Kenshi
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Better Storage System
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38.030 MB
2023 年 3 月 12 日 上午 11:11
2023 年 4 月 13 日 上午 1:57
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Better Storage System

在 Deadmano 的 1 个合集中
Better Storage System
5 件物品
描述
Ever get frustrated with not knowing where things are in similar looking storages? Annoyed with having to build multiple of the same storages due to not having enough space to store items in? Well I know I sure did thus this mod was born to help alleviate some of the annoyances and micro-management throughout all stages of the game. Now you can have tiny storages just enough for your production chains, massive ones for stockpiles, and anything in-between!



Over 200 hours have gone into carefully balancing every storage from the ground up; resource costs, build time, stack capacity, and plenty of QA to ensure everything is working as intended. The result? A (hopefully) better storage system to cater to all your storage needs!

This mod completely overhauls the entire storage system by providing multiple tiers of storages that increase storage capacity as you research higher tiers, as well as including storages for items that didn't previously have dedicated storages. It also categorises and alphabetically sorts storage names in the build menu making it easy to find what you're looking for. All base (tier 1) storages have been incorporated into existing research where they made sense.

It does not conflict with any other mod as ALL storages are brand new.
Your existing storages will be kept as-is and untouched.


Click here[docs.google.com] to see a full list of storage changes, costs, and capacity per tier.

Features include:
  • Colour-coded storages to easily differentiate similar storages.
  • Storages names categorised and alphabetised for convenience.
  • Less restrictions on placement! Place them inside or outside, the choice is yours!
  • Storage space increased up to 22x24 tiles at max tier for non-item-specific storage!
  • Stack sizes increased from 100 to 50,000 based on tier, for all your loot goblin needs!
  • New storages for items that didn't have dedicated storages. 50 different storages now!
  • Reworked collisions for the majority of storages to be able to place storages closer together and even stack them on top of each other!
FAQ:
  • How do I unlock additional storage tiers?
    • By researching the relevant Storages tier.
  • How do I unlock Vanilla storages?
    • Buy and use the Vanilla Storages blueprint from Travel Supply shops, General Shops, or certain places that sell construction goods.
  • Why are my people not storing resources?
    • Check that you have free space and that they can actually reach the storage.
  • Why are people running to/from storages instead of working on machines?
    • Try not to use a backpack that allows for large stacking, it will force the AI to take more resources than they need, and if you have someone hauling to their primary resource input storage they will seek an alternative storage to drop off the excess at. Also do not use the Auto Haul job unless you specifically intend to and know what you are doing; jobs on various machines will automatically have the AI take/store resources as needed.
  • Why were skeleton repair kits removed from robotics storage?
    • If a character has an item in their inventory/backpack that has no function (like many of the items in the robotics storage such as gears/motors) then all items (including the skeleton repair kits) will also be stored causing an unwanted side-effect for characters you want repair kits on.

Click here for a list of add-ons to make your very own Better Storage System experience!

Please see the Change Notes tab at the top for a list of changes.

Feeling generous and have some Cats to spare? Your support would be greatly appreciated!
PayPal[www.paypal.com] | Patreon[www.patreon.com]
热门讨论 查看全部(2)
8
8 月 21 日 下午 6:34
Suggestion
ERKEK2000
2
3 月 30 日 下午 3:08
Bug: Cannot put bread in food store I
ERKEK2000
249 条留言
Deadmano  [作者] 12 月 3 日 上午 7:31 
@Gran Trasero: You're able to use the original storages alongside these is what I am trying to point out. They also don't start out too large, click the "Click here" text in the description to be taken to a sheet that has all the values then you'll see for yourself. And then check the collection above to find patches like cheaper costs.
Gran Trasero 12 月 2 日 下午 6:34 
Maybe if I decide to use something other than storage sheds. I tend to make oversized bases and need to trim the fat for my GPU. But, thanks for the response. I know that's a pain from making mods before for other games.
Deadmano  [作者] 12 月 1 日 下午 7:51 
@Gran Trasero: Check the FAQ out, you'll find that it doesn't! :rshout:
Gran Trasero 11 月 28 日 上午 10:53 
It removes the original containers? Well never mind then...
Demon 11 月 24 日 下午 2:54 
Large amount of invisible walls coming from this mod, but only on stuff contained on the ground, it seems
Afropenguinn 11 月 13 日 上午 3:37 
Small nitpick: The animal feeder can only hold raw meat. There are so many other foods animals can eat, and being the only food storage they can eat from, it makes it hard to manage.
Deadmano  [作者] 9 月 20 日 下午 12:27 
Nicely done Scruffy! :love:
Scruffy 9 月 20 日 上午 1:25 
Deadmano  [作者] 7 月 16 日 下午 1:51 
@Frission: If you truly feel that way, and you are among the first to seemingly take such offence by the change, have you considered you might not be the target audience? I don't wish to insult your Kenshi experience/knowledge, but in my experience it is super easy and quick to get setup. If the costs are too much for you, and you lack the resources, why would you even look into such a mod in the first place whose entire purpose is to increase the amount of resources you can store versus just sticking with vanilla storages? Wouldn't that imply that there is an abundance of resources then necessitating the need for increased storage? If there is something I am missing, or something you'd like to see that I may not have considered, and it is a reasonable request, I may be open to making a patch for it, but as I've mentioned, you are among the first to raise this as a major sore-point.
Frission 7 月 16 日 上午 9:58 
"Not sure if you want a logical answer or for me to just acknowledge your frustration?"
Kinda both?
"They surely can spare the resources..." doesn't really apply when you start a new game and suddenly not only are the original containers no longer available but the new ones are triple the price in resources. It's not just a matter of making and spending the money, it's a matter of availability. This feels like the prices were planned by someone who hasn't started a new game in, well, *ever* and has completely forgotten what the new game experience is like.
It's already very difficult getting a small house equipped with the basics as it is.