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Characters:
+ Feral Thrall: Added 'MODRP - Broken Skeleton' dialogue package.
+ Feral Thrall: Added kill item.
+ Frontline High Paladin: Buffed them to be on par with UWE's. Replaced 'Fog Mask' with UWE's belt slot 'Half Gas Masks'
+ Frontline High Paladin:: Added 'MODRP - Holy Inquisitor' dialogue package.
+ Frontline Holy Sentinel: Buffed them to be on par with UWE's. Replaced 'Fog Mask' with UWE's belt slot 'Half Gas Masks'.
+ Frontline Holy Sentinel: Added 'MODRP - Holy Soldier dialogue package.
+ Frontline Holy Sentinel: Added kill item.
+ Frontline Paladin Guardian: Buffed them to be on par with UWE's. Replaced 'Fog Mask' with UWE's belt slot 'Half Gas Masks'.
+ Frontline Paladin Guardian: Added 'MODRP - Holy Inquisitor' dialogue package.
+ Frontline Paladin Guardian: Added kill item.
+ Oldworld Surgeon: Added 'MODRP - Broken Skeleton' dialogue package and 'Player SKELETON' dialogue package player.
+ Narko's Trap: Moved the 'Frontline High Paladin' from leader to squad member, so the 'Inquisitor Tarlan' (Kaizo) can properly spawn.
+ Narko's Trap: Fixed town overwrite issues.
AI Packages:
+ At home nest -human: Removed 1 'splint' task already added by UWE.
+ 'building resident, workers2 and guards1': Removed 1 'splint' task already added by UWE.
+ Civilian: Removed 'splint' task already added by UWE.
+ Guard town: Removed 'splint' task already added by UWE.
+ hang out in a bar: Removed 'splint' task already added by UWE.
+ Hospital: Removed 'splint' task already added by UWE.
+ 'Patrol map (short range)': Removed 'splint' task already added by UWE.
+ 'Patrol map (short range) antislave': Removed 'splint' task already added by UWE.
+ 'Patrol map (short range) LOOTING': Removed 'splint' task already added by UWE.
+ 'Patrol map: Neutral (new) (short range)': Removed 'splint' task already added by UWE.
+ Squatters: Removed 'splint' task already added by UWE.
+ throne room / king: Removed 'splint' task already added by UWE.
+ Wandering from town to town: Removed 'splint' task already added by UWE.
Items:
+ Fixed icon from 'Scammin' Guide to The Wasteland' book.
Races:
+ ILA-M MKI: Added UWE's severed skeleton legs.
+ ILA-M MKII: Added UWE's severed skeleton legs.
+ ILA-M MKIII: Added UWE's severed skeleton legs.
+ KLR-M MKI: Added UWE's severed skeleton legs.
+ KLR-M MKII: Added UWE's severed skeleton legs.
+ KLR-M MKIII: Added UWE's severed skeleton legs.
+ SL-M MKI: Added UWE's severed skeleton arms.
+ SL-M MKII: Added UWE's severed skeleton arms.
+ SL-M MKIII: Added UWE's severed skeleton arms.
+ ST-M MKI: Added UWE's severed skeleton arms.
+ ST-M MKII: Added UWE's severed skeleton arms.
+ ST-M MKIII: Added UWE's severed skeleton arms.
Characters:
+ Broken ILA-M: Added 'MODRP - Broken Skeleton' dialogue package.
+ Broken KLR-M Skeleton: Added 'MODRP - Broken Skeleton' dialogue package.
+ Broken SL-M: Added 'MODRP - Broken Skeleton' dialogue package.
+ Broken ST-M: Added 'MODRP - Broken Skeleton' dialogue package.
+ Broken ST-M MkIII: Added 'MODRP - Broken Skeleton' dialogue package.
+ ILA-M Unit: Added 'MODRP - Broken Skeleton' dialogue package and 'Player SKELETON' dialogue package player.
+ ILA-M Unit 2: Added 'MODRP - Broken Skeleton' dialogue package and 'Player SKELETON' dialogue package player.
+ Ilama: Added 'MODRP - Merc' dialogue package.
+ Ilamb: Added 'MODRP - Merc' dialogue package.
+ Ilamc: Added 'MODRP - Merc' dialogue package.
+ KLR-M Unit: Added 'MODRP - Broken Skeleton' dialogue package and 'Player SKELETON' dialogue package player.
+ Klrma: Added 'MODRP - Merc' dialogue package.
+ Klrmb: Added 'MODRP - Merc' dialogue package.
+ Klrmc: Added 'MODRP - Merc' dialogue package.
+ Skeleton ILA-M Drifter: Added 'MODRP - Merc' dialogue package and 'Player SKELETON' dialogue package player.
+ Skeleton KLR Drifter: Added 'MODRP - Merc' dialogue package and 'Player SKELETON' dialogue package player.
+ Skeleton SL-M MKI Drifter: Added 'MODRP - Merc' dialogue package and 'Player SKELETON' dialogue package player.
+ Skeleton SL-M MKII Drifter: Added 'MODRP - Merc' dialogue package and 'Player SKELETON' dialogue package player.
+ Skeleton ST-M Drifter: Added 'MODRP - Merc' dialogue package and 'Player SKELETON' dialogue package player.
+ Skeleton ST-M MkIII Drifter: Added 'MODRP - Merc' dialogue package and 'Player SKELETON' dialogue package player.
+ SL-M MKI Unit: Added 'MODRP - Broken Skeleton' dialogue package and 'Player SKELETON' dialogue package.
+ SL-M MKII Unit: Added 'MODRP - Broken Skeleton' dialogue package and 'Player SKELETON' dialogue package.
+ SL-M MKIII Unit: Added 'MODRP - Broken Skeleton' dialogue package and 'Player SKELETON' dialogue package.
+ Slma: Added 'MODRP - Merc' dialogue package.
+ Slmb: Added 'MODRP - Merc' dialogue package.
+ Slmc: Added 'MODRP - Merc' dialogue package.
+ Sniperbot SL-M: Added 'MODRP - Broken Skeleton' dialogue package and 'Player SKELETON' dialogue package.
+ ST-M MKI Unit: Added 'MODRP - Broken Skeleton' dialogue package and 'Player SKELETON' dialogue package.
+ ST-M MKII Unit: Added 'MODRP - Broken Skeleton' dialogue package and 'Player SKELETON' dialogue package.
+ ST-M MKIII Unit: Added 'MODRP - Broken Skeleton' dialogue package and 'Player SKELETON' dialogue package.
+ Stma: Added 'MODRP - Merc' dialogue package.
+ Stmb: Added 'MODRP - Merc' dialogue package.
+ Stmc: Added 'MODRP - Merc' dialogue package.
Races:
+ Skeleton Hazards Unit: Added 'get out of bed when in trouble' AI goal.
+ Skeleton Hazards Unit: Set combat speed to 0.9 (down from 9).
+ Skeleton Hazards Unit No-Head: Added 'Heal my legs when crippled' AI goal.
+ Skeleton Hazards Unit Oni: Added 'get out of bed when in trouble' AI goal.
Characters:
+ 8-Ball: Player 8-Ball: Inherit from 'SP_TrainingInherit'.
+ Blue Oni: Added 'Player SKELETON' dialogue package player.
+ Gurobu: Added 'MODRP - Merc' dialogue package and 'Player SKELETON' dialogue package player.
+ Industrial Thrall: Added 'MODRP - Broken Skeleton' dialogue package.
+ Industrial Thrall: Added kill item.
+ Long-Lost Oni: Added 'Player SKELETON' dialogue package player.
+ Lost Oni: Added 'Player SKELETON' dialogue package player.
+ Oni: Added 'MODRP - Merc' dialogue package and 'Player SKELETON' dialogue package player.
+ Oni Thrall: Added 'MODRP - Broken Skeleton' dialogue package.
+ Oni Thrall: Added kill item.
+ Skeleton hazards recruit 2500: Added 'MODRP - Merc' dialogue package.
+ Skeleton hazards recruit 700: Added 'MODRP - Merc' dialogue package.
+ Skeleton recruit hazards 2500 swamp 1: Added 'MODRP - Merc' dialogue package.
+ Skeleton recruit hazards 2500 swamp 2: Added 'MODRP - Merc' dialogue package.
+ Swamp Ogre: Added 'Player SKELETON' dialogue package player.
Items:
+ Gas Cartridges: Set value to 700 (up from 550). Set weight to 12 (up from 2). Set charges to 100 (up from 20). Se production time to 15 (up from 3).
+ Pressurized Gas Canister: Set value to 750 (up from 600). Set weight to 45 (up from 20). Set charges to 10 (up from 3). Se production time to 16 (up from 5).
Races:
+ Adjusted all skeleton portraits.
+ Skeleton B-Unit: Added 'get out of bed when in trouble' AI Goal.
+ Skeleton K-Unit: Added 'get out of bed when in trouble' AI Goal.
+ Skeleton Worker Drone: Added 'get out of bed when in trouble' AI Goal.
Characters
+ /WDRONE/: Added 'Player SKELETON' dialogue package player.
+ K-204: Added 'Player SKELETON' dialogue package player.
Races:
+ Added cannibal child to UWE's and Kaizo's cannibal race group.
+ Added Fishman Hatchling to UWE's Fishman race group.
+ Added Deadhive Juveniles to UWE's Dead Hive race group.
+ Cannibal Child: Added 'get out of bed when in trouble' AI Goal.
+ Cannibal Child: Added 'FISTS' natural fist weapon.
+ Cannibal Child: They can eat all simple cannibalism's human meat and organic severed limbs, except mist limbs.
+ Deadhive Prince Juvenille: Set blood color to 157 219 230
+ Deadhive Prince Juvenille: Added 'Heal my legs when crippled' and 'get out of bed when in trouble' AI Goals.
+ Deadhive Prince Juvenille: Added 'FISTS-hiver' natural fist weapon.
+ Deadhive Prince Juvenille: They can eat all simple cannibalism's human meat and organic severed limbs, except mist limbs.
+ Deadhive Soldier Juvenille: Set blood color to 0 166 166
+ Deadhive Soldier Juvenille: Added 'Heal my legs when crippled' and 'get out of bed when in trouble' AI Goals.
+ Deadhive Soldier Juvenille: Added 'FISTS-hiver' natural fist weapon.
+ Deadhive Soldier Juvenille: They can eat all simple cannibalism's human meat and organic severed limbs, except mist limbs.
+ Deadhive Worker Juvenile: Set blood color to 0 166 166
+ Deadhive Worker Juvenille: Added 'Heal my legs when crippled' and 'get out of bed when in trouble' AI Goals.
+ Deadhive Worker Juvenille: Added 'FISTS-hiver' natural fist weapon.
+ Deadhive Worker Juvenille: They can eat all simple cannibalism's human meat and organic severed limbs, except mist limbs.
+ Fishman Hatchling: Set blood color to 239 227 3
+ Fishman Hatchling: Added 'get out of bed when in trouble' AI Goal.
+ Fishman Hatchling: Added 'FISTS- hiver' natural fist weapon.
+ Fishman Hatchling: Added UWE's severed limbs.
+ Fishman Hatchling: They can eat Foul Raw Meat, Raw Meat, Grand Fish and Thinfish.
+ Greenlander Child: Added lots of hairstyles from UWE.
+ Greenlander Child: Added 'get out of bed when in trouble' AI Goal.
+ Greenlander Child: Added 'FISTS' natural fist weapon.
+ Hive Prince Juvenile: Set blood color to 255 128 0
+ Hive Prince Juvenile: Added 'get out of bed when in trouble' AI Goal.
+ Hive Prince Juvenile: Added 'FISTS-hiver' natural fist weapon.
+ Hive Soldier Drone Juvenile: Set blood color to 255 128 0
+ Hive Soldier Drone Juvenile: Added 'get out of bed when in trouble' AI Goal.
+ Hive Soldier Drone Juvenile: Added 'FISTS-hiver' natural fist weapon.
+ Hive Worker Juvenile: Set blood color to 255 128 0
+ Hive Worker Juvenile: Added 'get out of bed when in trouble' AI Goal.
+ Hive Worker Juvenile: Added 'FISTS-hiver' natural fist weapon.
+ Scorchlander Child: Added lots of hairstyles from UWE.
+ Scorchlander Child: Added 'get out of bed when in trouble' AI Goal.
+ Scorchlander Child: Added 'FISTS' natural fist weapon.
+ Scorchlander Child: They can eat 'Raw Prime Meat', 'Bonedog Liver', 'Fat' and 'Crab Meat'.
+ Shek Child: Set blood color to 74 74 255
+ Shek Child: Added 'get out of bed when in trouble' AI Goal.
+ Shek Child: Added 'FISTS- shek' natural fist weapon.
+ South Hive Prince Juvenile: Set blood color to 228 86 228
+ South Hive Prince Juvenile: Added 'get out of bed when in trouble' AI Goal.
+ South Hive Prince Juvenile: Added 'FISTS-hiver' natural fist weapon.
+ South Hive Soldier Drone Juvenile: Set blood color to 255 0 255
+ South Hive Soldier Drone Juvenile: Added 'get out of bed when in trouble' AI Goal.
+ South Hive Soldier Drone Juvenile: Added 'FISTS-hiver' natural fist weapon.
+ South Hive Worker Juvenile: Set blood color to 255 0 255
+ South Hive Worker Juvenile: Added 'get out of bed when in trouble' AI Goal.
+ South Hive Worker Juvenile: Added 'FISTS-hiver' natural fist weapon.
Characters:
+ Blood Raider Droplet: Added 'MODRP - Starving Bandit' dialogue package.
+ Blood Raider Droplet: Added 'basic first aid kit'.
+ Blood Raider Droplet: Added kill item.
+ Cannibal Child: Added 'MODRP - Cannibals' dialogue package.
+ Cannibal Child: Added kill item.
+ Child Farmer: Added 'MODRP - Holy Civillian' dialogue package.
+ Child Farmer: Added kill item.
+ Child Slave Humanoid: Added 'MODRP - Starving Bandit' dialogue package.
+ Child Slave Hive: Added 'MODRP - Starving Bandit' dialogue package.
+ Child Thief: Added 'MODRP - Swamp Ninja' dialogue package.
+ Child Thief: Added kill item.
+ Citizen Child: Added 'MODRP - Holy Civillian' dialogue package.
+ Citizen Child: Added kill item.
+ Dust Boy: Added 'MODRP - Dust Bandit' dialogue package.
+ Dust Boy: Added kill item.
+ Escaped Child Slave: Added 'MODRP - Starving Bandit' dialogue package.
+ Holy Child: Added 'MODRP - Holy Civillian' dialogue package.
+ Holy Child: Added kill item.
+ Holy Farmer Child: Added 'MODRP - Holy Civillian' dialogue package.
+ Holy Farmer Child: Added kill item.
+ Holy Orphan: Added 'MODRP - Holy Civillian' dialogue package.
+ Hungry bandit youngster: Added 'MODRP - Starving Bandit' dialogue package.
+ Hungry bandit youngster: Added kill item.
+ Jim the Mutilator: Added 'MODRP - Merc' dialogue package and 'Player TOUGH Merc' dialogue package player.
+ Lost Juvenile: Added 'MODRP - Hive Drone' dialogue package.
+ Lost Juvenile: Added kill item.
+ Midget Fog: Added 'MODRP - Fogman' dialogue package.
+ Midget Fog: Added 'Fog Drone Head' kill item.
+ Midget Fog Heavy: Added 'MODRP - Fogman' dialogue package.
+ Midget Fog Heavy: Added 'Fog Soldier Head' kill item.
+ Midget Fog Prince: Added 'MODRP - Fogman' dialogue package.
+ Nomad Child: Added 'MODRP - Nomad' dialogue package.
+ Nomad Child: Added kill item.
