Project Zomboid

Project Zomboid

Anthro Survivors (the "Furry Mod")
can we please eat dog food
cmon man im a wolf im pretty sure i can eat dog food without getting unhappy :(
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what
you heard me
what the heck
Jaql  [utvecklare] 10 jan, 2023 @ 18:18 
Hi there~

I thought about it, but unfortunately it seems that the processing of food is handled by the game logic, and cannot be modded. I'll look into it some more, but thus far I haven't found a way to have _some_ species able have different effects from food consumption.

If you or anyone knows how to do this, please let me know!
Jack Rossman 11 jan, 2023 @ 10:56 
Couldn't you use an if statement to add happiness when dog food is consumed by players wearing the canine fur? I'm not sure if the tooltip could be fixed beyond adding a "canines gain happiness instead of losing it"?
Jaql  [utvecklare] 11 jan, 2023 @ 21:12 
Ursprungligen skrivet av NightScale5755:
Couldn't you use an if statement to add happiness when dog food is consumed by players wearing the canine fur? I'm not sure if the tooltip could be fixed beyond adding a "canines gain happiness instead of losing it"?

Hmm, I guess I could special-case intercept eating food if the action itself is not handled by base code. I'll look into it - I'd want to have one 'positive' and one 'negative' food per species for balance.
Jack Rossman 12 jan, 2023 @ 6:51 
Ursprungligen skrivet av Jaql:
Ursprungligen skrivet av NightScale5755:
Couldn't you use an if statement to add happiness when dog food is consumed by players wearing the canine fur? I'm not sure if the tooltip could be fixed beyond adding a "canines gain happiness instead of losing it"?

Hmm, I guess I could special-case intercept eating food if the action itself is not handled by base code. I'll look into it - I'd want to have one 'positive' and one 'negative' food per species for balance.

Ah. I see.So like... For canines, Dog food would be 'positive', and chocolate would be 'negative'? Sounds pretty reasonable.
xx_yabujin_xx 14 jan, 2023 @ 13:21 
hey also sorry for making a whole new discussion i didn't see the suggestions tab at all lmfao
Koladi Guy 17 mar, 2023 @ 15:45 
would be a banger submod for certain animals to have carnivor/herbivore diets.
Senast ändrad av Koladi Guy; 17 mar, 2023 @ 15:45
lechkingofdead 21 apr, 2023 @ 21:43 
Ursprungligen skrivet av Jaql:
Hi there~

I thought about it, but unfortunately it seems that the processing of food is handled by the game logic, and cannot be modded. I'll look into it some more, but thus far I haven't found a way to have _some_ species able have different effects from food consumption.

If you or anyone knows how to do this, please let me know!
my say of a simple run about is just allow you to make a bowl of food to heat up *this should make it doable but ya other idea of a food being good for a species is solid.
Olive 7 maj, 2023 @ 2:36 
dafuq
Tmccanna 5 jul, 2023 @ 16:25 
coding this like a trait might be possible
Corporal Dude 26 feb, 2024 @ 22:11 
why would a sentient animal WANT to eat dog food when they have the same 'rights' as normal people
Coldsteel 4 maj, 2024 @ 2:48 
Have you ever TRIED dog food? It's made out of rotten buttholes, and it tastes the part. It even smells horrible. And while the "rotten" is a mild exaggeration, the "buttholes" isn't. Why do you think nobody eats it instead of canned beef, not even as a dollar store mystery meat? Why do you think your dog always wants to eat YOUR food?

Realistically, as a furry you'd be much more opposed to eating dog food than as a human, because you'd have sharper smell and taste.
Senast ändrad av Coldsteel; 4 maj, 2024 @ 2:53
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