Noita
Blessed Beasts
 Dette emnet er festet, så det er nok viktig
Evaisa  [utvikler] 16. des. 2021 kl. 5.35
Bug Reports
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Govnotonn 20. des. 2021 kl. 4.06 
jetpack has wrong description
Evaisa  [utvikler] 20. des. 2021 kl. 8.29 
Opprinnelig skrevet av Skintistir:
jetpack has wrong description
Fixed! Thanks
cheeze ;) 21. des. 2021 kl. 21.54 
When I very briefly entered and exited the green circle which disables your jetpack, the jetpack debuff never went away. it just got stuck at 0 seconds remaining
Evaisa  [utvikler] 22. des. 2021 kl. 11.31 
Opprinnelig skrevet av cheeze:
When I very briefly entered and exited the green circle which disables your jetpack, the jetpack debuff never went away. it just got stuck at 0 seconds remaining
hmm that is strange, was there anything specific to this scenario?
cheeze ;) 22. des. 2021 kl. 12.18 
Not that I can think of, apart from that I was inside the circle just for a very brief moment
samboknight 27. des. 2021 kl. 10.52 
Opprinnelig skrevet av cheeze:
When I very briefly entered and exited the green circle which disables your jetpack, the jetpack debuff never went away. it just got stuck at 0 seconds remaining
I had the same problem
Evaisa  [utvikler] 27. des. 2021 kl. 14.45 
Should be fixed now!
electricity blessed monsters still stun me with their electric field when I have electricity perk myself
is that intended behavior ?
quartzserpent 23. juni 2023 kl. 5.06 
Hey! The status icon for anti-jetpack debuff not dissappearing problem seems to be back with the recent game updates, I guess. I haven't had this problem before, but now not only it stays in the status bar, it actually stacks a new icon each time the effect runs off, so you end up with muiltiple icons hovering above the player model. Restarting the game doesn't help, unfortunately. Turned this blessing off, but I love it so much, hope you could try to fix that
Sist redigert av quartzserpent; 23. juni 2023 kl. 5.08
Dokusei 14. sep. kl. 17.12 
Hey so the check functions are not working properly so alot of blessings that use checks are actually failing. This is because in the beast_utils.lua the TransformBeastRandom(entity_id) function is calling GetRadnomBeastType() without having the entity_id inside those parenthesis. This causes all entities to either fail or pass the check instead of on an entity by entity basis. I've tested that this is the issue by changing it myself and the blessings now apply correctly.
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