+ Prototype Skeleton Bandit: Added 'MODRP - Skeleton Bandits' dialogue package.
+ Prototype Skeleton Bandit: Added kill item.
+ Reaver Child Slave: Added 'MODRP - Starving Bandit' dialogue package.
+ Reaver Child Slave: Added kill item.
+ Rebirth Slave Child: Added 'MODRP - Starving Bandit' dialogue package.
+ Retired Slaver: Added 'MODRP - Merc' dialogue package and 'Player CIVILIAN' dialogue package player.
+ Samurai Child Conscript: Added 'MODRP - Empire Samurai' dialogue package.
+ Samurai Child Conscript: Added kill item.
+ Shek Apprentice: Added 'MODRP - Shek Warrior' dialogue package.
+ Shek Apprentice: Added kill item.
+ Shek Child: Added 'MODRP - Shek Warrior' dialogue package.
+ Shek Child: Added kill item.
+ Slaver Guard: Added 'MODRP - Merc' dialogue package and 'Player TOUGH Merc' dialogue package player.
+ Swamper Child: Added 'MODRP - Swamper' dialogue package.
+ Swamper Child: Added kill item.
+ UC Child: Added 'MODRP - Holy Civillian' dialogue package.
+ UC Child: Added kill item.
Towns:
+ Restored 5 'Rebirth Gate Guards' and 2 'Rebirth Cage Guards' erased by Children Mod.
+ Mongrel: Oprhan Squatters: Set the interior layout to 'Residential'.
Game Starts:
+ A Fishman Out of Water: Added 'Fishman Hatchling' force race.
+ A Flooded Fishman: Added 'Fishman Hatchling' force race.
+ Brood of Kral: Added 'Shek Child' force race.
+ Shager's Dream: Added 'Shek Child' force race.
+ The Descendant: Added 'Shek Child' force race.
+ Wrath of the Fog: Added 'Deadhive Prince Juvenile', 'Deadhive Soldier Juvenile' and 'Deadhive Worker Juvenile' force races.
Races:
+ Added 'Scrawny Gurglers' to UWE's Fishman race group.
+ Scrawny Fishman: Set blood color to 239 227 3
+ Scrawny Fishman: Added 'get out of bed when in trouble' AI goal.
+ Scrawny Fishman: Added UWE's severed limbs.
+ Scrawny Fishman: They can eat Foul Raw Meat, Raw Meat, Grand Fish and Thinfish.
+ Scrawny Fishman: Added 'FISTS- hiver' natural fist weapon.
Characters:
+ Scrawny Gurgler: Added 'MODRP - Gurgler' dialogue package.
+ Scrawny Gurgler: Added relevant body parts from 'Gastronom'.
Races:
+ Shek Young: Set blood color to 74 74 255
+ Shek Young: Added 'FISTS- shek' natural fist weapon.
+ Shek Young: Added 'get out of bed when in trouble' AI Goal.
Characters:
+ Young Berserker: Added 'MODRP - Berserker' dialogue package.
+ Young Berserker: Added kill item.
+ Young Shek Warrior: Added 'MODRP - Shek Warrior' dialogue package.
+ Young Shek Warrior: Added kill item.
Races:
+ Shek (Alt): Set blood color to 74 74 255
+ Shek (Alt): Added 'FISTS- shek' natural fist weapon.
+ Shek (Alt): Added 'get out of bed when in trouble' AI Goal.
+ Dra'ak (Alt): Set blood color to 74 74 255
+ Dra'ak (Alt): Added 'FISTS- shek' natural fist weapon.
+ Dra'ak (Alt): Added 'get out of bed when in trouble' AI Goal.
+ Kezok (Alt): Set blood color to 74 74 255
+ Kezok (Alt): Added 'FISTS- shek' natural fist weapon.
+ Kezok (Alt): Added 'get out of bed when in trouble' AI Goal.
Items:
+ Severed Dark Hive Limbs can be stored in all severed limbs storages.
+ All organic severed limbs: Set charges to 40 (up from 10) and changed function to Restricted Food.
Races:
+ Hive Dark Queen: Renamed to 'Dark Hive Queen'.
+ Dark Hive Queen': Set playable.
+ Dark Hive Queen: Added 'FISTS-hiver' natural fist weapon.
+ Dark Hive Queen: Added 'Heal my legs when crippled' and 'get out of bed when in trouble' AI Goals.
+ Dark Hive Praetorian: Added 'FISTS-hiver' natural fist weapon.
+ Dark Hive Praetorian: Added 'Heal my legs when crippled' and 'get out of bed when in trouble' AI Goals.
+ Dark Hive Prince: Added 'FISTS-hiver' natural fist weapon.
+ Dark Hive Prince: Added 'Heal my legs when crippled' and 'get out of bed when in trouble' AI Goals.
+ Dark Hive Soldier Drone: Added 'FISTS-hiver' natural fist weapon.
+ Dark Hive Soldier Drone: Added 'Heal my legs when crippled' and 'get out of bed when in trouble' AI Goals.
+ Dark Hive Worker Drone: Added 'FISTS-hiver' natural fist weapon.
+ Dark Hive Worker Drone: Added 'Heal my legs when crippled' and 'get out of bed when in trouble' AI Goals.
+ Queen's Puppy: Added 'get out of bed when in trouble' AI goal.
Characters:
+ Sword for hire 15 hivers: Renamed to '/HIVNAME/'.
+ /HIVNAME/: Removed 'Npc TOUGH Merc Escape 4' from dialogue package player.
+ Dark Praetorian Beek: Added 'MODRP - Merc' dialogue package and 'Player HIVER Ronin' dialogue package.
+ Dark Praetorian Feep: Added 'MODRP - Merc' dialogue package and 'Player HIVER Ronin' dialogue package.
+ All Dark Reaver: Added 'MODRP - Merc' dialogue package and 'Player THUG' dialogue package player.
+ Dark Reaver: Added kill item.
+ All Dark Reaver Elite: Added 'MODRP - Merc' dialogue package and 'Player THUG' dialogue package player.
+ All Dark Reaver Marksman: Added 'MODRP - Merc' dialogue package and 'Player THUG' dialogue package player.
+ All Dark Reaver Marksman: Added kill item.
+ All Dark Reaver Scout: Added 'MODRP - Merc' dialogue package and 'MODRP - Merc' dialogue package.
+ ALL Dark Reaver Scout: Added kill item.
+ All Dark Reaver Scout Leader: Added 'MODRP - Merc' dialogue package.
+ All Dark Reaver Scout Leader: Added kill item.
+ Frauder: Added 'MODRP - Merc' dialogue package and 'Player HIVER Ronin' dialogue package player.
+ Hashish: Added to 'hashish (player)' dialogue inherid from 'SP_TrainingInherit'.
+ Malza: Added 'Player HIVER Ronin' dialogue package.
+ Solza: Added 'Player HIVER Ronin' dialogue package.
+ Solza: Merged to 'solza recruit' dialogue the changues from 'Dark Hive - Solza Recruit Fix' mod. Thank you very much HoshiIsJoya.
+ The Dark Queen: Added 'MODRP - Fogman' dialogue package.
+ The Old Dog: Added to 'Old Dog (player)' dialogue inherid from 'SP_TrainingInherit'.
+ Vex: Added 'MODRP - Merc' dialogue package and 'Player HIVER Ronin' dialogue package.
Animals:
+ Tiny: Added the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ Dark Hive Queen Caravan: Added NEW 'Simple adopt animal' dialogue animal to easily (cage the animal and then talk to it) get Tiny.
Factions:
+ 'Dark Reavers' Faction: Set coexistence with 'Drug Peddlers' (Bounties Galores)
Research:
+ 'Dark Samurai Armour' research category changed to 'Smith - Armour' and assigned the 'Blueprints (armour)' blueprint item.
+ 'Fragment Cleaver', 'Fragment Polearm' and 'Fragment Polearm [Original Type]' research category changed to 'Smith - Weapons' and assigned the 'Blueprints (weapons)' blueprint item.
Biomes:
+ The Iron Trail: Removed 'Dark Reavers Scout M' homeless spawn.
Dialogue:
+ RPH Basic RedHivers Dialogue Package: Added inherit from 'SP_TrainingInherit' dialogue.
+ RPH Bluerain Dialogue Package: Added inherit from 'SP_TrainingInherit' dialogue.
+ RPH Clutch Dialogue Package: Added inherit from 'SP_TrainingInherit' dialogue.
+ RPH Daiko Dialogue Package: Added inherit from 'SP_TrainingInherit' dialogue.
+ RPH Queen Dialogue Package: Added inherit from 'SP_TrainingInherit' dialogue.
Races:
+ Primordial Hive Praetorian: Added 'get out of bed once healed' AI goal.
+ Primordial Hive Praetorian: Added 'FISTS-hiver' natural fist weapon.
+ Primordial Hive Praetorian: They can eat all kind of raw meat and animal parts.
+ Primordial Hive Prince: Added 'get out of bed once healed' AI goal.
+ Primordial Hive Prince: Added 'FISTS-hiver' natural fist weapon.
+ Primordial Hive Prince: They can eat all kind of raw meat and animal parts.
+ Primordial Hive Queen: Added 'get out of bed once healed' AI goal.
+ Primordial Hive Queen: Added 'FISTS-hiver' natural fist weapon.
+ Primordial Hive Queen: They can eat all kind of raw meat and animal parts.
+ Primordial Hive Soldier Drone: Added 'get out of bed once healed' AI goal.
+ Primordial Hive Soldier Drone: Added 'FISTS-hiver' natural fist weapon.
+ Primordial Hive Soldier Drone: Increased body part's hit points to be on part with Southern Hive Soldier.
+ Primordial Hive Soldier Drone: They can eat all kind of raw meat and animal parts.
+ Primordial Hive Worker Drone: Added 'get out of bed once healed' AI goal.
+ Primordial Hive Worker Drone: Added 'FISTS-hiver' natural fist weapon.
+ Primordial Hive Worker Drone: They can eat all kind of raw meat and animal parts.
Characters:
+ All generic Slave: Set 2% chance to spawn as Primordial Hive Praetorian.
+ All generic Hive (and some commons) recruit for hire: Set 2-3% chance to spawn as Primordial Hive Praetorian.
+ Bluerain: Removed duplicated 'RPH Bluerain Dialogue Package' dialogue package.
+ Clutch: Removed duplicated 'RPH Clutch Dialogue Package' dialogue package.
+ Daiko: Removed duplicated 'RPH Daiko Dialogue Package' dialogue package.
+ Slave Red Hiver: Removed duplicated 'RPH Basic RedHivers Dialogue Package' dialogue package.
+ Slave Red Hiver: Set 5% chance to spawn as Primordial Hive Praetorian.
+ 2% general chance for Ancient Hive Praetorian to spawn as a slave or generic recruit.
Buildings:
+ Cybernetics Bench: Deleted 'Robotics Bench_Node001' and 'Robotics Bench_Node004' instances.
Races:
+ Deadhive race group (UWE): Added the Cyborg Deadhive.
+ Southern Hive race group: Added the Cyborg South Hivers.
+ Western Hive race group: Removed Cyborg South Hivers and Cyborg Deadhive.
+ Cyborg - Deadhive Prince: Added 'Heal my legs when crippled' and 'get out of bed when in trouble' AI Goals.
+ Cyborg - Deadhive Prince: Added 'FISTS-hiver' natural fist weapon.
+ Cyborg - Deadhive Prince: Unlocked shirt slot.
+ Cyborg - Deadhive Prince: They can eat all simple cannibalism's human meat and organic severed limbs, except mist limbs.
+ Cyborg - Deadhive Soldier: Added 'Heal my legs when crippled' and 'get out of bed when in trouble' AI Goals.
+ Cyborg - Deadhive Soldier: Added 'FISTS-hiver' natural fist weapon.
+ Cyborg - Deadhive Soldier: Unlocked shirt slot.
+ Cyborg - Deadhive Soldier: They can eat all simple cannibalism's human meat and organic severed limbs, except mist limbs.
+ Cyborg - Deadhive Soldier: Increased head hit points to 280 (up from 200)
+ Cyborg - Deadhive Worker: Added 'Heal my legs when crippled' and 'get out of bed when in trouble' AI Goals.
+ Cyborg - Deadhive Worker: Added 'FISTS-hiver' natural fist weapon.
+ Cyborg - Deadhive Worker: Unlocked shirt slot.
+ Cyborg - Deadhive Worker: They can eat all simple cannibalism's human meat and organic severed limbs, except mist limbs.
+ Cyborg - Hive Prince: Added 'Heal my legs when crippled' and 'get out of bed when in trouble' AI goals.
+ Cyborg - Hive Prince: Added 'FISTS-hiver' natural fist weapon.
+ Cyborg - Hive Prince: Unlocked shirt slot.
+ Cyborg - Hive Soldier Drone: Added 'Heal my legs when crippled' and 'get out of bed when in trouble' AI goals.
+ Cyborg - Hive Soldier Drone: Added 'FISTS-hiver' natural fist weapon.
+ Cyborg - Hive Soldier Drone: Unlocked shirt slot.
+ Cyborg - Hive Soldier Drone: Increased head hit points to 280 (up from 200)
+ Cyborg - Hive Worker Drone: Added 'Heal my legs when crippled' and 'get out of bed when in trouble' AI goals.
+ Cyborg - Hive Worker Drone: Added 'FISTS-hiver' natural fist weapon.
+ Cyborg - Hive Worker Drone: Unlocked shirt slot.
+ Cyborg - South Hive Prince: Added 'Heal my legs when crippled' and 'get out of bed when in trouble' AI goals.
+ Cyborg - South Hive Prince: Added 'FISTS-hiver' natural fist weapon.
+ Cyborg - South Hive Prince: Unlocked shirt slot.
+ Cyborg - South Hive Soldier Drone: Added 'Heal my legs when crippled' and 'get out of bed when in trouble' AI goals.
+ Cyborg - South Hive Soldier Drone: Added 'FISTS-hiver' natural fist weapon.
+ Cyborg - South Hive Soldier Drone: Unlocked shirt slot.
+ Cyborg - South Hive Soldier Drone: Increased head hit points to 280 (up from 200)
+ Cyborg - South Hive Worker Drone: Added 'Heal my legs when crippled' and 'get out of bed when in trouble' AI goals.
+ Cyborg - South Hive Worker Drone: Added 'FISTS-hiver' natural fist weapon.
+ Cyborg - South Hive Worker Drone: Unlocked shirt slot.
+ Progenitor Hive Prince: Added 'get out of bed when in trouble' AI Goal.
+ Progenitor Hive Prince: Added 'FISTS-hiver' natural fist weapon.
+ Progenitor Hive Prince: Unlocked shirt slot.
Characters:
+ Armicustos: Added 'MODRP - Merc' dialogue package and 'Player HIVER Ronin' dialogue package player.
+ Cyborg: Added 'MODRP - Merc' dialogue package
+ Cyborg Guard: Added 'MODRP - Merc' dialogue package and 'Player HIVER Ronin' dialogue package player.
+ Cyborg recruit: Replaced 'Player SKELETON' dialogue package player with 'Player HIVER Ronin'. Added 'MODRP - Merc' dialogue package.
+ Cyborg Praetorian Guard: Added 'MODRP - Merc' dialogue package and 'Player HIVER Ronin' dialogue package player.
+ Dr. Rygel Zool: Added 'MODRP - Merc' dialogue package and 'Player HIVER Ronin' dialogue package player.
+ Limb Medicus: Added 'MODRP - Merc' dialogue package and 'Player HIVER Ronin' dialogue package player.
+ Medicus: Added 'MODRP - Merc' dialogue package and 'Player HIVER Ronin' dialogue package player.
+ Progenitor: Added 'MODRP - Merc' dialogue package and 'Player HIVER Ronin' dialogue package player.
