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Blessed Beasts
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Evaisa  [개발자] 2021년 12월 16일 오전 5시 35분
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Govnotonn 2021년 12월 20일 오전 4시 06분 
jetpack has wrong description
Evaisa  [개발자] 2021년 12월 20일 오전 8시 29분 
Skintistir 님이 먼저 게시:
jetpack has wrong description
Fixed! Thanks
cheeze ;) 2021년 12월 21일 오후 9시 54분 
When I very briefly entered and exited the green circle which disables your jetpack, the jetpack debuff never went away. it just got stuck at 0 seconds remaining
Evaisa  [개발자] 2021년 12월 22일 오전 11시 31분 
cheeze 님이 먼저 게시:
When I very briefly entered and exited the green circle which disables your jetpack, the jetpack debuff never went away. it just got stuck at 0 seconds remaining
hmm that is strange, was there anything specific to this scenario?
cheeze ;) 2021년 12월 22일 오후 12시 18분 
Not that I can think of, apart from that I was inside the circle just for a very brief moment
samboknight 2021년 12월 27일 오전 10시 52분 
cheeze 님이 먼저 게시:
When I very briefly entered and exited the green circle which disables your jetpack, the jetpack debuff never went away. it just got stuck at 0 seconds remaining
I had the same problem
Evaisa  [개발자] 2021년 12월 27일 오후 2시 45분 
Should be fixed now!
[DBH].Whismerhill.{SSgt} 2022년 11월 14일 오전 8시 13분 
electricity blessed monsters still stun me with their electric field when I have electricity perk myself
is that intended behavior ?
quartzserpent 2023년 6월 23일 오전 5시 06분 
Hey! The status icon for anti-jetpack debuff not dissappearing problem seems to be back with the recent game updates, I guess. I haven't had this problem before, but now not only it stays in the status bar, it actually stacks a new icon each time the effect runs off, so you end up with muiltiple icons hovering above the player model. Restarting the game doesn't help, unfortunately. Turned this blessing off, but I love it so much, hope you could try to fix that
quartzserpent 님이 마지막으로 수정; 2023년 6월 23일 오전 5시 08분
Dokusei 2025년 9월 14일 오후 5시 12분 
Hey so the check functions are not working properly so alot of blessings that use checks are actually failing. This is because in the beast_utils.lua the TransformBeastRandom(entity_id) function is calling GetRadnomBeastType() without having the entity_id inside those parenthesis. This causes all entities to either fail or pass the check instead of on an entity by entity basis. I've tested that this is the issue by changing it myself and the blessings now apply correctly.
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