Project Zomboid

Project Zomboid

Food Preservation Plus
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spoon  [开发者] 2022 年 11 月 20 日 上午 6:27
Balance Suggestions
If something takes too much or too few resources to make or needs any other kind of tweaks then let me know. I'm interested on how this mod influences different kind of micro economies in game.
最后由 spoon 编辑于; 2022 年 11 月 20 日 上午 6:29
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正在显示第 1 - 15 条,共 28 条留言
luke331 2022 年 12 月 11 日 上午 11:52 
Maybe use tallow for cooking just like butter and lard.
spoon  [开发者] 2022 年 12 月 11 日 下午 12:16 
引用自 luke331
Maybe use tallow for cooking just like butter and lard.

Done!
UdderlyEvelyn 2022 年 12 月 11 日 下午 2:51 
Mushrooms can be stomped straight to yeast? That's.. pretty wild. The normal way to acquire yeast is to ferment things that have yeast on them in a way that encourages them to propagate, or to provide an environment for wild yeast to propagate such as from grain or fruits, and then take the starter or yeasty liquid and dehydrate it one way or another (dry thin sheet at room temperature or very low oven temp perhaps to speed it up) and pulverize it into powder. Would perhaps be more balanced if you do something along these lines so it isn't too trivial.
UdderlyEvelyn 2022 年 12 月 11 日 下午 3:02 
White vinegar is made from grains IRL, and other vinegars can be made from fruit (but will have some less neutral flavors to them) as well as vegetables like in this mod. Seems a little odd to lock it to vegetables added after ethanol production, anything fermentable by yeast can then be fermented further by acetobacter either as one continuous process or two.
spoon  [开发者] 2022 年 12 月 11 日 下午 3:07 
引用自 UdderlyEvelyn
Mushrooms can be stomped straight to yeast? That's.. pretty wild. The normal way to acquire yeast is to ferment things that have yeast on them in a way that encourages them to propagate, or to provide an environment for wild yeast to propagate such as from grain or fruits, and then take the starter or yeasty liquid and dehydrate it one way or another (dry thin sheet at room temperature or very low oven temp perhaps to speed it up) and pulverize it into powder. Would perhaps be more balanced if you do something along these lines so it isn't too trivial.

Yeah I know. I learned how everything is made irl first and then started to decide how important individual items are in-game. I didn't want to make everything too complicated. Like I skipped a step with animal fat - it too could ideally be acquired straight from the animals, but instead I went MEAT to TALLOW. But yeah I will come back to it once bulk of my other overhaul mods are done.

Thank you for reporting in.
luke331 2022 年 12 月 12 日 上午 4:18 
Tallow seems a bit too low in calories and fat and seems to weigh too much.
spoon  [开发者] 2022 年 12 月 12 日 上午 9:51 
引用自 luke331
Tallow seems a bit too low in calories and fat and seems to weigh too much.

Calories/Fat and such are a rough average on different meat types that tallow can be made of - tweaked it a little. Made tallow half as heavy as well.
tautology 2022 年 12 月 13 日 上午 8:17 
Making Dehydrated Meat Sticks would be a thing. Also, maybe Salame?
spoon  [开发者] 2022 年 12 月 13 日 上午 8:37 
引用自 tautology
Making Dehydrated Meat Sticks would be a thing. Also, maybe Salame?

Yeah I planned adding both, along with some other vanilla meat related simple-foods bit later when my overhaul mod list gets done.
Mad Sponge 2022 年 12 月 28 日 下午 9:26 
Contrary to canning, where it requires units of veggies or meat, jars will ask for quantity of the veggies, regardless of their status. For example, instead of the value of 5 eggplants (with high cooking skills) it can take a 5 rotten eggplants and create a jar of 5 fresh ones.
spoon  [开发者] 2022 年 12 月 28 日 下午 10:17 
引用自 Mad Sponge
Contrary to canning, where it requires units of veggies or meat, jars will ask for quantity of the veggies, regardless of their status. For example, instead of the value of 5 eggplants (with high cooking skills) it can take a 5 rotten eggplants and create a jar of 5 fresh ones.

Good point. But that's a vanilla mechanic. But did you actually tested it? I should probably overhaul that too.
spoon  [开发者] 2022 年 12 月 29 日 上午 1:40 
引用自 Mad Sponge
Contrary to canning, where it requires units of veggies or meat, jars will ask for quantity of the veggies, regardless of their status. For example, instead of the value of 5 eggplants (with high cooking skills) it can take a 5 rotten eggplants and create a jar of 5 fresh ones.

Yeah I remembered correctly after testing it again - vanilla jars will save the food condition and give that item back after opening the jars.
Mad Sponge 2022 年 12 月 29 日 下午 6:28 
引用自 spoon
引用自 Mad Sponge
Contrary to canning, where it requires units of veggies or meat, jars will ask for quantity of the veggies, regardless of their status. For example, instead of the value of 5 eggplants (with high cooking skills) it can take a 5 rotten eggplants and create a jar of 5 fresh ones.

Yeah I remembered correctly after testing it again - vanilla jars will save the food condition and give that item back after opening the jars.

I can confirm that this jar of Eggplants returned 5 fresh ones, while it used rotten ones to make. Maybe it's another mod that could be interfering, but it does involve items tagged with this mod from A to Z of my test.
Nothin' Personnel 2023 年 1 月 2 日 上午 9:25 
Regarding stomp mushrooms into yeast, it takes entirely too much mushrooms, or the recipe itself is bugged. I'm sitting here with over 80 mushrooms of different varieties, all of which are more than the required units, but I cannot make the recipe. Even 30 mushrooms of the same type isn't enough.
vikke 2023 年 1 月 14 日 上午 8:12 
Juice making should use less materials. Got only 1 bottle of juice from 6 plots of strawberries with your harder farming mod.
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