Factions:
+ Cyborgs: Limb Center: Added 'robot limbs mid' vendor list.
Towns:
+ Moved the Eternal Laboratory to a new location. Thanks to NullifiedUser's 'Hive Cybernetics Moved Eternal Laboratory Buildings'. Affected Leveldata: zone.15.24; zone.15.25; and zone.16.22.
Races:
+ Deadhive Scout: Set blood color to 0 166 166
+ Deadhive Scout: Added 'get out of bed when in trouble' AI Goal.
+ Deadhive Scout: Added 'FISTS-hiver' natural fist weapon.
+ Deadhive Scout: Swapped regular hive severed limbs with the deadhive version.
+ Deadhive Scout: They can eat all kind of raw meat, animal parts, simple cannibalism's human meat and organic severed limbs, except mist limbs.
+ Hive Scout Drone: Set blood color to 255 128 0
+ Hive Scout Drone: Added 'get out of bed when in trouble' AI Goal.
+ Hive Scout Drone: Added 'FISTS-hiver' natural fist weapon.
+ Hive Scout Drone: They can eat all kind of raw meat and animal parts.
+ South Hive Scout Drone: Set blood color to 255 0 255
+ South Hive Scout Drone: Added 'get out of bed when in trouble' AI Goal.
+ South Hive Scout Drone: Added 'FISTS-hiver' natural fist weapon.
+ South Hive Scout Drone: They can eat all kind of raw meat and animal parts.
Characters:
+ Dronewatch: Added 'Player HIVER Ronin' dialogue package player.
+ Dronewatch: Added kill item.
+ Fog Sprinter: Added 'MODRP - Fogman' dialogue package.
+ Fog Sprinter: Added kill item.
+ Scout Drone: Added 'Player HIVER Ronin' dialogue package player.
+ Scout Drone: Added kill item.
Game Starts:
+ The Southern Hive Exile: Added 'South Hive Scout Drone' force race.
Races:
+ Combat move speed for all hive soldiers increased to 1.2 (up from 1.1) [Princes and Worker Drones are at 1.2]
+ Speed max increased for all hive soldiers from 140 (up from 140) [Princes and Worker Drones are at 140]
+ Healing rate for all hive soldiers increased to min 1.1.
+ Strength for all hive soldiers increased to 1.2.
+ Removed Perception malus from Western Soldier Drone.
+ Added Strength, Melee Attack and Melee Defense bonuses for all hive soldiers.
+ Tweaked combat anatomy for Dark and Ancient hive soldiers to have the following hit chance:
- Right Leg: 80%
- Left Arm: 80%
- Left Leg: 80%
- Head: 120%
- Stomach: 60%
- Right Arm: 60%
- Chest: 60%
Research:
+ Hiver Neckguards: Set research category to Smith - Armour.
Buildings:
+ 'cooking general' building functionality: Removed 'Roasted Human Meat', 'Raw Human Meat', 'Minced Human Pate', 'Human Patty', 'Cannibal Ration Pack' and 'Tribal first aid'.
+ Campfire Human Meat: It no longer train the cooking skill.
+ Campfire Human Patty: It no longer train the cooking skill.
+ Campfire Worms: It no longer train the cooking skill.
+ Set building category: CANNIBAL, for all new buildings and furniture.
+ Set building groups for all new buildings and furniture.
+ Fixed 'Limb Trophy (Hive)' requiring Severed Shek Limbs instead of Severed Hive Limbs to be build.
+ 'Limb Storage' and 'Limb Store (Normal)' now accepts all types of severed limbs.
+ 'Healing Salve' can be stored at all valid medical containers.
+ 'Tribal first aid' can be stored at all valid medical containers.
Dialogue Packages:
+ Set dialogue packages to lot's of new characters .
Races:
+ Green Hive Prince: Added 'get out of bed when in trouble' AI Goal.
+ Green Hive Prince: Added 'FISTS-hiver' natural fist weapon.
Characters:
+ The bugmaster and their pets would no longer eat their prisoners. So a potential recruit that spawn there would survive till you rescue them.
Dialogues:
+ Archer Dialogue Player: Added inherit from 'SP_TrainingInherit' dialogue.
+ Bishop Dialogue Player: Added inherit from 'SP_TrainingInherit' dialogue.
+ Bread Dialogue NPC: The recruit dialogues can trigger now even if you're enemies of The Holy Nation.
+ Bread Dialogue Player: Added inherit from 'SP_TrainingInherit' dialogue.
+ Cliff Dialogue NPC: Removed inherit from 'Player CIVILIAN' dialogue. Added inherit from 'Npc CIVILIAN Basic 1' dialogue.
+ Kani Dialogue Player: Added inherit from 'SP_TrainingInherit' dialogue.
+ Mould Dialogue Player: Added inherit from 'SP_TrainingInherit' dialogue.
+ Pale Dialogue Player: Added inherit from 'SP_TrainingInherit' dialogue.
+ Sarujan Dialogue Player: Added inherit from 'SP_TrainingInherit' dialogue.
+ Valda Dialogue Player: Added inherit from 'SP_TrainingInherit' dialogue.
+ Wrench Dialogue Player: Added inherit from 'SP_TrainingInherit' dialogue.
+ Zhang Dialogue Player: Added inherit from 'SP_TrainingInherit' dialogue.
Characters:
+ Tired Man: Added 'MODRP - Swamper' dialogue package and 'Player THUG' dialogue package player.
+ Turtle Lady: Added 'MODRP - Swamper' dialogue package and 'Player THUG' dialogue package player.
Animals:
+ Hermes: Added relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ Izma: Added relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
Towns:
+ Holy Farm: 'Bread' squad template: Bread's House is now a ruined building.
+ Holy Farm: Changed faction from 'The Holy Nation' (set by UWE) to 'Holy Nation Outlaws'.
+ Suspicious Lab: Sarujan spawn at all Kaizo/UWE cannibal overwrites too.
+ Suspicious Lab: Replaced the Cooking Pitand with a Prisoner Cage. So Sarujan doesn't get melted before you can rescue him.
Races:
+ Cannibal Veganite: Added 'Heal my legs when crippled' and 'get out of bed when in trouble' AI Goals.
+ Cannibal Veganite: Added 'FISTS' natural fist weapon.
+ Merman Fishman: Added 'get out of bed when in trouble' AI Goals.
+ Merman Fishman: Set blood color to 239 227 3
+ Merman Fishman: Added 'FISTS-fishmen' natural fist weapon.
+ Merman Fishman: Added UWE's severed limbs.
+ Merman Fishman: They can eat Foul Raw Meat, Raw Meat, Grand Fish and Thinfish.
+ Nightmarelander: Added 'get out of bed when in trouble' AI Goal.
+ Nightmarelander: Added 'FISTS' natural fist weapon.
+ Sandlander: Added 'get out of bed when in trouble' AI Goal.
+ Sandlander: Added 'FISTS' natural fist weapon.
+ Skeleton Mechtron: Added 'get out of bed when in trouble' AI Goal.
Dialogues:
+ BT (Player): Added inherit from 'SP_TrainingInherit' dialogue.
+ BT (Recruit): Removed inherit from 'BT (Player)' dialogue.
+ Cydonia (player): Added inherit from 'SP_TrainingInherit' dialogue.
+ Cydonia (Recruit): Removed inherit from 'Cydonia (player)' dialogue.
+ Daniel (Player): Added inherit from 'SP_TrainingInherit' dialogue.
+ Daniel (Recruit): Removed inherit from 'Daniel (Player)' dialogue.
+ Elijah (player): Added inherit from 'SP_TrainingInherit' dialogue.
+ Elijah (Recruit): Removed inherit from 'Elijah (player)' dialogue.
+ Gilbert (Player): Added inherit from 'SP_TrainingInherit' dialogue.
+ Gilbert (recruit): Removed inherit from 'Gilbert (Player)' dialogue.
+ John Weak (player): Added inherit from 'SP_TrainingInherit' dialogue.
+ John Weak (recruit): Removed inherit from 'John Weak (player)' dialogue.
+ Karl (player): Added inherit from 'SP_TrainingInherit' dialogue.
+ Karl (Recruit): Removed inherit from 'Karl (player)' dialogue.
+ Loli (player): Added inherit from 'SP_TrainingInherit' dialogue.
+ Loli (recruit): Removed inherit from 'Loli (player)' dialogue.
+ Melinda (Player): Added inherit from 'SP_TrainingInherit' dialogue.
+ Melinda (Recruit): Removed inherit from 'Melinda (Player)' dialogue.
+ Rohan (player): Added inherit from 'SP_TrainingInherit' dialogue.
+ Rohan (recruit): Removed inherit from 'Rohan (player)' dialogue.
+ Removed 'DC_TARGET_LAST_SEEN_X_HOURS_AGO' and 'dc_is_recruitable' checks from the recruits's dialogue packages. So they can be talked as many time you want and recruited regardless of circumstances.
Towns:
+ Catun: Removed Daniel from potentially spawning there, since he can't be recruited there for some reason.
Game Starts:
+ Removed 'Weird test' game start.
Dialogue:
+ Player Dan's Package: Added inherit from 'SP_TrainingInherit' dialogue.
Dialogues:
+ Luu talk to recruit: Improved text.
+ Player HIVE Mutant: Added inherit from 'SP_TrainingInherit' dialogue.
+ Player HIVE Mutant: Improved text.
Races:
+ Hive Soldier Mutant (Petal): Set blood color to 255 128 0.
+ Hive Soldier Mutant (Petal): Increased max blood to 100 (up from 50).
+ Hive Soldier Mutant (Petal): Improved description.
+ Hive Soldier Mutant (Petal): Added 'get out of bed when in trouble' AI Goal.
+ Hive Soldier Mutant (Petal): Added 'FISTS-hiver' natural fist weapon.
+ Hive Soldier Mutant (Petal): They can eat all kind of raw meat and animal parts.
+ Hive Soldier Mutant (Petal): Heal rate set to 1.1 (up from 1)
+ Hive Soldier Mutant (Petal): Improved combat anatomy so now it has:
- Head: 220 HP (up from 120 HP)
- Stomach: 60% hit chance and 120 HP (up from 50% and 70 HP)
- Right Arm: 60% hit chance (up from 40%)
Characters:
+ Luu: Replaced 'Player HIVE Mutant' from dialogue package NPC with 'Npc HIVER Ronin - Complete Package'.
+ Luu: Added 'Rag Loincloth'.
Dialogues:
+ boop (recruit): Removed inherit from 'beep (player)' dialogue.
Factions:
+ 'boop' squad template: Replaced 'wander town as a squad' with 'hang out in a bar' AI package. So He's more likely to survive.
Dialogues:
+ Baap Player: Added inherit from 'SP_TrainingInherit'. dialogue
+ Added dialogue packages from 'Sparring Partners (Training)'.
Items:
+ Goat Horns: Set stack x5. They can be stored at all horn containers.
+ King Gorillo Claw: Set stack x5. They can be stored at all claw containers
.
Races:
+ Adjusted all animal portraits.
+ Horse Dog: Added 'get out of bed when in trouble' AI Goal.
+ Horse Dog: They can wear backpacks now.
+ Mountain Dog: Added 'get out of bed when in trouble' AI Goal.
+ Mountain Dog: They can wear backpacks now.
Animals:
+ All animals internal storage increased to 10x10 so there is room for all their new death items.
+ Distributed 'Goat Horn' to all goats from the collections.
+ Cage Beast: Replaced '_elephant type' natural weapon with UWE's.
+ Crimper: Replaced '_crimper' natural weapon with UWE's '_gorillo (robotic)'.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ King: Replaced '_crimper' natural weapon with UWE's '_gorillo (robotic)'.
+ Swamp Turtle: Removed '_elephant type' natural weapon.
Factions:
+ Black Gorillos: Replaced all instances with UWE's Black Gorillos faction. Carry over faction relations to UWE's.
+ Bone Wolves: Replaced 'Black Gorillos' faction with UWE's.
+ Gorillos: Replaced 'Black Gorillos' faction with UWE's.
+ Wolves: Replaced 'Black Gorillos' faction with UWE's.
Squads:
+ 'gorillos blue' squad: Replaced 'Black Gorillos' faction with UWE's.
+ 'mega gorillo' squad: Replaced 'Black Gorillos' faction with UWE's.
Towns:
+ Gorillo Nest: Replaced 'Black Gorillos' faction with UWE's.
Biomes:
+ The Iron Trail: Removed 'wild goats' and 'Lone Wolf' homeless spawn.
+ Howler Maze: Removed 'wild goats' and 'Lone Wolf', 'wild pack beast family' and 'Wolf pack patrol day' homeless spawn.
Weapons:
+ Falling Sun: Removed race damage. Replaced with a +50% against animals.
Items:
+ Crab Apron Stash: Reduced storage to 5x5 (down from 10x10). Enough storage for food and to not make all other crab backpacks useless.
+ Graveyard Scarves (All): Renamed to 'Animal Scarf [Canine] (Red Zebra)', 'Animal Scarf [Canine] (Blue Zebra)', 'Animal Scarf [Canine] (Green Zebra)' and 'Animal Scarf [Canine] (Undyed)'.
+ Graveyard Scarves (All): Set Athletic mult 1.1 (up from 1); Encumbrance effect 0.1 (down from 0.3); Size 3x3 (down from 20x10); Value 200 (down from 2,000); Weight 0.1 (down from 3). So, the same stats as the rebalanced Dog Scarves.
Dialogue Packages:
+ Added 'Iridescent Beak Thing' to all dialogues that have target race/my race references to Beak Things.
Races:
+ Adjusted all animal portraits.
+ Barnabus: Added 'get out of bed when in trouble' AI Goal.
+ Barnabus: Added special food: 'Crabgrass'.
+ Barnabus: Added 'get out of bed when in trouble' AI Goal.
+ Barnabus: Added special food: 'Crabgrass'.
+ Black Graveyard Wolf: Added 'get out of bed when in trouble' AI Goal.
+ Black Graveyard Wolf: They can wear animal backpacks now.
+ Brown Graveyard Wolf: Added 'get out of bed when in trouble' AI Goal.
+ Brown Graveyard Wolf: They can wear animal backpacks now.
+ Iridescent Beak Thing: Added 'get out of bed when in trouble' AI Goal.
+ Land Bat (Dusk): Added 'get out of bed when in trouble' AI Goal.
+ Mire Skin Spider: Added 'get out of bed when in trouble' AI Goal.
+ Mr Gigantus: Added 'get out of bed when in trouble' AI Goal.
+ Mr Gigantus: Added special food: 'Crabgrass'.
+ Oni Gorillo: Added 'get out of bed when in trouble' AI Goal.
+ Seaweed Crab: Added 'get out of bed when in trouble' AI Goal.
+ Seaweed Crab: They can wear animal backpacks now.
+ Seaweed Crab: Added special food: 'Crabgrass'.
+ Tainted Garru: Added 'get out of bed when in trouble' AI Goal.
+ Tainted Garru: They can wear animal backpacks now.
+ Tainted Garru: Added special food: 'Foddergrass' and 'Strawhay'.
+ Verdant Skimmer: Added 'get out of bed when in trouble' AI Goal.
+ White Graveyard Wolf: Added 'get out of bed when in trouble' AI Goal.
+ White Graveyard Wolf: They can wear animal backpacks now.
+ Zebra Bull: Added 'get out of bed when in trouble' AI Goal.
+ Zebra Bull: Added special food: 'Foddergrass' and 'Strawhay'.
Characters:
+ Crab Man Royal: Added 'MODRP - Crab Raiders' dialogue package.
Animals:
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ Crab: Removed 'Apron Stash'.
+ Iridescent Beak Thing: Increased 'giraffe turning' to 125 (up from 100).
Factions:
+ Oni gorillo Loner: Replaced 'Black Gorillo' with 'Oni Gorillo'.
