Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告








I thought about it, but unfortunately it seems that the processing of food is handled by the game logic, and cannot be modded. I'll look into it some more, but thus far I haven't found a way to have _some_ species able have different effects from food consumption.
If you or anyone knows how to do this, please let me know!
Hmm, I guess I could special-case intercept eating food if the action itself is not handled by base code. I'll look into it - I'd want to have one 'positive' and one 'negative' food per species for balance.
Ah. I see.So like... For canines, Dog food would be 'positive', and chocolate would be 'negative'? Sounds pretty reasonable.
Realistically, as a furry you'd be much more opposed to eating dog food than as a human, because you'd have sharper smell and taste.