Thanks for the help, though!
We were having the same problem and that new update from Xeno fixed it..
https://drive.google.com/file/d/0B9JJUfoq3VfmdUlWYlQ5OWd2RUE/view?pref=2&pli=1