Towns:
+ Crab Town: Removed 'Crab Man Shop Town'. Restored 'Crab Shop'.
+ 'Crab Man Shop' squad template: Restored 'Crab Shop' building name.
+ Nest of Iridescent Beak Things: Removed 'Beak Thing Egg' debris. Added 'Beak Thing Eggs' loot spawns.
+ Seaweed Crab Nest: Removed 'Crab Egg' debris. Added 'Crab Eggs' and 'Animal Chitin' loot spawns.
Biomes:
+ Burning Forest: Removed 'Iridescent Beak LargeSquad' and 'Iridescent Beak SmallSquad' homeless spawns.
+ Burning Forest: Removed 'Nest of Iridescent Beak Things' nests.
+ Gut: Reduced 'Iridescent Beak LargeSquad' homeless spawns to 4 (down from 8).
+ Gut: Reduced 'Nest of Iridescent Beak Things' nests to 50% (down from 100%).
+ Howler Maze: Removed 'Sea Wolf Den' nests.
+ Howler Maze: Removed 'Runt Leviathan Solo', 'Sea Wolf nocturnal' homeless spawn.
+ Howler Maze: Removed 'Seaweed crab wander solo' homeless spawn.
+ Shem: Removed 'Iridescent Beak LargeSquad' homeless spawn.
+ South Wetlands: Removed 'Iridescent Beak LargeSquad' and 'Iridescent Beak SmallSquad' homeless spawns.
+ South Wetlands: Removed 'Nest of Iridescent Beak Things' nests.
+ Stormgap Coast: Removed 'Nest of Iridescent Beak Things' nests.
+ Venge: Removed 'Iridescent Beak SmallSquad' homeless spawn.
Items:
+ Deathclaw: Set stack x5. They're storable at all claw containers.
Races:
+ Adjusted the portraits of all animals.
+ Acid Wasp: Added 'get out of bed when in trouble' AI Goal.
+ Bloodhound: Added 'get out of bed when in trouble' AI Goal.
+ Bonedog Packleader: Added 'get out of bed when in trouble' AI Goal.
+ Bonedog Packleader: They can wear backpacks now.
+ Carrion Crawler: Added 'get out of bed when in trouble' AI Goal.
+ Chimpanzee: Added 'get out of bed when in trouble' AI Goal.
+ Crop Louse: Added 'get out of bed when in trouble' AI Goal.
+ Deathclaw: Added 'get out of bed when in trouble' AI Goal.
+ Fiddler Crab: Added 'get out of bed when in trouble' AI Goal.
+ Fiddler Crab: Added special food: 'Crabgrass'.
+ Horse: Added 'get out of bed when in trouble' and 'eating food on the ground' AI Goals.
+ Horse: Added special food: 'Foddergrass' and 'Strawhay'.
+ Jarraff: Added 'get out of bed when in trouble' AI Goal.
+ Jarraff (albino): Added 'get out of bed when in trouble' AI Goal.
+ Landstrider: Added 'get out of bed when in trouble' AI Goal.
+ Mudcrab: Added 'get out of bed when in trouble' AI Goal.
+ Mudcrab: Added special food: 'Crabgrass'.
+ Skel-Ape: Added 'get out of bed when in trouble' AI Goal.
+ Spider Crab: Added 'get out of bed when in trouble' AI Goal.
+ Spider Crab: Added special food: 'Crabgrass'.
+ Springbok: Added 'get out of bed when in trouble' AI Goal.
+ Springbok: Added special food: 'Foddergrass' and 'Strawhay'.
Animals:
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ Bloodhound: Added 'Boneyard Wolf' stats.
+ Bonedog: Added 'Boneyard Wolf' stats.
+ Jarraff: Increased 'giraffe turning' to 125 (up from 100)
+ Mudcrab: Set 50% female chance.
+ Skel-Ape: Changed weapon '_gorillo' to '_gorillo (robotic)'.
+ Spider Crab: Set 50% female chance.
+ Springbok: Replaced 'Animal Horn' with 'Goat Horn'.
+ Springbok: Added 'BAAAHH!!!' stats.
+ Springbok: Changed weapon '_duck type weapon' with '_goat type weapon'.
+ Wild Horse: Changed attack type from 'ATTACK_GAR' to 'ATTACK_CAGEBEAST'.
+ Wild Horse: Changed weapon from '_dog type weapon' to '_paracer'.
Factions:
+ acid wasps mob: Animals: Reduced 'Acid Wasp' to 4 - 10 max (down from 9 - 20 max).
+ acid wasps mob: Animals2: Reduced 'Acid Wasp' to 3 - 6 max (down from 6 - 12 max).
+ acid wasps small mob: Animals: Reduced 'Acid Wasp' to 2 - 7 max (down from 5 - 14 max).
+ acid wasps small mob: Animals2: Reduced 'Acid Wasp' to 1 - 3 max (down from 2 - 7 max).
+ Bloodhound Pack Den: Animals2: Reduced 'Bloodhound' to 0 - 2 max (down from 0 - 5 max).
+ Bloodhound Pack nocturnal: Animals: Reduced 'Bloodhound' to 1 - 3 max (down from 1 - 6 max).
+ Bloodhound Swarm: Animals: Reduced 'Bloodhound' to 5 - 10 max (down from 10 - 20 max).
+ Carrion Crawler Hunter Squad 24hr: Animals: Reduced 'Carrion Crawler' to 1 - 5 max (down from 1 - 10 max).
+ Carrion Crawler Nest: Animals: Reduced 'Carrion Crawler' to 10 - 15 max (down from 20 - 30 max).
+ Carrion Crawler Patrol Group nocturnal: Animals: Reduced 'Carrion Crawler' to 6 - 9 max (down from 12 - 18 max).
+ chimpanzee nest: Animals2: Reduced 'Chimpanzee' to 1 - 3 max (down from 2 - 5 max).
+ chimpanzees: Animals: Reduced 'Chimpanzee' to 2 - 5 max (down from 4 - 11 max).
+ chimpanzees: Animals2: Reduced 'Chimpanzee' to 1 - 2 max (down from 1 - 5 max).
+ Crop Lice Nest: Animals: Reduced 'Crop Louse' to 10 - 15 max (down from 20 - 30 max).
+ Crop Lice Roaming Squad 24hr: Animals: Reduced 'Crop Louse' to 2 - 9 max (down from 5 - 18 max).
+ Fiddler Crab Nest: Animals: Reduced 'Fiddler Crab' to 1 - 5 max (down from 3 - 10 max).
+ Fiddler Crab Nest: Animals2: Reduced 'Fiddler Crab' to 1 - 3 max (down from 2 - 6 max).
+ Fiddler Crab Squad: Animals: Reduced 'Fiddler Crab' to 1 - 2 max (down from 3 - 5 max).
+ Fiddler Crab Squad: Animals2: Reduced 'Fiddler Crab' to 1 - 2 max (down from 2 - 4 max).
+ jaraff swarm: Animals: Reduced 'Jarraff' to 3 - 7 max (down from 6 - 14 max).
+ Mudcrabs nocturnal: Animals: Reduced 'Mudcrab' to 1 - 5 max (down from 3 - 10 max).
+ Mudcrabs nocturnal: Animals2: Reduced 'Mudcrab' to 1 - 4 max (down from 2 - 9 max).
+ skel-apes: Animals: Reduced 'Skel-Ape' to 1 - 4 max (down from 3 - 9 max).
+ skel-apes: Animals2: Reduced 'Skel-Ape' to 1 - 2 max (down from 1 - 4 max).
+ spider crab massive wander: Animals: Reduced 'Spider Crab' to 2 - 10 max (down from 10 - 20 max).
+ spider crab massive wander: Animals2: Reduced 'Spider Crab' to 1 - 4 max (down from 2 - 8 max).
+ spider crab nest: Animals: Reduced 'Spider Crab' to 2 - 10 max (down from 5 - 25 max).
+ spider crab wander group: Animals: Reduced 'Spider Crab' to 2 - 5 max (down from 5 - 10 max).
+ Springboks: Animals: Reduced 'Springbok' to 1 - 6 max (down from 1 - 12 max).
+ Wild Horses: Animals: Reduced 'Wild Horse' to 1 - 3 max (down from 3 - 6 max).
+ Wild Horses: Animals2: Reduced 'Wild Horse' to 0 - 1 max (down from 0 - 3 max).
+ Wild Horses Herd: Animals: Reduced 'Wild Horse' to 4 - 8 max (down from 8 - 16 max).
+ Wild Horses Herd: Animals2: Reduced 'Wild Horse' to 0 - 3 max (down from 8 - 7 max).
Towns:
+ Acid Wasp Nest: nest resident population: Reduced to 15 (down from 25).
+ Acid Wasp Nest: 'acid wasps small mob' roaming squads: Reduced to 10 (down from 200).
+ Acid Wasp Nest: 'acid wasps mob' roaming squads: Reduced to 5 (down from 100).
+ Bloodhound Den: nest resident population: Reduced to 5 (down from 10).
+ Bloodhound Den: 'Bloodhound Pack nocturnal' roaming squads: Reduced to 10 (down from 200).
+ Bloodhound Den: 'Bloodhound pack patrol day' roaming squads: Reduced to 5 (down from 100).
+ Carrion Crawler Nest: nest resident population: Reduced to 9 (down from 18).
+ Carrion Crawler Nest: 'Carrion Crawler Hunter Squad 24hr' roaming squads: Reduced to 2 (down from 3).
+ Carrion Crawler Nest: 'Carrion Crawler Patrol Group nocturnal' roaming squads: Reduced to 1 (down from 2).
+ Chimpanzee Nest: nest resident population: Reduced to 5 (down from 9).
+ Chimpanzee Nest: 'chimpanzees' roaming squads: Reduced to 2 (down from 5).
+ Crop Lice Nest: nest resident population: Reduced to 9 (down from 18).
+ Crop Lice Nest: 'Crop Lice Roaming Squad 24hr' roaming squads: Reduced to 2 (down from 3).
+ Fiddler Crab Nest: Removed 'Crab Egg' debris. Added 'Crab Eggs' and 'Animal Chitin' loot spawns.
+ Fiddler Crab Nest: nest resident population: Reduced to 8 (down from 15).
+ Fiddler Crab Nest: 'Fiddler Crab Squad' roaming squads: Reduced to 2 (down from 3).
+ Nest of Jarraffes: Removed 'Jarraff Egg' debris. Added 'Beak Thing Eggs' loot spawn.
+ Skel-Ape Nest: nest resident population: Reduced to 5 (down from 9).
+ Skel-Ape Nest: 'skel-apes' roaming squads: Reduced to 2 (down from 3).
+ Spider Crab Nest: Removed 'Crab Egg' debris. Added 'Crab Eggs' and 'Animal Chitin' loot spawns.
+ Spider Crab Nest: nest resident population: Reduced to 8 (down from 15).
+ Spider Crab Nest: 'spider crab wander group' roaming squads: Reduced to 1 (down from 2).
Biomes:
+ The Iron Trail: Removed 'spider crab massive wander' homeless spawn.
Buildings:
+ Animal Pole: Set building category to 'CAMPING' and building group to 'Defence: Animal Pole'.
Items:
+ Animal Backpack [Bovidae]: Tweaked stats to be the same as UWE's goat backpack.
+ Animal Backpack [Canine]: Tweaked stats to be the same as UWE's bonedog backpack.
+ Animal Backpack [Skimmer]: Tweaked stats to be the same as UWE's skimmer backpack.
Races:
+ Adjusted all animal portraits.
+ Lizard Bird: Added 'get out of bed when in trouble' AI Goal.
+ Larval Skimmer: Added 'get out of bed when in trouble' AI Goal.
+ Antelope: Added 'get out of bed when in trouble' AI Goal.
+ Beak Thing Bot: Added 'get out of bed when in trouble' AI Goal.
+ Winged Beak Ogre: Added 'get out of bed when in trouble' AI Goal.
+ Skimmer Nymph: Added 'get out of bed when in trouble' AI Goal.
Animals:
+ Increased animal internal storage to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ Antelope: Replaced '_duck type weapon' with Symbiosis '_goat type weapon' natural weapon.
+ Pack Antelope: Replaced '_duck type weapon' with Symbiosis '_goat type weapon' natural weapon.
+ Pack Bonedog: Added UWE's 'Bonedog (black)', 'Bonedog (darkbrown)', 'Bonedog (white)', 'Bonedog (yellow)' as potential races.
+ Pack Bonedog: Added Symbiosis 'Bonedog' stats.
Factions:
+ 'LizardBirb' squad template: Changed faction from 'Wildlife' to 'Drifters'.
+ 'LizardBirb' squad template: Added to (almost) all 'Catun', 'Clownsteady', 'Drifter's Last' and 'Mourn' town overrides.
+ 'Merchant Nomads Exotic Animals' squad template: Replaced 'Pack Cage Beast' with UWE's.
Buildings:
+ [NEW] Storage: Raw Prime Meat.
+ Animal Feeder: It can store 'Raw Prime Meat'.
+ Campfire (Prime Meat): Set building group to 'Food: Campfire'.
+ Campfire (Prime Meat): Now requires 1 operator so it's on par with other campfires.
+ Campfire (Prime Meat): No longer train the cooking skill.
+ Fabric Loom (wool): Deleted 'usenode001' and 'usenode006' instances.
+ Food Store: It can store 'Dried Prime Meat'.
+ Wool Auto-Loom: Deleted 'usenode001' and 'usenode006' instances.
+ 'cooking general' building functionality: Added 'Dried Prime Meat'.
Items:
+ Dried Prime Meat: Set Stack x5.
+ Dried Prime Meat: They can be cooked at normal stoves now.
+ Dried Prime Meat: They can be at all valid food containers.
+ Primeval Skin: Set Stack x5.
+ Raw Prime Meat: Set Stack x5.
+ Raw Prime Meat: Set as edible by all hivers that can eat regular meat.
+ Raw Prime Meat: It can be stored at Animal Feeder I-V.
+ Runty Leviathan Backpack: Set auto icon image to 'False' and added Icon.
+ Wool: Set Stack x5.
Dialogue Packages:
+ Added 'Swamp Beak Thing' to all dialogues that have target race/my race references to Beak Things.
Races:
+ Adjusted all animal portraits.
+ Dusk Spider: Added 'get out of bed when in trouble' AI Goal.
+ Dwarf Crab: Added 'get out of bed when in trouble' AI Goal.
+ Dwarf Crab: Added special food: 'Crabgrass'.
+ Fog Spider: Added 'get out of bed when in trouble' AI Goal.
+ Forbidden Bull: Added 'get out of bed when in trouble' AI Goal.
+ Forbidden Bull: Added special food: 'Foddergrass' and 'Strawhay'.
+ Greater Garru: Added 'get out of bed when in trouble' AI Goal.
+ Greater Garru: Added special food: 'Foddergrass' and 'Strawhay'.
+ Mountain Goat: Added 'get out of bed when in trouble' AI Goal.
+ Mountain Goat: Added special food: 'Foddergrass' and 'Strawhay'.
+ Pit Crab: Added 'get out of bed when in trouble' AI Goal.
+ Pit Crab: Added special food: 'Crabgrass'.
+ Pond Skimmer: Added 'get out of bed when in trouble' AI Goal.
+ Primeval Gorillo: Added 'get out of bed when in trouble' AI Goal.
+ Robot Spider Mossy: Added 'get out of bed when in trouble' AI Goal.
+ Runty Leviathan: Added 'get out of bed when in trouble' AI Goal.
+ Sea Howler: Added 'get out of bed when in trouble' AI Goal.
+ Seadog: Added 'get out of bed when in trouble' AI Goal.
+ Swamp Beak Thing: Added 'get out of bed when in trouble' AI Goal.
+ Swamp Raptor (red): Added 'get out of bed when in trouble' AI Goal.
