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Exception filling window for VFECore.Misc.Dialog_Hire: System.NullReferenceException: Object reference not set to an instance of an object
at VFECore.Misc.Dialog_Hire.OnAcceptKeyPressed () [0x001af] in <f978af9ad06341628889c724a8db4ac0>:0
at VFECore.Misc.Dialog_Hire.DoWindowContents (UnityEngine.Rect inRect) [0x003ac] in <f978af9ad06341628889c724a8db4ac0>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <1ea541f48818430abd724fc665f76dc4>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
If you do some testing on your end, you'll notice that the other factions (mercs/junkers) should show up *if those factions are in your save.
Since there's a log posted above I'm not gonna do one here, but based on what I saw that seems to be the problem (since everything works up until the final press).
Adding vanilla pirate gang seems to fix this.
Pretty funny bug, all things considered.