Project Zomboid

Project Zomboid

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Food Preservation Plus
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420.561 KB
2022 年 11 月 19 日 下午 1:05
2023 年 6 月 21 日 上午 3:13
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Food Preservation Plus

在 spoon 的 2 个合集中
Realismus Crisostomus
74 件物品
Project Realistic Overhaul
23 件物品
描述
Winter is Coming

This mod addresses the need of vanilla friendly food preservation. Make smoked or salted meat/fish, canned food, vinegar, ethanol, glue, salt and much more. Use ethanol to make vodka or to refill a generator, refine food to biogas, find salt rocks and crush them to salt. It is also a good workaround for not having natural cold storage system - YET.

HUNTING IS NOT INCLUDED IN THIS MOD AND IS NOT ALSO REQUIRED FOR THIS MOD TO WORK. YOU NEED TO SUBSCRIBE IT SEPARETLY IF YOU WANT TO HUNT!

Use Craft Helper to see exact unit quantities of some of the recipes.

Canning details :
  • Can carrots, cabbage and tomatoes. Cans last forever, just as in vanilla.
  • Overhauled vanilla jarring - jars last about an year now. They also give back a empty jar and a lid when opened.
  • Vanilla potatoes and cabbages are heavier and potatoes last longer - 30 to 60 days. It is implied the potatoes are kept in somewhere cool.
Meatwork details :
  • All meat related recipes will accept meat by the unit - no matter how it has been cut.
  • Meat can be canned, salted, smoked or eaten in any other way you want.
  • All bigger animals(From Immersive Hunting mod) , depending on their size, will produce certain amount of steak slabs, leather strips and bones when butchered.
  • Big steak slabs can be cut into smaller pieces to be shared with a friend, stored, cooked or traded more easily.
  • Small trapped/hunted animal, both from vanilla and Hunting Mod are butchered the vanilla way.
  • Raw canned meat needs to be heated in fire so it will change to normal canned meat.
  • Smoked meat/fish needs to be smoked for about 10-12 hours. Lasts 6-10 days.
  • Salted meat can also be made from various meat types. Lasts 15-20 days.
  • You can also mine salt and various other stuff with my : Dynamic Mining mod.

      Smoking/Salting Tutorial : PZ has such thing as units - these units can be either measured in drainable items as delta or they can be hunger value on food items. To prepare your meat for smoking/salting you need ONE unit of whatever kind of RAW MEAT, this will create you a "starter item". The whole system is not not new or made up by me but the usual evolved recipe(Stir Fry, Pie, Soup etc etc). Only difference is that in my version you need to craft the initial item from the food itself - there is no other item involved. Now you can click on that new item and start adding more meat to it, until its full and then cook it over the fire.
Brewing details :
  • Brew Ethanol from potatoes/corn and yeast.
  • Brew Vinegar from ethanol and vegetables.
  • Brewing and canning equipment such as wooden barrels and can sealers can be either looted or crafted.
  • Just make a brew and place the barrel on the ground and leave it be.
  • Ethanol takes 15 days to get ready.
  • Vinegar takes 10 days to get ready.
  • When the brew is ready, you can open the barrel while holding 5 empty bottles and voilaa - you get 5 bottles of ethanol/vinegar and your barrel can be used for the next brew.
  • Ethanol+Water can be mixed into vodka.
  • Ethanol can be also used as fuel.
  • You can use the vodka as a drink or to disinfect stuff.

Other :
  • Sweet Juice can be stomped out of certain veggies and used as sugar - it also produces yeast as a by product.
  • Mushrooms can be stomped straight to yeast.
  • Cook tallow from any animal meat.
  • Make candles from tallow. Candles last 6 times longer.
  • Tallow can be used in cooking recipes as an oil/lard/margarine.
  • Glue can be made out of bones and leather. Glue lasts 2 times longer.
  • Soap can be made out of animal meat. Soap lasts 5 times longer.
  • Make dried berries out of strawberries.
  • Foragable salt rocks that can be crushed into salt(Found in Forests/Vegetation/Farmlands).
  • Refining Biogas(Propane) from all sorts of food.
  • You can empty all cans(Vanilla too) from food(Even rotten).
  • Tweaked strategic lootable food nutrition values(Canned/Dried/Chips/Sweets)
  • Realistic calories for various vanilla foods. I also suggest using Calorie burn tweaker and
    Weight change speed to make the overall hunger system more balanced.

Everything related to canning, jarring, smoking, salting and brewing needs a certain skill + a recipe book.



Updates to this mod are 100% savegame friendly and wont break anything. Works in MP and is friendly with both vanilla and other mods.