Animals:
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ Mountain Goat: Changed weapon '_duck type weapon' with '_goat type weapon'.
+ Bush Thing: Increased 'giraffe turning' to 125 (up from 100).
+ Bush Thing: Increased 'turn rate' to 25 (up from 20).
Research:
+ _Default Start: Enabled item 'Dried Prime Meat'.
+ 'Storage Boxes: Crafting': It enables 'Storage: Raw Prime Meat'.
Towns:
+ Crab Nest pit: Removed 'Crab Egg' debris. Added 'Crab Eggs' and 'Animal Chitin' loot spawns.
+ Dwarf Crab nest: Removed 'Dwarf Crab Egg' debris. Added 'Crab Eggs' and 'Animal Chitin' loot spawns.
+ Nest of Bush Things: Removed 'Bush Thing Egg' debris. Added 'Beak Thing Eggs' loot spawns.
Biomes:
+ Bast: Reduced 'Chimpanzee Nest' nest to 33% (down from 100%).
+ Bonefields: Reduced 'jaraff swarm' homeless spawns to 5% (down from 10%).
+ Bonefields: Reduced 'Nest of Jarraffes' nest to 50% (down from 200%).
+ Border Zone: Reduced 'Crop Lice Nest' nest to 50% (down from 100%).
+ Cannibal Plains: Removed 'Spider Crab Nest' nest.
+ Deadlands: Reduced 'Bloodhound Pack nocturnal' homeless spawns to 1% (down from 3%).
+ Deadlands: Removed 'Bloodhound pack patrol day' and 'Lone Bloodhound' homeless spawns.
+ High Bonefields: Reduced 'Nest of Jarraffes' nest to 25% (down from 50%).
+ Iron Valleys: Reduced 'Bloodhound Pack nocturnal' homeless spawns to 2% (down from 4%).
+ Iron Valleys: Reduced 'Bloodhound pack patrol day' homeless spawns to 5% (down from 10%).
+ Iron Valleys: Removed 'Bloodhound Swarm' homeless spawns.
+ Iron Valleys: Reduced 'Lone Bloodhound' homeless spawns to 2% (down from 4%).
+ Iron Valleys: Reduced 'Bloodhound Den' nest to 50% (down from 100%).
+ Northern Coast: Removed 'Spider Crab Nest' nest.
+ Okran's Pride: Reduced 'Crop Lice Nest' nest to 50% (down from 100%).
+ Shem: Reduced 'Crop Lice Nest' nest to 50% (down from 100%).
+ Sonorous Dark: Reduced 'Bloodhound Pack nocturnal' homeless spawns to 5% (down from 10%).
+ Sonorous Dark: Reduced 'Bloodhound pack patrol day' homeless spawns to 5% (down from 10%).
+ Sonorous Dark: Reduced 'Bloodhound Swarm' homeless spawns to 2% (down from 5%).
+ Sonorous Dark: Reduced 'Lone Bloodhound' homeless spawns to 2% (down from 5%).
+ Sonorous Dark: Reduced 'Bloodhound Den' nest to 50% (down from 100%).
+ Stenn Desert: Reduced 'Crop Lice Nest' nest to 33% (down from 66%).
+ Stobe's Gamble: Reduced 'acid wasps small mob' homeless spawns to 25% (down from 40%).
+ Stobe's Gamble: Reduced 'acid wasps mob' homeless spawns to 15% (down from 20%).
+ Stobe's Gamble: Reduced 'Acid Wasp Nest' nest to 35% (down from 70%).
+ The Black Desert: Reduced 'Bloodhound Den' nests to 50% (down from 100%).
+ The Hook: Reduced 'Crop Lice Nest' nests to 33% (down from 166%).
+ The Iron Trail: Removed 'spider crab massive wander' homeless spawns.
Items:
+ Crocuta Backpack: Deleted backpack.
+ Hyena Backpack: Deleted backpack.
+ Orion Skin: Storable at all animal parts storages.
+ Verglas Claw: Storable at all animal parts and claws storages.
Races:
+ Adjusted all animal portraits.
+ Dire Hyena: Added 'get out of bed when in trouble' AI Goals.
+ Dire Hyena: Replaced assigned animal backpack with one from the collection.
+ Fell Hyena: Added 'get out of bed when in trouble' AI Goals.
+ Fell Hyena: Replaced assigned animal backpack with UWE's.
+ Grievous Hyena: Added 'get out of bed when in trouble' AI Goals.
+ Grievous Hyena: Replaced assigned animal backpack with UWE's.
+ Orion Crocuta: Added 'get out of bed when in trouble' AI Goals.
+ Orion Crocuta: Replaced assigned animal backpack with UWE's.
+ Slough Hyena: Added 'get out of bed when in trouble' AI Goals.
+ Slough Hyena: Replaced assigned animal backpack with UWE's.
+ Verglas Crocuta: Added 'get out of bed when in trouble' AI Goals.
+ Verglas Crocuta: Replaced assigned animal backpack with UWE's.
Animals:
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
Biomes:
+ The Hook: Reduced 'Grievous Hyena Den' (town) nest spawn chance to 50% (down from 100%)
Dialogue Packages:
+ Added 'Beak Thing Turtle' to all dialogues that have target race/my race references to Beak Things.
+ Added 'Naked Beak Thing' to all dialogues that have target race/my race references to Beak Things.
Races:
+ Adjusted all animal portraits.
+ Beak Thing Turtle: Added 'get out of bed when in trouble' AI Goals.
+ Naked Beak Thing: Added 'get out of bed when in trouble' AI Goals.
Animals:
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ Beak Thing Hermit: Increased 'giraffe turning' to 125 (up from 100).
+ Beak Thing Hermit: Increased 'turn rate' to 25 (up from 20).
+ Beak Turtle: Increased 'giraffe turning' to 125 (up from 100).
+ Beak Turtle: Increased 'turn rate' to 25 (up from 20).
Items:
+ Great Beak Thing Tooth: Set item stack x5 and they can be stored at all animal teeth containers.
Dialogue Package:
+ Added 'Great Beak Thing ' to all dialogues that have target race/my race references to Beak Things.
+ [NEW] Recruit_Great_Beak_Thing: A simple dialogue to recruit caged Oddly Friendly Great Beak Things.
Races:
+ Adjusted the portraits of all animals.
+ Great Beak Thing: Set sounds to BEAK.
+ Great Beak Thing: Set carry bone to 'Bip01 Head'.
+ Great Beak Thing: Reduced heal rate to 1.5 (down from 2).
+ Great Beak Thing: Added 'get out of bed when in trouble' AI goal.
Characters:
+ [NEW] start-Egg Hunter: A fast but mostly average adventure for the new game start.
Animals:
+ Increased animal internal storage to 10x10 so there are enough room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ Great Beak Thing: Increased lifespan to 120 (up from 30).
+ Great Beak Thing: Increased smell blood threshold to trigger to 15 (up from 7).
+ Great Beak Thing: Increased smell eggs threshold to trigger to 2 (up from 1).
+ Great Beak Thing: Increased max speed it can turn to 25 (up from 6).
+ [NEW] Oddly Friendly Great Beak Thing.
Factions:
+ 'Great Beak Thing Squad' squad template: Renamed to 'Great Beak Thing Solo'. Reduced animal to 1 Great Beak Thing.
+ [NEW] 'Oddly Friendly Great Beak Thing Squad' squad template: The squad where 1 of the new recruitable Great Beak Thing appears.
+ [NEW] 'start- guy with Great Beak Thing' squad template: The squad used a the new game start.
Towns:
+ Nest of Great Beak Things: Removed 'Beak Thing Egg' debris. Added 'Beak Thing Eggs' loot spawns.
+ Nest of Great Beak Things: Added 'Oddly Friendly Great Beak Thing Squad' roaming squad 2% spawn chance.
Biomes:
+ Bonefields: Reduced 'Great Beak Thing Solo' homeless spawn to 2% (down from 20%).
+ Bonefields: Reduced 'Nest of Great Beak Things' nest spawn to 20% (down from 50%).
+ Cannibal Plains: Reduced 'Great Beak Thing Solo' homeless spawn to 1% (down from 2%).
+ Cannibal Plains: Removed 'Nest of Great Beak Things' nest.
+ Go Around: Reduced 'Nest of Great Beak Things' nest spawn to 20% (down from 50%).
+ Leviathan Coast: Reduced 'Nest of Great Beak Things' nest spawn to 80% (down from 200%).
+ Shem: Removed 'Great Beak Thing Solo' homeless spawn.
+ The Crater: Reduced 'Great Beak Thing Solo' homeless spawn to 2% (down from 5%).
+ Vain: Reduced 'Nest of Great Beak Things' nest spawn to 20% (down from 50%).
+ Venge: Reduced 'Great Beak Thing Solo' homeless spawn to 2% (down from 5%).
Game Stars:
+ [NEW] Novice Egg Hunter: Begin the game as an Egg Hunter with a Oddly Friendly Great Beak Thing pet at Trader's Edge.
Animals:
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ Megagarru: Replaced '_garru' with UWE's '_garru alpha' natural weapon.
Items:
+ Skimmer Egg: Set item stack x5. Reduced value to 400 (down from 2000).
+ Skimmer Egg: Changed item function from 'ITEM_FOOD' to 'ITEM_NO_FUNCTION'. Reduced charges to 1.
+ Skimmer Scrambles: Set item stack x5. It can be stored at all valid food containers.
+ Skimmer Scrambles: Reduced charges to 80 (down from 160).
+ Skimmer Stir Fry: Set item stack x5. It can be stored at all valid food containers.
+ Skimmer Stir Fry: Reduced charges to 110 (down from 220).
+ Tech Hunter's Notes: Skimmers: It can be stored at all valid book containers.
Animals:
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
Research:
+ Skimmer Cooking: Changed category from 'Farming' to 'Process - Food'.
Race:
+ Bone Fiend: Added 'get out of bed when in trouble' AI goal.
+ Fog Fiend: Added 'get out of bed when in trouble' AI goal.
Animals:
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
Race:
+ Adjusted all animal portraits.
+ Moss Crab: Added 'get out of bed when in trouble' AI Goal.
+ Moss Crab: Added special food: 'Crabgrass'.
+ Moss Crab: Enabled them to wear backpacks.
Animals:
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
Towns:
+ Moss Crab Nest: Removed 'Small Crab Egg' debris. Added 'Crab Eggs' and 'Animal Chitin' loot spawns.
Vendor Lists:
+ Animal stuff: Removed 'Processor Unit Tank'.
+ medical and travel supplies: Removed 'Processor Unit Tank'.
Items:
+ Fuel Pellet: Set stack x5.
Characters:
+ Diseased Trader: Added 'MODRP - Merc' dialogue package.
+ Keiji: Added 'MODRP - Merc' dialogue package and 'Player SKELETON' dialogue package player.
+ Poacher: Added 'MODRP - Merc' dialogue package.
+ Poacher: Added kill item.
+ Poacher Boss: Added 'MODRP - Merc' dialogue package.
+ Poacher Boss: Added kill item.
+ Poacher Bowman: Added 'MODRP - Merc' dialogue package.
+ Poacher Bowman: Added kill item.
+ Poacher Kingpin: Added 'MODRP - Merc' dialogue package and 'Player THUG' dialogue package player.
+ Sultan Guard: Added 'MODRP - Merc' dialogue package and 'Player SKELETON' dialogue package player.
+ Sultan Merchant: Added 'MODRP - Merc' dialogue package and 'Player SKELETON' dialogue package player.
Factions:
+ Skeleton Sultans: Added races: 'Skeleton (black)', 'Skeleton MkII' and 'Skeleton MkII (black)'.
Biomes
+ The Iron Trail: Removed 'Sailback Graveyard' nest.
Items:
+ Thrasher Bolts: Set value to 425 (up from 275). Set weight to 24 (up from 6). Set charges to 20 (up from 5). Set production time to 8 (up from 2).
Races:
+ Thrasher: Added 'get out of bed when in trouble' AI Goals.
Races:
+ Thrasher Servile: Added 'get out of bed when in trouble' AI Goals.
+ Thrasher Servile: Increased speed to 50-50 (up from 15-25). The same as a common 'Robot Guard Spider'.
Characters:
+ Sultan Guard (All versions): Added 'MODRP - Merc' dialogue package and 'Player SKELETON' dialogue package player.
+ Sultan Merchant: Added 'MODRP - Merc' dialogue package and 'Player SKELETON' dialogue package player.
+ Shifty Sultan Merchant: Added 'MODRP - Merc' dialogue package and 'Player SKELETON' dialogue package player.
+ Sultan Shopkeep: Added 'MODRP - Merc' dialogue package and 'Player SKELETON' dialogue package player.
Research:
+ Bolts: Thrasher bolts: Set research category to Smith - Weapons.
Armors:
+ Bonedog Mantle: Changed material type from CLOTH to LEATHER.
+ Bonedog Armour: Increased chest coverage to 100% (up from 80%).
+ Bonedog Pants: Changed class from LIGHT to MEDIUM.
+ Garruhide hood: Changed material type from CLOTH to LEATHER.
+ Garruhide Earhat: Changed material type from CLOTH to LEATHER.
+ Garruhide Jacket: Changed class from LIGHT to MEDIUM.
+ Garruhide Jacket: Increased coverage:
- Left and Right Arms: 10& (up from 5%)
- Stomach: 30% (up from 20%)
- Chest: 40% (up from 30)
+ Garruhide Pants: Changed class from LIGHT to MEDIUM.
+ Skimmer Antennae Mask: Changed class from LIGHT to MEDIUM.
+ Skimmer Mask: Changed class from LIGHT to MEDIUM.
+ Skimmer Armour: Changed class from MEDIUM to HEAVY.
+ Skimmer Pants: Changed class from MEDIUM to HEAVY.
+ Turtle Hat: Increased head coverage to 80% (up from 70%).
+ Turtle Armour: Changed material type from LEATHER to METAL PLATES.
+ Turtle Legplate: Changed material type from LEATHER to METAL PLATES.
Items
+ All animal scraps stack to 5 now.
Characters:
+ All 'Hunter Tracker': Added kill item.
+ All 'Hunter Tracker': Added 'MODRP - Merc' dialogue package and 'Player TOUGH Merc' dialogue package player.
+ 'Hunter': Added kill item.
+ 'Hunter': Added 'MODRP - Merc' dialogue package and 'Player TOUGH Merc' dialogue package player.
+ 'Leviathan Hunter': Added 'MODRP - Merc' dialogue package and 'Player TOUGH Merc' dialogue package player.
Animals
+ Assigned all animals from the Collection the relevant body parts from ''BBgoat's Beastforge'.
Buildings:
+ [NEW] Tiny, Small, Medium, Large and Jumbo Storage: Crabgrass. With modified building group
+ [NEW] Tiny, Small, Medium, Large and Jumbo Storage: Foddergrass.
+ [NEW] Tiny, Small, Medium, Large and Jumbo Storage: Strawhay.
+ Haymaker: Deleted all instances. Added '*usenode001' instance.
+ 'Crabgrass', 'Foddergrass' and 'Strawhay' can be stored at all animal feeders from the Collection.
Items:
+ Crabgrass: Set stack x5.
+ Foddergrass: Set stack x5.
+ Strawhay: Set stack x5.
Races:
+ Added 'Crabgrass', 'Foddergrass' and 'Strawhay' as special food for all relevant modded animals from the Collection.
Buildings:
+ [NEW] Animal Backpack Bench: A workbench where you can make all the craftable animal backpacks, accessories and armors, instead of regular workbenches.
+ 'armour plate' building functionality: Removed all Dog Scarves crafts.
+ 'clothing bench' building functionality: Removed all Dog Scarves crafts.
+ 'Fabric Chest : Dog': Renamed to 'Dog Bag Small Crate'. Set building group to 'General: Small Crate'.
