Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Trung giản thể)
繁體中文 (Trung phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bulgaria)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraina)
Báo cáo lỗi dịch thuật








Exception filling window for VFECore.Misc.Dialog_Hire: System.NullReferenceException: Object reference not set to an instance of an object
at VFECore.Misc.Dialog_Hire.OnAcceptKeyPressed () [0x001af] in <f978af9ad06341628889c724a8db4ac0>:0
at VFECore.Misc.Dialog_Hire.DoWindowContents (UnityEngine.Rect inRect) [0x003ac] in <f978af9ad06341628889c724a8db4ac0>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <1ea541f48818430abd724fc665f76dc4>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
If you do some testing on your end, you'll notice that the other factions (mercs/junkers) should show up *if those factions are in your save.
Since there's a log posted above I'm not gonna do one here, but based on what I saw that seems to be the problem (since everything works up until the final press).
Adding vanilla pirate gang seems to fix this.
Pretty funny bug, all things considered.