Barotrauma

Barotrauma

Item IO Framework
shangjiaxuan  [utvikler] 28. mars 2023 kl. 0.02
Report multiplayer issues here
Report multiplayer desync issues here.
Sist redigert av shangjiaxuan; 28. mars 2023 kl. 0.10
< >
Viser 115 av 25 kommentarer
天无情 28. mars 2023 kl. 1.39 
Could not find the component "ConditionStorage" (LocalMods/2950383008/XML/ItemBox.xml)
lolmanor 28. mars 2023 kl. 13.49 
"Could not find the component "Condition Storage" "
Steps to reproduce:
Step 1. Craft Item Box
Step 2. Put item (I used plastic) in box.
Step 3. Put more of same item in box.
Crash.
Sal 28. mars 2023 kl. 14.20 
While hosting a server, crafting in a fabricator with a connected item box causes a crash for everyone else with the message:

"Error while reading a message from server.
Exception thrown while reading segment EntityEvent at position 32.
Inner exception: Message byte position incorrect after reading an event for the entity "Item Box (ID: 1274)" (ID 1274). The previous entity was "Fabricator (ID: 50)" (ID 50) Read 784 bits, expected message length was 152 bits."
Azure 29. mars 2023 kl. 0.45 
拿在手上存东西,物品会无法正常取出
shangjiaxuan  [utvikler] 3. apr. 2023 kl. 0.38 
Opprinnelig skrevet av 天无情:
Could not find the component "ConditionStorage" (LocalMods/2950383008/XML/ItemBox.xml)
Opprinnelig skrevet av lolmanor:
"Could not find the component "Condition Storage" "
Steps to reproduce:
Step 1. Craft Item Box
Step 2. Put item (I used plastic) in box.
Step 3. Put more of same item in box.
Crash.
@天无情 @lolmanor 请正确安装客户端lua。
Sist redigert av shangjiaxuan; 3. apr. 2023 kl. 1.21
shangjiaxuan  [utvikler] 3. apr. 2023 kl. 1.20 
Opprinnelig skrevet av Sal:
While hosting a server, crafting in a fabricator with a connected item box causes a crash for everyone else with the message:

"Error while reading a message from server.
Exception thrown while reading segment EntityEvent at position 32.
Inner exception: Message byte position incorrect after reading an event for the entity "Item Box (ID: 1274)" (ID 1274). The previous entity was "Fabricator (ID: 50)" (ID 50) Read 784 bits, expected message length was 152 bits."
@Sal Is everyone using client side lua and sever uses Lua? If so, this seems like a bug in syncronization code. I will look into this later.
Sist redigert av shangjiaxuan; 3. apr. 2023 kl. 1.20
shangjiaxuan  [utvikler] 3. apr. 2023 kl. 1.23 
Opprinnelig skrevet av 馨声悠悠:
拿在手上存东西,物品会无法正常取出
可以具体一些吗?是手上拿着这个箱子,然后取出来的时候显示什么?数量有变化吗?是单机还是联机模式?
Azure 3. apr. 2023 kl. 2.18 
多人模式,手上拿这个箱子,存入的物品如果超过7个,箱子的计数没问题
但是取出7个之后,相应的计数减少但箱子中没有刷新出物品
shangjiaxuan  [utvikler] 5. apr. 2023 kl. 1.24 
Opprinnelig skrevet av 馨声悠悠:
多人模式,手上拿这个箱子,存入的物品如果超过7个,箱子的计数没问题
但是取出7个之后,相应的计数减少但箱子中没有刷新出物品
你这个看起来像是同步问题。服务器可能认为你只是把东西取出来,而不是进入堆叠。检查一下地上有没有掉下来东西。
Sist redigert av shangjiaxuan; 5. apr. 2023 kl. 1.24
Azure 5. apr. 2023 kl. 1.31 
没有,最新版本的情况是
手上拿着箱子使用快捷键或者是双击的方法往里面存超过7个东西
箱子里只有7个物品,计数为0,物品直接消失
crazyperson225 6. apr. 2023 kl. 22.41 
With an Item box equipped, if you try to double click to put items inside from another inventory the items will de-spawn for the client and appear on the floor for the host. I had to rejoin the server to see the items again.
shangjiaxuan  [utvikler] 7. apr. 2023 kl. 1.15 
Opprinnelig skrevet av crazyperson225:
With an Item box equipped, if you try to double click to put items inside from another inventory the items will de-spawn for the client and appear on the floor for the host. I had to rejoin the server to see the items again.
It seems there may be syncing issues related to stacking. I will need to examine the problem further.
shangjiaxuan  [utvikler] 7. apr. 2023 kl. 1.16 
Opprinnelig skrevet av 馨声悠悠:
没有,最新版本的情况是
手上拿着箱子使用快捷键或者是双击的方法往里面存超过7个东西
箱子里只有7个物品,计数为0,物品直接消失
看起来你和@crazyperson225的问题是一样的,我会研究一下的。应该是应该产生物品事件的时候游戏没产生并同步。
笼目深沙希 17. mai 2023 kl. 6.08 
我一个朋友在拿起物品箱后就会掉线并且每次连接回来都会掉线
Error while reading a message from server.
Exception thrown while reading segment EntityEventInitial at position 32.
Inner exception: Message byte position incorrect after reading an event for the entity "物品箱 (ID: 2983)" (ID 2983). The previous entity was "光学组件 (ID: 2216)" (ID 2216) Read 608 bits, expected message length was 56 bits.
at Barotrauma.Networking.ClientEntityEventManager.Read(ServerNetSegment type, IReadMessage msg, Single sendingTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Networking\NetEntityEvent\ClientEntityEventManager.cs:line 233
at Barotrauma.Networking.GameClient.<>c__DisplayClass119_0.<ReadIngameUpdate>b__0(ServerNetSegment segment, IReadMessage inc) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Networking\GameClient.cs:line 2142
at Barotrauma.Networking.SegmentTableReader`1.Read(IReadMessage msg, SegmentDataReader segmentDataReader, ExceptionHandler exceptionHandler) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Utils\SegmentTable.cs:line 296
zelda 18. mai 2023 kl. 11.26 
有一個BUG
打開艦編輯器或是開多人房間
然後按主菜單或是返回
遊戲會CRASH
CRASH REPORT看這邊的最底留言
https://github.com/Regalis11/Barotrauma/issues/12021
< >
Viser 115 av 25 kommentarer
Per side: 1530 50