+ 'General Storage Chest : Dog': Renamed to 'Dog Small Crate'. Set building group 'General: Small Crate'.
Items:
+ Dog Scarves (All versions): They can be crafted only at the [NEW] Animal Backpack Bench.
+ Dog Scarves (All versions): Set stackable bonus mult to 5 (up from 9).
+ Iron Collars (All versions): They can be crafted only at the [NEW] Animal Backpack Bench.
+ Iron Collars (All versions): Set:
- Athletics Multiplier to 1.1 (up from 0.97);
- Combat Skill Bonus to 10 (up from 5);
- Combat speed bonus to 1.2 (up from 0.97);
- Stackable bonus multiplier to 5 (up from 1);
- Weight to 10 (up from 5).
+ All gutter scarves and hats can be crafted at the NEW 'Animal Backpack Workbench'.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ Reduced availability from 100% to 10%.
+ Rebalanced stats. Athletics mult 1 (down from 1.25); combat skill bonus 0 (down from 10); combat speed mult 1 (down from 1.5); stackable bonus min 1 (down from 3); and stackable bonus mult 1 (down from 3). Basically, just slightly worse than 'Dog Thieves Backpack'.
Weapons:
+ All ronin weapons: Removed.
Armors:
+ Direwolf Armour: Removed.
+ Dog Armour: Removed.
Bags:
+ Canine Backpack: Removed.
+ [NEW] Canine Armored Plates: Merged from my 'The Armoured Direwolf Patch'. Craftable at the 'Animal Backpack Bench'. Stats:
- Athletics mult: 1.1.
- Combat skill bonus: 10
- Combat speed mult: 1.2
- Encumbrance effect: 1
- Inventory size: 4x5
- Stackable bonus minimum: 6
- Stackable bonus mult: 5
- Storage size: 3x3
- Value: 2000
- Weight: 15
Races:
+ Adjusted the portraits of all animals.
+ Black Direwolf: Added 'get out of bed when in trouble' AI Goal.
+ Tawny Direwolf: Added 'get out of bed when in trouble' AI Goal.
+ White Direwolf: Added 'get out of bed when in trouble' AI Goal.
Characters:
+ Zeth: Replaced ronin weapons with UWE's version.
+ SethWeak Copy: Replaced ronin weapons with UWE's version.
+ Seth Start: Replaced ronin weapons with UWE's version.
+ Zenith: Replaced ronin weapons with UWE's version.
Animals:
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
Towns:
+ The White Wolf's Respite: Replaced 'White Wolves' with UWE's 'White Wolves' faction.
Research:
+ Canine Backpacks: Renamed to 'Canine Armored Backpacks'. It's now a tech 3 research. Category: 'Smith - Armour'.
+ Removed 'Direwolf Armour', 'Dog Armour', and 'Ronin Weapon Series' research.
+ It can be crafted at the NEW 'Animal Backpack Workbench'.
+ Rebalanced stats. athletics mult 1.1 (up from 1); combat skill bonus 10 (up from -2); combat speed mult 1.2 (up from 0.95); encumbrance effect 1 (up from 0.4); stackable bonus mult 5 (down from 6); stealth mult 0.1 (down from 0.6); storage size 3x3 (down from 10x8); value 2,000 (down from 5,000); and weight 15 (up from 10). Basically, the same stats than the 'Canine Armored Backpacks'.
+ Removed the armor version, kept the backpack version only.
+ Removed from the 'Heavy Armour Smithy'.
+ They can be crafted at the NEW 'Animal Backpack Workbench'.
+ Rebalanced stats. Athletic mult 1 (up from 0.8); stackable bonus min 1 (down from 5); stackable bonus mult 3 (down from 10); stealth mult 0.1 (down from 1); weight 20 (up from 6).
Characters:
+ Scrawny Skull Collector: Removed bounties.
+ Scrawny Skull Collector: Added 'MODRP - Berserker' dialogue package and 'Player SHEK Warrior' dialogue package player.
+ Skull Collectors Head: Added 'MODRP - Berserker' dialogue package and 'Player SHEK Warrior' dialogue package player.
+ Skull Collectors Guru: Added 'MODRP - Berserker' dialogue package and 'Player SHEK Warrior' dialogue package player.
Items:
+ 'Nanoweave First Aid Kit' can be stored at all medical containers.
Dialogues:
+ Brute player: Added inherit from 'SP_TrainingInherit'.
+ Spiders (player): Added inherit from 'SP_TrainingInherit'.
+ Spiders animals: Added target race: Dusk Spider, Fog Spider, Mire Skin Spider, Small Spider (black), Small Spider (brown), Spider (black-gray), Spider (darker brown)
+ Surgeons Guard: Added inherit from 'SP_TrainingInherit'.
Characters:
+ Alistair: Added 'Advanced First Aid Kit'.
+ Battle Surgeon: Added kill item.
+ Commander Rein: Added 'MODRP - Shek Warrior' dialogue package and 'Player SHEK Warrior' dialogue package player.
+ Commander Rein: Added 'Advanced First Aid Kit', 'Advanced Splint Kit' and 'Authentic Skeleton Repair Kit'.
+ Crank: Added 'MODRP - Merc' dialogue package and 'Player SKELETON' dialogue package player.
+ Doctor Miss: Added 'MODRP - Merc' dialogue package and 'Player THUG' dialogue package player.
+ GoS Plastic Surgeon: Added 'MODRP - Merc' dialogue package and 'Player TOUGH Merc' dialogue package player.
+ GoS Surgeon: Added 'MODRP - Merc' dialogue package and 'Player TOUGH Merc' dialogue package player.
+ Guard Captain: Added 'MODRP - Merc' dialogue package and 'Player TOUGH Merc' dialogue package player.
+ Guard Captain: Added 'Advanced First Aid Kit', 'Advanced Splint Kit' and 'Skeleton Repair Kit'.
+ Guild Doctor: Added 'MODRP - Merc' dialogue package and 'Player TOUGH Merc' dialogue package player.
+ Guild Doctor: Added 3 'Standard first aid kit'.
+ Guild Initiate: Added 'MODRP - Merc' dialogue package and 'Player TOUGH Merc' dialogue package player.
+ Guild Initiate: Added 'Standard first aid kit'.
+ Guild Robotics Trader: Added 'MODRP - Merc' dialogue package and 'Player SKELETON' dialogue package player.
+ Guild Robotics Trader: Added 'Skeleton Repair Kit'
+ Guild Surgeon: Added 'MODRP - Merc' dialogue package and 'Player TOUGH Merc' dialogue package player.
+ Guild Surgeon: Added 3 'Standard first aid kit'.
+ Guild Trader: Added 'MODRP - Merc' dialogue package and 'Player TOUGH Merc' dialogue package player.
+ Gunther: Added 'MODRP - Merc' dialogue package and 'Player HIVER Ronin' dialogue package player.
+ Gunther: Added 'Advanced First Aid Kit', 'Advanced Splint Kit' and 'Skeleton Repair Kit'.
+ Joseph: Added 'MODRP - Merc' dialogue package and 'Player SHEK Warrior' dialogue package player.
+ Orion: Added 'MODRP - Merc' dialogue package and 'Player HIVER Ronin' dialogue package player.
+ Owl: Added 'MODRP - Merc' dialogue package and 'Player THUG' dialogue package player.
+ Polter: Added 'MODRP - Merc' dialogue package and 'Player SKELETON' dialogue package player.
+ Prison Captain: Added 'MODRP - Merc' dialogue package and 'Player TOUGH Merc' dialogue package player.
+ Prison Captain: Added 'Advanced First Aid Kit', 'Advanced Splint Kit' and 'Skeleton Repair Kit'.
+ Redman: Added 'MODRP - Merc' dialogue package and 'Player HIVER Ronin' dialogue package player.
+ Redmans Guard: Added 'Player HIVER Ronin' dialogue package player.
+ Redmans Guard: Added kill item.
+ Redman worker: Added 'Player HIVER Ronin' dialogue package player.
+ Redman worker: Added kill item.
+ Researcher: Added 'MODRP - Merc' dialogue package and 'Player TOUGH Merc' dialogue package player.
+ Scientist: Added 'MODRP - Merc' dialogue package and 'Player TOUGH Merc' dialogue package player.
+ Scientist: Added 'Advanced First Aid Kit' and 'Advanced Splint Kit'.
+ Secretary: Added 'MODRP - Merc' dialogue package and 'Player TOUGH Merc' dialogue package player.
+ Squirrel: Added 'MODRP - Merc' dialogue package and 'Player TOUGH Merc' dialogue package player.
+ Southern Surgeons Guard: Added 'Player HIVER Ronin' dialogue package player
+ Southern Surgeons Guard: Added kill item.
+ Surgeons Guard: Added 'MODRP - Merc' dialogue package and 'Player TOUGH Merc' dialogue package player.
+ Surgeons Guard: Added kill item.
+ Vice-Commander Abraham: Added 'MODRP - Merc' dialogue package and 'Player SKELETON' dialogue package player.
+ Vice-Commander Abraham: Added 'Advanced First Aid Kit', 'Advanced Splint Kit' and 'Skeleton Repair Kit'.
Animals:
+ Observation Tower: Added NEW 'Simple adopt animal' dialogue animal to easily (cage the animal and then talk to it) get Clunker.
Factions:
+ Guild of Surgeons: Set coexistence with Highlanders (UWE).
+ Guild of Surgeons: Set coexistence with Shem Residents (The town of Shem).
Towns:
+ 'Guild Bar' squad template: Set the beds free to use.
+ 'Guild Bar (large)' squad template: Set the beds free to use.
Biome:
+ The Iron Trail: Removed 'Guild Surgeon Squad' homeless spawn.
AI Packages:
+ Patrol map Battle Surgeons: Added 'Robotics_' and 'Splinting_' Leader AI Goals.
Item Culture:
+ Shem Residents: New forbidden items: 'Opium', 'Poppy', 'Poppyseed Dustwitch', 'Poppyseed Bread', 'Poppyseed Foodcube', 'Poppyseed Meatwrap', 'Poppyseed Ration Pack', 'Poppyseed Mix', 'Cocaine', 'AI Core', 'Generator Core', 'Power Core', 'CPU Unit', 'Gears', 'Motor', 'Capacitor', 'Skeleton Eye', 'Skeleton Muscle', 'Press', 'Robotics Componets', 'Animal Skin', 'Pale Ale Malt', 'PALE Lager Malt', 'Agave Nectar', 'Luxury Goods' and 'Noble Furniture'.
+ Shem Residents: New ilegal goods: 'Opium', 'Poppy', 'Poppyseed Mix' and 'Cocaine'.
+ Shem Residents: New trade prices: 'Hashish 150%', 'Animal Skin 150%', 'Raw Stone 40%', 'Copper 40%', 'Raw Iron 40%', 'Opium 150%', 'Cocaine 150%', 'AI Core 30%', 'Generator Core 30%', 'Power Core 30%', 'CPU Unit 30%', 'Gears 30%', 'Motor 30%', 'Capacitor 30%', 'Grind Machine 30%', 'Skeleton Eye 30%', 'Skeleton Muscle 30%', 'Press 30%', 'Robotic Components 30%', 'Medical Supplies 150%', 'Animal Horn 80%', 'Carbon 40%', 'Beak Thing Egg 50%', 'Bonedog Head 70%'.
Characters:
+ Shem Armor Vendor: Added 'MODRP - Merc' dialogue package and 'Player TOUGH Merc' dialogue package player.
+ Shem Barman: Added 'MODRP - Merc' dialogue package and 'Player TOUGH Merc' dialogue package player.
+ Shem Caravan Guard: Added 'MODRP - Merc' dialogue package and 'Player TOUGH Merc' dialogue package player.
+ Shem Caravan Guard: Added kill item.
+ Shem Caravan Leader: Added 'MODRP - Merc' dialogue package and 'Player TOUGH Merc' dialogue package player.
+ Shem Citizen: Added 'MODRP - Merc' dialogue package and 'Player TOUGH Merc' dialogue package player.
+ Shem Citizen: Added kill item.
+ Shem Guard: Added 'MODRP - Merc' dialogue package and 'Player TOUGH Merc' dialogue package player.
+ Shem Guard: Added kill item.
+ Shem Guard Chief: Added 'Minor Faction Bounty Captain' dialogue. So now they have someone to turn bounties.
+ Shem Guard Chief: Added 'MODRP - Merc' dialogue package and 'Player TOUGH Merc' dialogue package player.
+ Shem Guard Chief: Added 'Advanced First Aid Kit' and 'Advanced Splint Kit'.
+ Shem Leader: Added 'MODRP - Merc' dialogue package and 'Player TOUGH Merc' dialogue package player.
+ Shem Leader: Added 'Advanced Splint Kit'.
+ Shem Material Vendor: Added 'MODRP - Merc' dialogue package and 'Player TOUGH Merc' dialogue package player.
+ Shem Material Vendor: Added 'Splint Kit' and 3 'Standard first aid kit'.
+ Shem Pacifier: Added 'MODRP - Merc' dialogue package and 'Player TOUGH Merc' dialogue package player.
+ Shem Pacifier: Added 'Splint Kit' and 3 'Standard first aid kit'.
+ Shem Person: Added 'MODRP - Merc' dialogue package and 'Player TOUGH Merc' dialogue package player.
+ Shem Person: Added kill item.
+ Shem Town Guard: Added 'MODRP - Merc' dialogue package and 'Player TOUGH Merc' dialogue package player.
+ Shem Weapon Vendor: Added 'MODRP - Merc' dialogue package and 'Player TOUGH Merc' dialogue package player.
+ Shem Weapon Vendor: Added 'Splint Kit'.
Factions:
+ Shem Residents: Set coexistance and +100 relations with Guild of Surgeons.
+ Shem Residents: Added 'Shem Residents' Legal System.
+ Shem Residents: Set coexistence and +100 relations with Highlanders.
Towns:
+ Shem Armour Vendor: Added 'armor vendor ronin/tech hunter' vendor list.
Buildings:
+ All Purple Farms: 1/2 daily water consumption, x5 Crop Growth time and x2 Available Harvest Time. So they're on par with my 'UWE Slower Crop Growth'.
+ Automatic Purple Grain Silo: Deleted all instances. Added '*usenode001' instance.
+ Beer Machine: Deleted all instances. Added '*usenode001' instance.
+ Biofuel Distillery (Purple Wheatstraw): Deleted 'usenode', 'usenode002', 'usenode005' and 'usenode006' instances.
+ Biofuel Distillery (Purplefruit): Deleted 'usenode', 'usenode002', 'usenode005' and 'usenode006' instances.
+ NEW UWE style tier storage for 'Purplefruit', 'Purple Wheatstraw', 'Purple Strawflour', 'Purple Bread' and 'Purple Beer'-
+ Purple Bread Oven: Deleted 'usenode003' and 'usenode008' instances.
+ Purple Grain Silo: Deleted all instances. Added '*usenode001' instance.
+ Purplefruit Farm S, M and L now use the better crop fences from UWE.
+ Purple Wheat Farm S, M, L and XL now use the better crop fences from UWE.
+ Set all original storages to Building Category: STORAGE - Old
Weapons:
+ 'Nodachi Sun' now works against all UWE's leviathan, beak things and gorillos subraces that can spawn as an alpha.
+ 'Nodachi Sun' weapon: +50% damage against Great Beak Things. And you can read the weapon length now.
Armors:
+ 'Samurai Clothpants [Sneaky chain]' now has all correct armor overlap
+ Set item stack x5.
Items:
+ 'Cooked Purple Vegetables', 'Purple Meatwrap', 'Purple Foodcube' can be stored at all food containers.
+ Cooked Purple Vegetables: Increased charges to 60 (up from 50).
+ Purple Beer: It can be stored at all booze containers.
+ Purplefruit: Resize to 2x2 (down from 3x3).