Credits :
Russian translation - Thank you axelroadman

This is part of... :
Project Realistic Overhaul - Set of mods I've created that will overhaul the vanilla game experience to be more hardcore and true to life, but on the other hand leaves you the option to make it through and survive. It makes items and actions have more value and makes the world more alive.


Workshop ID: 2890748284
Mod ID: FoodPreservationPlus
热门讨论 查看全部(9)
60
9 月 17 日 下午 2:21
置顶: Report Bugs Here.
spoon
28
2 月 22 日 上午 4:41
置顶: Balance Suggestions
spoon
14
2023 年 5 月 13 日 下午 12:05
Russian Translate
Baracock1515
433 条留言
pgames-food 9 月 24 日 下午 5:29 
and for veggie bulp:

recipe Make Veggies Bulp
{
Carrots/Corn/Strewberrie/Banana/Orange/Apple/Grapes/Pear/Cherry/BerryGeneric1/BerryGeneric2/BerryGeneric3/BerryGeneric4/BerryGeneric5/BerryBlack/BerryBlue;10,
keep [Recipe.GetItemTypes.SharpKnife],
keep WoodenBarrel/Pot/BucketEmpty,

Result:SJBulp,
Time:25.0,
Category:Cooking,
OnTest:PoisonA1_OnCreate,
SkillRequired:Cooking=1,
CanBeDoneFromFloor : TRUE,
}

recipe Stomp Veggies to Sweet Juice
{
SJBulp;150,
WaterBottleEmpty/PopBottleEmpty,
keep WoodenBarrel/Pot/BucketEmpty,
keep Log,

Result:SweetJuice,
Time:400.0,
Category:Cooking,
NeedToBeLearn:true,
SkillRequired:Cooking=2,
OnGiveXP:Recipe.OnGiveXP.Cooking3,
OnCreate: GetYeast_OnCreate,
CanBeDoneFromFloor : TRUE,
pgames-food 9 月 24 日 下午 5:28 
hi heres the recipe for bio refinery:

recipe Make Biogas Refinery
{
PropaneTankEmpty,
SheetMetal=8,
MetalPipe=4,
Screws=25,
BlowTorch,
WeldingRods=5,
keep [Recipe.GetItemTypes.Hammer],
keep Screwdriver,

Result:BioGasRefinery,
Time:500.0,
Category:Welding,
NeedToBeLearn:true,
SkillRequired:MetalWelding=4;Woodwork=2,
OnGiveXP:Recipe.OnGiveXP.MetalWelding25,
CanBeDoneFromFloor : TRUE,
Alko 9 月 24 日 下午 12:22 
How to make bio-refinery and what to do with sweet veggie bulp?
bioinformer 9 月 18 日 上午 7:44 
Does this mod work with Sappho’s Cooking mod?
pgames-food 9 月 14 日 上午 9:59 
yay - long live the spoon :lunar2019piginablanket:
spoon  [作者] 9 月 14 日 上午 8:13 
I consider pgames-FOOOOOOOD as my personal assistant now! And yes, use my mods as yall wish! Merry Christmas!
pgames-food 9 月 14 日 上午 6:01 
hi if you search your workshop folder for this:
2890748284
that should show you if steam downloaded it
(you could also try a steam verify files too)

then you can edit i think its "deafult.xml" in your users zomboid folder, and manually add in an extra line to include the mod by its mod id, like
mod = FoodPreservationPlus,
(but make a backup of that file somewhere before you edit it, just in case)
connoralexandermainwold 9 月 14 日 上午 5:43 
I cant get the mod to come up in my mod order even though I have it subscribed to. Does anyone have a fix for this issue?
pgames-food 8 月 24 日 上午 12:38 
"ken: Hello!! I was wondering if I would be allowed to create a Lost Province compatibility patch. Lost Province has several uniquely named berries/mushrooms that can't be added to recipes because the game doesn't recognize them as berries/mushrooms/fruit, this patch would just be adding those item IDs into the recipe code."

hi ken if you credit spoon for original mod and are making a patch for more compatibility, i dont 'think' spoon would have a problem with that. (someone made a chinese version of one of my mods as i dont speak it, and that was ok with me) :lunar2019piginablanket: but i am rather good at eating it :famishedox:
ken 8 月 23 日 下午 11:34 
Hello!! I was wondering if I would be allowed to create a Lost Province compatibility patch. Lost Province has several uniquely named berries/mushrooms that can't be added to recipes because the game doesn't recognize them as berries/mushrooms/fruit, this patch would just be adding those item IDs into the recipe code.