Project Zomboid

Project Zomboid

Anthro Survivors (the "Furry Mod")
xx_yabujin_xx 2022 年 12 月 31 日 上午 11:23
3
can we please eat dog food
cmon man im a wolf im pretty sure i can eat dog food without getting unhappy :(
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正在显示第 1 - 14 条,共 14 条留言
76561198863212435 2023 年 1 月 4 日 下午 7:38 
what
xx_yabujin_xx 2023 年 1 月 6 日 上午 2:56 
you heard me
76561198863212435 2023 年 1 月 6 日 下午 3:38 
what the heck
Jaql  [开发者] 2023 年 1 月 10 日 下午 6:18 
Hi there~

I thought about it, but unfortunately it seems that the processing of food is handled by the game logic, and cannot be modded. I'll look into it some more, but thus far I haven't found a way to have _some_ species able have different effects from food consumption.

If you or anyone knows how to do this, please let me know!
Jack Rossman 2023 年 1 月 11 日 上午 10:56 
Couldn't you use an if statement to add happiness when dog food is consumed by players wearing the canine fur? I'm not sure if the tooltip could be fixed beyond adding a "canines gain happiness instead of losing it"?
Jaql  [开发者] 2023 年 1 月 11 日 下午 9:12 
引用自 NightScale5755
Couldn't you use an if statement to add happiness when dog food is consumed by players wearing the canine fur? I'm not sure if the tooltip could be fixed beyond adding a "canines gain happiness instead of losing it"?

Hmm, I guess I could special-case intercept eating food if the action itself is not handled by base code. I'll look into it - I'd want to have one 'positive' and one 'negative' food per species for balance.
Jack Rossman 2023 年 1 月 12 日 上午 6:51 
引用自 Jaql
引用自 NightScale5755
Couldn't you use an if statement to add happiness when dog food is consumed by players wearing the canine fur? I'm not sure if the tooltip could be fixed beyond adding a "canines gain happiness instead of losing it"?

Hmm, I guess I could special-case intercept eating food if the action itself is not handled by base code. I'll look into it - I'd want to have one 'positive' and one 'negative' food per species for balance.

Ah. I see.So like... For canines, Dog food would be 'positive', and chocolate would be 'negative'? Sounds pretty reasonable.
xx_yabujin_xx 2023 年 1 月 14 日 下午 1:21 
hey also sorry for making a whole new discussion i didn't see the suggestions tab at all lmfao
Mien 2023 年 3 月 17 日 下午 3:45 
would be a banger submod for certain animals to have carnivor/herbivore diets.
最后由 Mien 编辑于; 2023 年 3 月 17 日 下午 3:45
lechkingofdead 2023 年 4 月 21 日 下午 9:43 
引用自 Jaql
Hi there~

I thought about it, but unfortunately it seems that the processing of food is handled by the game logic, and cannot be modded. I'll look into it some more, but thus far I haven't found a way to have _some_ species able have different effects from food consumption.

If you or anyone knows how to do this, please let me know!
my say of a simple run about is just allow you to make a bowl of food to heat up *this should make it doable but ya other idea of a food being good for a species is solid.
Olive 2023 年 5 月 7 日 上午 2:36 
dafuq
Tmccanna 2023 年 7 月 5 日 下午 4:25 
coding this like a trait might be possible
Corporal Dude 2024 年 2 月 26 日 下午 10:11 
why would a sentient animal WANT to eat dog food when they have the same 'rights' as normal people
Coldsteel 2024 年 5 月 4 日 上午 2:48 
Have you ever TRIED dog food? It's made out of rotten buttholes, and it tastes the part. It even smells horrible. And while the "rotten" is a mild exaggeration, the "buttholes" isn't. Why do you think nobody eats it instead of canned beef, not even as a dollar store mystery meat? Why do you think your dog always wants to eat YOUR food?

Realistically, as a furry you'd be much more opposed to eating dog food than as a human, because you'd have sharper smell and taste.
最后由 Coldsteel 编辑于; 2024 年 5 月 4 日 上午 2:53
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