RimWorld
WVC - Ultra Expansion II
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Sergkart  [geliştirici] 6 Ara 2023 @ 21:22
Suggestions
Topics for any suggestions, be it balance, new mechanics, etc.
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14 yorumdan 1 ile 14 arası gösteriliyor
Grey Goo grenade if possible reduce the effectiveness of armor and a damage over time. I say if possible because I don't really know what is possible to mod in rimworld
Sergkart  [geliştirici] 17 Ara 2023 @ 2:53 
İlk olarak demonking100 tarafından gönderildi:
Grey Goo grenade if possible reduce the effectiveness of armor and a damage over time. I say if possible because I don't really know what is possible to mod in rimworld

Maybe in the future.
i saw something funny in my playthrought and gave me an idea, would it be possible for you to add an "robot" that collects the material and produces stuff? example an mechtech recycler having a little robot to work there and only there.
https://imgur.com/a/aYGlBuw something like this?
Sergkart  [geliştirici] 29 Ara 2023 @ 21:01 
İlk olarak hovershift tarafından gönderildi:
i saw something funny in my playthrought and gave me an idea, would it be possible for you to add an "robot" that collects the material and produces stuff? example an mechtech recycler having a little robot to work there and only there.
https://imgur.com/a/aYGlBuw something like this?

That's a pretty big task for a pretty small element of immersion. It's unlikely that this will appear at all, at least not until I finish the custom mech AI for Work Modes.
i know you removed some duplicate stuff but can you at least add back the double hospital bed if it isn't already in the mod?
Sergkart  [geliştirici] 30 Ara 2023 @ 23:23 
İlk olarak Mismagius tarafından gönderildi:
i know you removed some duplicate stuff but can you at least add back the double hospital bed if it isn't already in the mod?

Double hospital bed? Do you mean regenerating spot? Instead, there is now a more balanced version: “Ultratech double bed”. This is a regular bed, but it's a little better than the vanilla hospital bed.

A more advanced version will appear when I finish the texture for it.
En son Sergkart tarafından düzenlendi; 30 Ara 2023 @ 23:26
yeah thats what i meant, i forgot the name. and well ok then.
can you buff the drill or add an option to buff it? for a piece of high mechtech it produces not enough and nto fast enough
Sergkart  [geliştirici] 2 Oca 2024 @ 23:48 
İlk olarak hovershift tarafından gönderildi:
can you buff the drill or add an option to buff it? for a piece of high mechtech it produces not enough and nto fast enough

Ok, in next update.
how about some mechanoid armor upgrades? you know, that function like the skin implants that give extra armor but for mechanoids?
Sergkart  [geliştirici] 8 Şub 2024 @ 19:46 
İlk olarak Mismagius tarafından gönderildi:
how about some mechanoid armor upgrades? you know, that function like the skin implants that give extra armor but for mechanoids?

OK. I'll see what I can do about it, maybe I'll add it in the next update.
alright then. and i wouldn't bother with heat armor since its already at max and normally the defense cap is 200
is there any possibility of changing the floor lamps so that you can choose the shape with the drop down menu? having them randomly be different shapes is... not great (unless theres a mod conflict causing it)
Sergkart  [geliştirici] 22 Ara 2024 @ 10:57 
İlk olarak Ducky tarafından gönderildi:
is there any possibility of changing the floor lamps so that you can choose the shape with the drop down menu? having them randomly be different shapes is... not great (unless theres a mod conflict causing it)

Only if you manually remove unwanted textures.
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