+ Purplefruit: It can be stored at all UWE's Raw Produce Storages.
+ Purple Foodcube: Resize to 2x2 (down from 2x3). Plus new smaller icon.
+ Purple Meatwrap: Tweaked recipe to 1 'Raw Meat' and 0.75 'Purple Bread' (down from 1).
+ Purple Wheatstraw: Resize to 3x3 (down from 5x5).
Factions:
+ Cult of Fluorite: Set the same 'armour vendor quality' chance as 'Levi Ronin' faction. Basically, better armor at stores.
+ Levi Ronin': Set them as ally with the Guild of Surgeons.
+ 'Fluorite' trade culture: Added 'Raw Prime Meat'.
+ 'Levi' trade culture: Added 'Raw Prime Meat'.
Towns:
+ Fluorite Armorer: Added 'armor vendor ronin/tech hunter' vendor list.
+ Fluorite Armorer: Reduced 'Fluorite Armorer' vendor list chance to 50% (down from 100%).
+ Fluorite Police: Added 'Minor Faction Bounty Captain' Dialogue Leader.
+ Levi Armorer: Added 'armor vendor ronin/tech hunter' vendor list.
+ Levi Armorer: Reduced 'Levi Armorer' vendor list chance to 50% (down from 100%).
+ Levi Police Station Tower: Added 'Minor Faction Bounty Captain' Dialogue Leader.
Research:
+ [NEW] Research to unlock all tiered storages.
+ Automatic Purple Silos: Changed category from 'Farming' to 'Process - Food'.
+ Beer Brewing: Changed category from 'Farming' to 'Process - Narco'.
+ Nodachi Sun research: Set category to 'Smith - Weapons'. Added 'Blueprints (weapons)' blueprint item.
+ Purple Food: Changed category from 'Farming' to 'Process - Food'.
+ 'Fog Drone Head' price changed to 190 (down from 500)
+ 'Fog Soldier Head' price changed to 750 (down from 2000)
+ All Severed Fogmen Limbs price changed to 75 (down from 125)
+ Added 'Fog Drone Head' and 'Fog Soldier Head' to Mongrel's Trade culture.
Items:
+ Added Wanted Posters to all bounties' inventories.
+ Fog King Head: Renamed to 'Fog King Head (?)'. Resized to 3x3 (down from 4x4). Modified description.
+ Fog King Head (?): Added to Mongrel's Trade Price with the same price multiplier than UWE’s Fog King Head.
Dialogues:
+ Gryf Talks sell drugs: Added 'T_TARGET DC_IS_IMPRISONED = 0' and 'T_ME DC_IS_IMPRISONED = 0'.
+ houndmaster talks: Added 'T_TARGET DC_IS_IMPRISONED = 0' and 'T_ME DC_IS_IMPRISONED = 0'.
+ Needles talk to: Set 'For enemies = True' and 'one at time = True'.
+ Patchwork return trade: Added 'T_TARGET DC_IS_IMPRISONED = 0' and 'T_ME DC_IS_IMPRISONED = 0'.
+ Sarin Trade 1: Added 'T_ME DC_IS_IMPRISONED = 0'.
+ seraph drug barman: Added 'T_TARGET DC_IS_IMPRISONED = 0' and 'T_ME DC_IS_IMPRISONED = 0'.
+ Talk to Biggie: Added 'T_ME DC_IS_IMPRISONED = 0'.
+ Talk to Biggie: Set 'For enemies = True' and 'one at time = True'.
+ Talk to First time Patchwork: Added 'T_TARGET DC_IS_IMPRISONED = 0' and 'T_ME DC_IS_IMPRISONED = 0'.
+ The Dragon Speaks: Set 'For enemies = True'.
+ Tyr return talk: Added 'T_TARGET DC_IS_IMPRISONED = 0' and 'T_ME DC_IS_IMPRISONED = 0'.
+ Tyr Trade: Added 'T_TARGET DC_IS_IMPRISONED = 0' and 'T_ME DC_IS_IMPRISONED = 0'.
+ Watcher speaks to player: Added 'T_ME DC_IS_IMPRISONED = 0'.
+ MERGED: 'Patchwork recruit caged' dialogue tree from 'Bounties Galore! Recruitable Prisoners Patch'.
Characters:
+ Adidan: Added 'MODRP - Cannibals' dialogue package and 'Player CIVILIAN' dialogue package player.
+ Alice: Added 'MODRP - Merc' and 'Player TOUGH Merc' dialogue package player.
+ Apprentice: Added 'MODRP - Shek Warrior' dialogue package.
+ Asteria: Added 'MODRP - Merc' and 'Player TOUGH Merc' dialogue package player.
+ Baron Samedi: Added 'MODRP - Cannibals' dialogue package and 'Player CIVILIAN' dialogue package player.
+ Bersk: Added 'MODRP - Merc' dialogue package and 'Player TOUGH Merc' dialogue package player.
+ Biggie: Added 'MODRP - Merc' dialogue package and 'Player TOUGH Merc' dialogue package player.
+ Blaze: Added 'MODRP - Cannibals' dialogue package and 'Player HIVER Ronin' dialogue package player.
+ Cloud: Added 'MODRP - Merc' dialogue package and 'Player TOUGH Merc' dialogue package player.
+ Crone Eldest Daughter: Added 'MODRP - Cannibals' dialogue package.
+ Crone Youngest Daughter: Added 'MODRP - Cannibals' dialogue package.
+ Deltoid: Added 'MODRP - Shek Warrior' dialogue package and 'Player SHEK Warrior' dialogue package player.
+ Drek: Added 'MODRP - Broken Skeleton' dialogue package and 'Player SKELETON' dialogue package player.
+ Drek: Added 'Authentic Skeleton Repair Kit'.
+ Drug Peddlers: Removed 'Player THUG' dialogue package (NPC).
+ Drug Peddlers: Added 'MODRP - Merc' dialogue package.
+ Drug Peddler Captain: Removed 'Player THUG' dialogue package (NPC).
+ Drug Peddler Captain: Added 'MODRP - Merc' dialogue package.
+ Drug Peddler Caravan Boss: Added 'MODRP - Merc' dialogue package.
+ Drug Peddler Caravan Boss: Added 'standard first aid kit', 'splint kit' and 'wrench'.
+ Drug Peddler Enforcer: Removed 'Player THUG' dialogue package (NPC).
+ Drug Peddler Enforcer: Added 'MODRP - Merc' dialogue package.
+ Drug Peddler Enforcer: Added kill item.
+ Fog King: Renamed to 'Fog King (?)' to now mix up with UWE’s Fog King.
+ Fog King (?): Added 'MODRP - Fogman' dialogue package.
+ Fog King (?): Added an 'Advanced First Aid Kit'.
+ Gecko: Added 'MODRP - Swamp Ninja' dialogue package and 'Player THUG' dialogue package player.
+ Goblin: Renamed to 'The Goblin'.
+ The Goblin: Added 'MODRP - Mongrel Crazy' dialogue package and 'Player THUG' dialogue package player.
+ The Goblin: Added 'Advanced First Aid Kit'.
+ Goblin Cultist: Added 'MODRP - Mongrel Crazy' dialogue package and 'Player THUG' dialogue package player.
+ Goblin Cultist: Added 'Basic First Aid Kit' and kill item.
+ Goblin Cultist Crossbowman: Added 'MODRP - Mongrel Crazy' dialogue package and 'Player THUG' dialogue package player.
+ Goblin Cultist Crossbowman: Added 'Basic First Aid Kit' and kill item.
+ Grim: Added 'MODRP - Broken Skeleton' dialogue package and 'Player SKELETON' dialogue package player.
+ Grim's Heavy Thrall: Added 'MODRP - Broken Skeleton' dialogue package.
+ Grim's Thrall: Added 'MODRP - Broken Skeleton' dialogue package.
+ Grim's Thrall: Added kill item.
+ Grim's Weak Thrall: Added 'MODRP - Broken Skeleton' dialogue package.
+ Grim's Weak Thrall: Added kill item.
+ Gryf: Added 'MODRP - Swamper' dialogue package and 'Player Thug' dialogue package player.
+ Gryf: Removed 'Hashish' (6) Death Item. Added 'Hashish' (6) and an 'Advanced First Aid Kit'.
+ High Paladin Tyr: Added 'MODRP - Holy Inquisitor' dialogue package and 'Player CIVILIAN' dialogue package player.
+ Houndmaster: Added 'MODRP - Merc' dialogue package.
+ Hudai: Added 'MODRP - Merc' dialogue package and 'Player TOUGH Merc' dialogue package player.
+ Indigo: Added 'MODRP - Berserker' dialogue package.
+ Joseph P. Notaskeleton: Added 'MODRP - Broken Skeleton' dialogue package and 'Player CIVILIAN' dialogue package player.
+ Joseph P. Notaskeleton: Changed faction from 'Outlaw' to 'Drifters'.
+ Needles: Added 'MODRP - Merc' dialogue package and 'Player TOUGH Merc' dialogue package player.
+ Nyahn: Added 'MODRP - Merc' dialogue package and 'Player TOUGH Merc' dialogue package player.
+ Orision: Added 'MODRP - Merc' dialogue package and 'Player TOUGH Merc' dialogue package player.
+ Patchwork: Added 'Player CIVILIAN' dialogue package player.
+ Paladin Markus: Added 'MODRP - Holy Soldier' dialogue package.
+ Putran'en: Added 'MODRP - Merc' dialogue package and 'Player TOUGH Merc' dialogue package player.
+ Salem -unused: Renamed to 'Salem'.
+ Salem: Added 'MODRP - Merc' dialogue package and 'Player TOUGH Merc' dialogue package player.
+ Sarin: Added 'MODRP - Merc' dialogue package and 'Player SKELETON' dialogue package player.
+ Seraph: Added 'MODRP - Merc' dialogue package and 'Player TOUGH Merc' dialogue package player.
+ Smirk: Added 'MODRP - Holy Bandit' dialogue package and 'Player SUNDEMON' dialogue package player.
+ Snip-Snap: Added 'MODRP - Crab Raiders' dialogue package 'Player SUNDEMON' dialogue package player.
+ Snitch: Added 'MODRP - Merc' dialogue package and 'Player CIVILIAN' dialogue package player.
+ Snitch: Added 'Basic First Aid Kit'.
+ Sovereign: Added 'MODRP - Broken Skeleton' dialogue package and 'Player SKELETON' dialogue package player.
+ Sovereign: Added 'Skeleton Repair Kit'.
+ The Crone: Added 'MODRP - Cannibals' dialogue package.
+ Watcher': Added 'MODRP - Shek Warrior' dialogue package and 'Player SHEK Warrior' dialogue package player.
+ Wendigo: Added 'MODRP - Cannibals' dialogue package and 'Player CIVILIAN' dialogue package player.
+ West Dragon: Added 'MODRP - Merc' dialogue package and 'Player THUG' dialogue package player.
+ Wizard: Added 'MODRP - Broken Skeleton' dialogue package and 'Player SKELETON' dialogue package player.
+ Wizard: Removed 'Magik: The Staff of Hope' Death Item. Added 'Magik: The Staff of Hope' to their inventory.
+ Zander: Added 'MODRP - Berserker' dialogue package and 'Player SHEK Warrior' dialogue package player.
+ Zander: Removed 'Zander's Unsent Letter' Death Item. Added 'Zander's Unsent Letter' to his inventory.
+ Zander: Added 'Skeleton Repair Kit'.
Animals:
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ Robot Spider Miniature: Added 'get out of bed when in trouble' AI goal.
Factions:
+ Floodlands Skeletons: Set them to coexistence and ally to 'The Deluged'.
+ Drug Peddlers: Added coexistence and +100 relations with 'Tech Hunters'.
+ Drug Peddlers: Set coexistence with 'Dark Reavers' and 'Wolves'.
Towns:
+ 'Band of bones Zander' squad template (Zander's Hideout): Set public day = False. So it's a private building.
+ 'Cannibal Baron samedi guard' squad template (Shaman's Hideout): Changed everything about his squad so 'Baron Samedi' can properly spawn. Set building designation: BD_HQ; building name: Baron Samedi's Hut; layout interior: hq king; AI packages: Cannibal at home-wizard; building: Cannibal Shack; dialogue leader: cannibal gran wizard. Basically, I made his squad the same as the cannibal Meat Lord.
+ 'Shaman's Hideout' Town: 'Cannibal Baron samedi guard' priority level set to 4 (up from 2) and 'Cannibal scrawny' set to 1 (down from 2).
+ 'Civilian Drug Peddler' squad template (Drug Peddler Hydroponics): Buildings are no longer for sale.
+ 'Drug Caravan' squad template: Set trader = TRUE. So they can actually sell their stock.
+ 'Drug Peddlers' Faction: Set coexistence with 'wolves' and 'Dark Reavers'. So they don't kill each others.
+ 'Drug guards' squad template: Set regenerates to TRUE so they slowly get new guards.
Buildings:
+ Building category MINING changed to INDUSTRY to be on par with UWE.
+ All Food Storage: They can store all dishes from the Collection.
+ Animal Feeder (old): It only store raw meat and animal parts now.
+ Bread Oven (old): Deleted 'usenode003' and 'usenode008' instances.
+ Canteen: It works now as a shop counter.
+ Cooking Stove (old): Deleted 'usenode002' and 'usenode005'.
+ Generator III: Deleted 'usenode' and 'usenode001' instances.
+ Grog Machine (old): Deleted all instances. Added '*usenode001' instance.
+ Guild Board: It can store all books, notes and posters from the Collection.
+ 'oil drill' building functionality: Internal 'Oil' storage increased to 20 (up from 10)
+ Old Stove 1: Deleted 'usenode002' and 'usenode005'.
+ Old Stove 2: Deleted 'usenode002' and 'usenode005'.
+ Robotics Bench (Ancient): Deleted 'Robotics Bench_Node001' and 'Robotics Bench_Node004' instances.
+ Rum Still (old): Deleted all instances. Added '*usenode001' instance.
+ Rusty Sink (old): It works now like a well that automatically collect water.
+ Sake Still (old): Deleted all instances. Added '*usenode001' instance.
+ Skeleton Limb Bench (Ancient): Deleted 'Robot Limb Crafting Bench usernode001', 'Robot Limb Crafting Bench usernode004', 'Robot Limb Crafting Bench usernode005' and 'Robot Limb Crafting Bench usernode006' instances.
Research:
+ Merged all Bridge Research at UWE's. Tweaked construction cost and names. Modified Research cost to reflect the merge.
+ Removed redundant Forgotten Building's techs (Moor, Swamper, Metal, Cannibal, Fishing). Added all the extra building blueprints to their UWE's counterpart.
+ Animal Feeder I-V can store all new animal body parts.
+ Animal Parts I-V can store all new animal body parts.
+ Animal Parts I-V storage size increased from 6x6 to 18x18
+ Food Store I-V can store of all new dishes.
+ Cactus I-V can store both cactus and cactus fruit.
+ Cactus I-V storage size changed to 2x3 to allow just the two types of cactus.
+ Robotics I-V: Removed 'Robotics Components', since they have dedicated containers.
+ Added everything from my UWE - Better Storage System Patch
+ 'Bookshelf', 'Wall Bookshelf' and 'Wall Bookshelf II' can store all books, notes, wanted posters and research books from the Collection.
+ 'Dog Bowl' can store more dishes.
+ CAMPING: Animal Teeth Storage repurposed to hold Claws too.
+ CAMPING: Animal Claws Storage repurposed to hold animal chitin.
+ CAMPING: Skeleton Muscle Storage repurposed to hold Building Materials.
+ Better descriptions.
Items:
+ 'Fatty Fish' can be stored at all food and raw fish storage.
Buildings:
+ Camp bed: Reverted the change to output rate to 4 (down from 8)
+ Cuddle Bed: Set building group to 'Bed'.
