Noita
Blessed Beasts
 This topic has been pinned, so it's probably important
Evaisa  [developer] Dec 16, 2021 @ 5:35am
Bug Reports
Report bugs here!
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Govnotonn Dec 20, 2021 @ 4:06am 
jetpack has wrong description
Evaisa  [developer] Dec 20, 2021 @ 8:29am 
Originally posted by Skintistir:
jetpack has wrong description
Fixed! Thanks
cheeze ;) Dec 21, 2021 @ 9:54pm 
When I very briefly entered and exited the green circle which disables your jetpack, the jetpack debuff never went away. it just got stuck at 0 seconds remaining
Evaisa  [developer] Dec 22, 2021 @ 11:31am 
Originally posted by cheeze:
When I very briefly entered and exited the green circle which disables your jetpack, the jetpack debuff never went away. it just got stuck at 0 seconds remaining
hmm that is strange, was there anything specific to this scenario?
cheeze ;) Dec 22, 2021 @ 12:18pm 
Not that I can think of, apart from that I was inside the circle just for a very brief moment
samboknight Dec 27, 2021 @ 10:52am 
Originally posted by cheeze:
When I very briefly entered and exited the green circle which disables your jetpack, the jetpack debuff never went away. it just got stuck at 0 seconds remaining
I had the same problem
Evaisa  [developer] Dec 27, 2021 @ 2:45pm 
Should be fixed now!
electricity blessed monsters still stun me with their electric field when I have electricity perk myself
is that intended behavior ?
quartzserpent Jun 23, 2023 @ 5:06am 
Hey! The status icon for anti-jetpack debuff not dissappearing problem seems to be back with the recent game updates, I guess. I haven't had this problem before, but now not only it stays in the status bar, it actually stacks a new icon each time the effect runs off, so you end up with muiltiple icons hovering above the player model. Restarting the game doesn't help, unfortunately. Turned this blessing off, but I love it so much, hope you could try to fix that
Last edited by quartzserpent; Jun 23, 2023 @ 5:08am
Dokusei Sep 14 @ 5:12pm 
Hey so the check functions are not working properly so alot of blessings that use checks are actually failing. This is because in the beast_utils.lua the TransformBeastRandom(entity_id) function is calling GetRadnomBeastType() without having the entity_id inside those parenthesis. This causes all entities to either fail or pass the check instead of on an entity by entity basis. I've tested that this is the issue by changing it myself and the blessings now apply correctly.
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