Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Trung giản thể)
繁體中文 (Trung phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bulgaria)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraina)
Báo cáo lỗi dịch thuật
how about replacing the "survey" POIs with something more looking like an abandoned ore prospect site , that "feels more natural" and "immersive" !?
i have some idea for it and would like to submit an example, if you are willing to check it out ?
maybe i could upload it to workshop and send post a link, and if you liked, it could use it ?
Still a lot of work to do on it.
I have some extra time off work coming up so hopefully this will help. Aiming to have it done this summer sometime.
Best wishes, and thank you for your hard work! :)
I have a suggestion that can liven up the endgame more, the simple collection of progenitor fragments is quite monotonous, I believe that if we had to battle, even with lower enemy level options, it would be something cooler, old and autonomous ships, of this ancient civilization or have access to these fragments in the Legacys.
The update was last month.