Barotrauma

Barotrauma

Item IO Framework
shangjiaxuan  [kehittäjä] 28.3.2023 klo 0.02
Report multiplayer issues here
Report multiplayer desync issues here.
Viimeisin muokkaaja on shangjiaxuan; 28.3.2023 klo 0.10
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Could not find the component "ConditionStorage" (LocalMods/2950383008/XML/ItemBox.xml)
"Could not find the component "Condition Storage" "
Steps to reproduce:
Step 1. Craft Item Box
Step 2. Put item (I used plastic) in box.
Step 3. Put more of same item in box.
Crash.
Sal 28.3.2023 klo 14.20 
While hosting a server, crafting in a fabricator with a connected item box causes a crash for everyone else with the message:

"Error while reading a message from server.
Exception thrown while reading segment EntityEvent at position 32.
Inner exception: Message byte position incorrect after reading an event for the entity "Item Box (ID: 1274)" (ID 1274). The previous entity was "Fabricator (ID: 50)" (ID 50) Read 784 bits, expected message length was 152 bits."
拿在手上存东西,物品会无法正常取出
shangjiaxuan  [kehittäjä] 3.4.2023 klo 0.38 
天无情 lähetti viestin:
Could not find the component "ConditionStorage" (LocalMods/2950383008/XML/ItemBox.xml)
lolmanor lähetti viestin:
"Could not find the component "Condition Storage" "
Steps to reproduce:
Step 1. Craft Item Box
Step 2. Put item (I used plastic) in box.
Step 3. Put more of same item in box.
Crash.
@天无情 @lolmanor 请正确安装客户端lua。
Viimeisin muokkaaja on shangjiaxuan; 3.4.2023 klo 1.21
shangjiaxuan  [kehittäjä] 3.4.2023 klo 1.20 
Sal lähetti viestin:
While hosting a server, crafting in a fabricator with a connected item box causes a crash for everyone else with the message:

"Error while reading a message from server.
Exception thrown while reading segment EntityEvent at position 32.
Inner exception: Message byte position incorrect after reading an event for the entity "Item Box (ID: 1274)" (ID 1274). The previous entity was "Fabricator (ID: 50)" (ID 50) Read 784 bits, expected message length was 152 bits."
@Sal Is everyone using client side lua and sever uses Lua? If so, this seems like a bug in syncronization code. I will look into this later.
Viimeisin muokkaaja on shangjiaxuan; 3.4.2023 klo 1.20
shangjiaxuan  [kehittäjä] 3.4.2023 klo 1.23 
馨声悠悠 lähetti viestin:
拿在手上存东西,物品会无法正常取出
可以具体一些吗?是手上拿着这个箱子,然后取出来的时候显示什么?数量有变化吗?是单机还是联机模式?
多人模式,手上拿这个箱子,存入的物品如果超过7个,箱子的计数没问题
但是取出7个之后,相应的计数减少但箱子中没有刷新出物品
shangjiaxuan  [kehittäjä] 5.4.2023 klo 1.24 
馨声悠悠 lähetti viestin:
多人模式,手上拿这个箱子,存入的物品如果超过7个,箱子的计数没问题
但是取出7个之后,相应的计数减少但箱子中没有刷新出物品
你这个看起来像是同步问题。服务器可能认为你只是把东西取出来,而不是进入堆叠。检查一下地上有没有掉下来东西。
Viimeisin muokkaaja on shangjiaxuan; 5.4.2023 klo 1.24
没有,最新版本的情况是
手上拿着箱子使用快捷键或者是双击的方法往里面存超过7个东西
箱子里只有7个物品,计数为0,物品直接消失
With an Item box equipped, if you try to double click to put items inside from another inventory the items will de-spawn for the client and appear on the floor for the host. I had to rejoin the server to see the items again.
shangjiaxuan  [kehittäjä] 7.4.2023 klo 1.15 
crazyperson225 lähetti viestin:
With an Item box equipped, if you try to double click to put items inside from another inventory the items will de-spawn for the client and appear on the floor for the host. I had to rejoin the server to see the items again.
It seems there may be syncing issues related to stacking. I will need to examine the problem further.
shangjiaxuan  [kehittäjä] 7.4.2023 klo 1.16 
馨声悠悠 lähetti viestin:
没有,最新版本的情况是
手上拿着箱子使用快捷键或者是双击的方法往里面存超过7个东西
箱子里只有7个物品,计数为0,物品直接消失
看起来你和@crazyperson225的问题是一样的,我会研究一下的。应该是应该产生物品事件的时候游戏没产生并同步。
我一个朋友在拿起物品箱后就会掉线并且每次连接回来都会掉线
Error while reading a message from server.
Exception thrown while reading segment EntityEventInitial at position 32.
Inner exception: Message byte position incorrect after reading an event for the entity "物品箱 (ID: 2983)" (ID 2983). The previous entity was "光学组件 (ID: 2216)" (ID 2216) Read 608 bits, expected message length was 56 bits.
at Barotrauma.Networking.ClientEntityEventManager.Read(ServerNetSegment type, IReadMessage msg, Single sendingTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Networking\NetEntityEvent\ClientEntityEventManager.cs:line 233
at Barotrauma.Networking.GameClient.<>c__DisplayClass119_0.<ReadIngameUpdate>b__0(ServerNetSegment segment, IReadMessage inc) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Networking\GameClient.cs:line 2142
at Barotrauma.Networking.SegmentTableReader`1.Read(IReadMessage msg, SegmentDataReader segmentDataReader, ExceptionHandler exceptionHandler) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Utils\SegmentTable.cs:line 296
zelda 18.5.2023 klo 11.26 
有一個BUG
打開艦編輯器或是開多人房間
然後按主菜單或是返回
遊戲會CRASH
CRASH REPORT看這邊的最底留言
https://github.com/Regalis11/Barotrauma/issues/12021
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