+ Make Out Bed: Set building group to 'Bed'.
+ The 'Small Backpack (colored)' and Scavenger's Basket (colored) can be crafted at the 'Basic Backpack Bench'.
+ The 'Small Backpack (colored)', 'Medium Backpack (colored)', 'Large Backpack (colored)' and Scavenger's Basket (colored), 'Small Laborers Backpack' and 'Small Adventurers Backpack' can be crafter at the 'Backpack Bench'.
+ The 'Small Backpack (colored)', 'Medium Backpack (colored)', 'Large Backpack (colored)' and Scavenger's Basket (colored), 'Small Laborers Backpack', 'Small Adventurers Backpack', 'Wooden Backpack (colored)' and 'Bolt Quiver Bag' can be crafted at the 'Advanced Backpack Bench'.
+ Added the 'Goat Thieves Backpack', 'Dog Thieves Backpack' and 'Thieves Quiver' blueprint at the 'shinobi gear' vendor list.
+ Replaced all instances of 'Crab Backpack' with UWE's.
+ Replaced all instances of 'Dog Backpack' with UWE's.
+ Wandering Nomad's Backpack: Set stack multiplier to 1 (down from 2)
+ Wandering Thieves Backpack: Set stack multiplier to 1 (down from 2)
+ Animal Backpack (Research): Enable crafting Bull, Goat, Gorillo, Gutter, Robot Spider, Skimmer, Spider and Swamp Turtle's backpack (blue light) variant.
+ Crab Backpacks (blueprint): Enable crafting Crab backpack (blue light) variant.
+ Backpack (Research): Enable crafting Small Adventure Backpack and Small Laborers Backpack.
+ Advanced Backpack Crafting (Research): All new combat harness and backpacks can be crafted here.
+ New blueprint: Animal Combat Harness. It cost 10,000 cats and have half the chance of Animal Backpacks to be on sale.
+ Distributed all blue light animal backpacks to the proper vendors.
+ Set research category: Crafting
+ New icon for 'WANTED: Big Tony'.
Buildings:
+ All dishes can be stored at all available food containers at the Collection.
+ NEW BUILDING: 'Storage: Fishman's eye'. Unlocks along 'Storage: Fishman's caviar'.
+ NEW BUILDING: 'Storage: Raw Shoulder Blades Cartilage'. Unlocks along other body part storages.
Items:
+ Alpha Gurgler Chitin: Reduced value to 400. Increased weight to 4 (up from 1).
+ Blood Sausages: Increased value to 300 (up from 150). Increased charges to 80 (up from 50).
+ Bonedog Liver: Reduced charges to 20 (down from 30). Set food crop = True.
+ Bone Broth: Reduced charges to 50 (down from 80).
+ Bone Marrow: Increased value to 100 (up from 50). Reduced charges to 20 (down from 30). Set food crop = True.
+ Bones: Reduced value to 150 (down from 250).
+ Cartilage: Reduced charges to 20 (down from 30). Set food crop = True.
+ Caviar with Vegetables: Reduced charges to 140 (down from 150).
+ Crab Meat: Reduced value to 100 (down from 150). Reduced charges to 20 (down from 30). Set food crop = True.
+ Crab Shell Shard: Reduced value to 400. Increased weight to 4 (up from 1).
+ Dried Cartilage: Reduced charges to 30 (down from 80).
+ Dried Ears: Reduced charges to 80 (down from 150).
+ Eye Soup: Tweaked recipe to 4 'Fishman Eye' (up from 3) and 1 'Water'. Reduced charges to 40 (down from 50).
+ Fat: Reduced charges to 20 (down from 30). Set food crop = True.
+ Fat and Tongue Terrine: Reduced value to 100 (down from 300). Reduced charges to 90 (down from 150). Increased production time to 2 (up from 1).
+ Fishman Caviar: Reduced charges to 20 (down from 30). Set food crop = True.
+ Fishman Eye: Reduced value to 50 (down from 100). Set food crop = True.
+ Garru Butt: Reduced charges to 20 (down from 30). Set food crop = True.
+ Gorillo Tongue: Reduced charges to 20 (down from 30). Set food crop = True.
+ Guts: Reduced charges to 20 (down from 30). Set food crop = True.
+ Gutter Ear: Reduced value to 100 (down from 200). Reduced charges to 20 (down from 30). Set food crop = True.
+ Hemolymph: Reduced charges to 20 (down from 30). Set food crop = True.
+ Landbat Nose: Reduced value to 100 (down from 150). Reduced charges to 20 (down from 30). Set food crop = True.
+ Landbat Nose Aspic: Increased value to 300 (up from 150). Increased charges to 100 (up from 70).
+ Luxury Goods: Reverted changes (Bones and Fabrics ingredients) and removed recipe from the 'Master bench'.
+ Meat Bagels: Reduced charges to 80 (down from 150).
+ Milk: Reduced charges to 40 (down from 75). Set food crop = True.
+ Skimmer Chitin: Increased weight to 4 (up from 1).
+ Skimmer Guts: Reduced charges to 20 (down from 30). Set food crop = True.
+ Smoked Fat: Reduced charges to 30 (down from 80).
+ Spider Guts: Reduced charges to 20 (down from 30). Set food crop = True.
+ Spider Leg: Reduced value to 50 (down from 150). Reduced charges to 10 (down from 30). Set food crop = True.
+ Spider Legs in Sause: Reduced charges to 80 (down from 150).
+ Stewed Bonedog Liver: Tweaked recipe to 2 'Bonedog Liver' (down from 3) and 4 'Greenfruit' (up from 3). Increased charges to 70 (up from 50).
+ Gohan Crab: Tweaked recipe to 4 'Crab Meat' (down from 5) and 10 'Riceweed'. Reduced charges to 80 (down from 150). Increased production time to 2 (up from 1). Increased profitability to 0.3 (up from 0.2).
Races:
+ All raw animal parts are edible by the supported hivers that can eat raw meat.
+ Garru butt: Only edible by races that can eat human teeth.
+ The Hive Queen: Reverted changes to restricted foods so she no longer eat raw animal parts.
Factions:
+ Added 'Alpha Gurgler Chitin', 'Bones', 'Crab Shell Shard' and 'Skimmer Chitin' to trade prices.
+ All dishes and ingredients stack x5.
+ Removed Hesh's Crab Egg from trade prices, except at Hivers.
+ All reference from Hesh's Crab Egg were replaced with UWE's Crab Eggs.
+ Cactus Fruits Farms are now build the same way as a regular Cactus Farm, use the new fences and grow very slowly (on par with 'UWE Slower Crop Growth' mod).
+ 'Cactus Fruit' can be stored at Cactus I-V storage.
+ Cactus Fruit can be stored at Raw Produce Storages.
+ Removed 'nest beakegg loot items' from 'Nest of Beak Things'.
That way people can still sell the old eggs at a similar price as UWE's while preventing the, to get more of these old eggs.
+ 'Storage: Beak Thing Eggs' now store UWE's Beak Thing Eggs.
+ 'OmuRice' and 'Tamago-yaki' now use UWE's Beak Thing Eggs as ingredients.
+ Added support to lot's of potential recruits. Tell me which one I may missed.
+ Reverted the Trade Culture change done to the 'Machinists' faction.
+ Added all the new forbidden items, ilegal buildings, illegal items and trade prices from the base 'empire' trade culture to the custom one made for the 'Empire Peasants' faction.
Way too many to listen. Check them HERE!
Items:
+ All organic severed limbs: Set charges to 40 (up from 10) and changed function to Restricted Food.
Dialogue:
+ Npc TOUGH Merc Packaged: Added 'MODRP D - Merc' dialogue branch.
Races:
+ Cannibal Bloodspiller: Added 'get out of bed when in trouble' AI Goal.
+ Cannibal Bloodspiller: Added 'FISTS' natural fist weapon.
+ Cannibal Bloodspiller: They can eat all simple cannibalism's human meat and organic severed limbs, except mist limbs.
+ Cannibal Bonespitter: Added 'get out of bed when in trouble' AI Goal.
+ Cannibal Bonespitter: Added 'FISTS' natural fist weapon.
+ Cannibal Bonespitter: They can eat all simple cannibalism's human meat and organic severed limbs, except mist limbs.
+ Cannibal Nailbiter: Added 'get out of bed when in trouble' AI Goal.
+ Cannibal Nailbiter: Added 'FISTS' natural fist weapon.
+ Cannibal Nailbiter: They can eat all simple cannibalism's human meat and organic severed limbs, except mist limbs.
+ Cannibal Skullburner: Added 'get out of bed when in trouble' AI Goal.
+ Cannibal Skullburner: Added 'FISTS' natural fist weapon.
+ Cannibal Skullburner: They can eat all simple cannibalism's human meat and organic severed limbs, except mist limbs.
Characters:
+ All generic bandit boss: Now have at least 5 basic first aid kit, 1 splint kit and 1 wrench.
+ Outcast Warrior: Added 'MODRP - Shek Warrior' so they can be recruited with RP.
+ 'Band of bones squad' squad template: Removed 'Outcast Warrior' leader.
+ Black Dog Bandit: Added kill item.
+ Black Dog Bandit Boss: Added 1 'Standard first aid kit', 1 'Splint Kit' and 1 'Wrench'.
+ Black Dog Bandit Boss: Added kill item.
+ Black Dog Boss: Added 1 'Advanced First Aid Kit', 1 'Advanced Splint Kit' and 'Skeleton Repair Kit'.
+ Black Dog Boss Secondary: Added 1 'Advanced First Aid Kit', 1 'Advanced Splint Kit' and 'Skeleton Repair Kit'.
+ Black Dragon Chunin: Added 'MODRP - Black Dragon' dialogue package and 'Player THUG' dialogue package player.
+ Boss /SURNAME_COMMON/: Added 5 'Standard first aid kit', 'Splint Kit' and 'Wrench'.
+ Clownsteader Corporal: Added 'Player TOUGH Merc' dialogue package player.
+ Clownsteader Sergeant: Added 'Player TOUGH Merc' dialogue package player.
+ Clownsteader Soldier (All): Added 'Player TOUGH Merc' dialogue package player.
+ Grayflayer Boss: Added 'Player THUG' dialogue package player.
+ Grayflayer Boss: Increased to 5 'Basic First Aid Kit'. Added 'Splint Kit' and 'Wrench'.
+ Grayflayer Boss: Added kill item.
+ Grayflayer Smuggler: Added 'Player THUG' dialogue package player.
+ Fogmen: Removed 'deadhive worker' stats.
+ Holy Sentinel: Removed lantern.
+ Leander: Removed 'leander dialogue' dialogue package. Replaced with 'Holy Nation Outlaws' dialogue package from UWE. So he no longer acts like he belongs to the Holy Nations, randomly attacking women and non-human races.
+ Private /BANDIT_SURNAME/: Added 'Player TOUGH Merc' dialogue package player.
+ Skeleton recruit (All): Added 'MODRP - Merc' dialogue package.
+ Sword for hire tech hunter skeleton: Added 'MODRP - Merc' dialogue package.
+ Sword for hire 10 tech hunter skeleton: Added 'MODRP - Merc' dialogue package.
Factions:
+ Band of Blades: Set coexistence both way with Holy Nation Outlaws, Tech Hunters and Tech Traders.
+ Band of Bones: Removed 'Bleached rags' color. It conflicted with UWE's 'Band of Bones' color.
+ Blackshifters: Removed 'black' color. It conflicted with UWE's 'Blackshifters' color.
+ Set Blood Butcher Tribe faction to Not Real: TRUE
+ Set Charred Skull Tribe faction to Not Real: TRUE
+ Set Gnawed Bone Tribe faction to Not Real: TRUE
+ Set 'Caravan Trade Ninjas' is trader = TRUE. So they can actually sell their stock.
+ Both 'White Eyebrow Camp': Removed the 'White eyebrow tower squad' from roaming squads. So you don't randomly see their main boss walking around and getting beat like a dog.
+ White eyebrow tower squad: Removed 'passing town assault only' and 'Patrol map antislave looters' AI packages so their leader stop getting killed around.
+ 'Thieves Guild' squad template: Removed 'Bar' and 'Narcotics' vendor lists, since UWE's 'Vendor Refresh List' already takes care of that.
AI Packages:
+ 'addon- get rid of intruders': Changed weight of all task to 0. Removed all the 'Squad AI Goals' and 'Squad2 AI Goals' added by Kaizo. It's the reason why random guards get stuck at the 'Intruder Out' AI task when their Town doesn't have walls, since technically there isn't an outside or inside for the Town.
+ Patrol map reavers: Reverted changes made by Kaizo. So, they are able to enslave and recruit people normally.
+ 'Patrol map (short range)': Reverted changes to all 'Patrol', 'Medic' and 'Follow leader' tasks back to 0. Set all 'Squad2 AI Goals' task weight to 0. So it works better with UWE.
+ 'Patrol map (short range) LOOTING': Reverted changes to all 'Patrol', 'Medic' and 'Follow leader' tasks back to 0. Set all 'Squad2 AI Goals' task weight to 0. So it works better with UWE.
+ 'Patrol map (short range) running': Reverted changes to all 'Patrol', 'Medic' and 'Follow leader' tasks back to 0. Set all 'Squad2 AI Goals' task weight to 0. So it works better with UWE.
Biomes:
+ The Iron Trail: Removed 'Cannibal raid 1', 'Skeleton Killer' and 'shrieking squad' homeless spawn.
+ Added armor and weapons to all cannibal tribes. Now they're more dangerous.
+ 'Chief Gurgler' now have 'Chewable Leaves'.
+ Several changes to town overwrites, mainly cannibal's. Check them HERE.
+ Replaced all instances of Kaizo's 'Holy Marksman' with UWE's stronger 'Holy Crossbowman'.
+ Replaced all instances of Kaizo's 'Sentinel stats' stats with UWE's better 'Holy Sentinel' stats.
+ Replaced all instances of Kaizo's 'Paladin stats' stats with UWE's better 'Paladin' stats.
+ Replaced all instances of Kaizo's 'High Paladin stats' stats with UWE's better 'High Paladin' stats.
+ Replaced all instances of Kaizo's 'Inquisitor stats' stats with UWE's better 'Inquisitor' stats.
+ Replaced all instances of Kaizo's 'High Inquisitor stats' stats with UWE's better 'High Inquisitor' stats.
+ Replaced all instances of Kaizo's 'Cannibal Chief stats' stats with UWE's better 'Cannibal Cheif' stats.
+ Added Kaizo's 'Cannibal stats' stats to UWE's cannibals.
+ Added Kaizo's 'Cannibal skav stats to UWE's Scrawny Cannibal.
+ Inquisitor Tarlan: Equipped 'Half Gas Mask' (UWE), so he doesn't die from gas exposure.
+ Replaced all instances of Kaizo's 'Holy Marksman' with UWE's stronger 'Holy Crossbowman'.
+ Mighty Canhead: Removed '65' stats so the UWE's 'Grand Wizard' stats prevails.
+ Cannibal Grand Wizard: Removed '70' stats so the UWE's 'CanheadStats' stats prevails.
+ Meat Lord: Removed '60' stats so the UWE's 'Meat lord stats' stats prevails.
+ 'The Chosen Cannibal (Blood)' game start: Added '_Cannibal start', '_Default Start', 'Cannibal Buildings' and 'Cannibal Tradition' (Simple Cannibalism) initial research.
+ 'The Chosen Cannibal (Charred)' game start: Added '_Cannibal start', '_Default Start', 'Cannibal Buildings' and 'Cannibal Tradition' (Simple Cannibalism) initial research.
+ 'The Chosen Cannibal (Gnawed)' game start: Added '_Cannibal start', '_Default Start', 'Cannibal Buildings' and 'Cannibal Tradition' (Simple Cannibalism) initial research.