Victoria 3

Victoria 3

Automata
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Rabbit Burgher  [开发者] 2022 年 11 月 24 日 下午 8:06
Balancing Feedback
If you have suggestions on balancing for the mod, please post them here.

Feedback is especially sought after with regards to goods pricing and the values used in production methods to ensure that they are useful but not too overpowered.
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Quintus Aquila 2022 年 11 月 25 日 下午 8:12 
Automata seem way too profitable. Using steam automata and no buildings consuming them I have a level 10 automata factory and it has a weekly balance of 78k. It seems like large nations have massive demand for them so my guess is that its because service demand is so high, that whatever fraction the automata fill in is giant, but I could be wrong.
doppyrex 2022 年 11 月 29 日 上午 10:30 
A re-balancing of the Tech's seems like a good Idea, maybe slowly introducing the uses of the Automota More. As well as adding more items into automota's production chains. Borrowing a concept from Frostpunk maybe Steam Automota's require Steam Cores. (Binary Steam Processors). So they can act semi-independently.

Currently:
Clockwork Automota - Unlocks Automota Factory.
Steam Automota - Unlocks Better Automota Construction Method.

Re balanced:
Clockwork Automota - Unlocks Automota Factory, Unlocks Use of Automota in Mines.
Steam Automota - Unlocks Better Automota Construction Method, Unlocks Use Of Automota in Light Industry (Clothes, Tools, Furniture).

(Digging more into this maybe splitting up Automota Goods into multiple forms of Automota, Steam, Electric and so on, to allow higher costs for higher level automota)

Also do you happen to have Discord or another from of contacting you, this is an interesting mod and I would be happy to help.
Rayor 2022 年 12 月 16 日 下午 8:24 
The profits are too high.
I think it should lower the production to 50 -> 50, 150 -> 80, 250 -> 120.

And demand is too high.
The service needs to be deleted.

I'm always having fun thanks.
最后由 Rayor 编辑于; 2022 年 12 月 17 日 上午 5:59
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