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Blessed Beasts
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Evaisa  [开发者] 2021 年 12 月 16 日 上午 5:35
Bug Reports
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正在显示第 1 - 10 条,共 10 条留言
Govnotonn 2021 年 12 月 20 日 上午 4:06 
jetpack has wrong description
Evaisa  [开发者] 2021 年 12 月 20 日 上午 8:29 
引用自 Skintistir
jetpack has wrong description
Fixed! Thanks
cheeze ;) 2021 年 12 月 21 日 下午 9:54 
When I very briefly entered and exited the green circle which disables your jetpack, the jetpack debuff never went away. it just got stuck at 0 seconds remaining
Evaisa  [开发者] 2021 年 12 月 22 日 上午 11:31 
引用自 cheeze
When I very briefly entered and exited the green circle which disables your jetpack, the jetpack debuff never went away. it just got stuck at 0 seconds remaining
hmm that is strange, was there anything specific to this scenario?
cheeze ;) 2021 年 12 月 22 日 下午 12:18 
Not that I can think of, apart from that I was inside the circle just for a very brief moment
samboknight 2021 年 12 月 27 日 上午 10:52 
引用自 cheeze
When I very briefly entered and exited the green circle which disables your jetpack, the jetpack debuff never went away. it just got stuck at 0 seconds remaining
I had the same problem
Evaisa  [开发者] 2021 年 12 月 27 日 下午 2:45 
Should be fixed now!
[DBH].Whismerhill.{SSgt} 2022 年 11 月 14 日 上午 8:13 
electricity blessed monsters still stun me with their electric field when I have electricity perk myself
is that intended behavior ?
quartzserpent 2023 年 6 月 23 日 上午 5:06 
Hey! The status icon for anti-jetpack debuff not dissappearing problem seems to be back with the recent game updates, I guess. I haven't had this problem before, but now not only it stays in the status bar, it actually stacks a new icon each time the effect runs off, so you end up with muiltiple icons hovering above the player model. Restarting the game doesn't help, unfortunately. Turned this blessing off, but I love it so much, hope you could try to fix that
最后由 quartzserpent 编辑于; 2023 年 6 月 23 日 上午 5:08
Dokusei 9 月 14 日 下午 5:12 
Hey so the check functions are not working properly so alot of blessings that use checks are actually failing. This is because in the beast_utils.lua the TransformBeastRandom(entity_id) function is calling GetRadnomBeastType() without having the entity_id inside those parenthesis. This causes all entities to either fail or pass the check instead of on an entity by entity basis. I've tested that this is the issue by changing it myself and the blessings now apply correctly.
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