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报告翻译问题
The MX-4 Rapid Torpedo Launcher doesn't show on the ship hot bar.
It needs to face the correct direction. Remove it and remove all launchers from your tool bar.
Add it back to your tool bar. When placing it only rotate it along the axis of your ship's roll, do not rotate it any other way. It has a "front" that needs to face forward, but can be rotated to be placed on the top, sides, or bottom.
Some beam effects have display glitches.
Beams have some quirks. I will try to improve them.
Crashing when approaching UCH Research Vessels, Polaris Orbital Refineries, the Ancient Warp Gate, or when starting on the Rogue or Dark Rogue planet.
On some older versions of Windows the mp4 video decals cause a crash, possibly related to a directX problem.
Workaround for now is to do the following:
Go to the scenario's workshop folder at:
For Project Eden: SteamLibrary\steamapps\workshop\content\383120\2464519802
For Reforged Eden:
Then search it for .mp4 files, and delete all of those files.
Then load your save game again. The POIs in question may be damaged, in which case you can regenerate them using a console command (use 'help structure').
You will have to repeat this fix if the scenario is updated, or install and play using a local copy instead (requires a new save game).
This fix can be applied to a server as well, just remove the .mp4 files from the scenario's folder.
Some POIs do not show up on the detector or show up at low ranges.
Status: Scenario and game mechanic.
Some POIs are set to either have a low detection range or to never be detected. Things such as smaller Pentaxid Asteroids, Smuggler Outposts, or wrecks often have a lower detection range. This is intended to provide a reason to actually look around instead of relying on the detector for everything. This won't be changed.
Cannot deconstruct some items.
Status: Scenario mechanic.
Some custom items and devices are set as a base item which means they cannot be deconstructed. This is a limitation of the crafting system for those items. If it was possible I would allow them to be deconstructed.
The following are game mechanics or bugs that are commonly reported to me. I cannot fix these.
COOP does not load due to a game bug.
Status: Known issue. Unknown if still an issue.
Possible workarounds: Run a dedicated server instead, or install the scenario as a local scenario using the steps listed in the Project Eden Configuration Guide then start a new save.
Orbital NPC patrol vessels despawn right away.
Status: Game mechanic.
Space Defense ships (those that spawn as part of a space base defense) will warp away when they lose all their weapons, or self destruct when they are disabled. This is a hard coded game mechanic that cannot be changed.
AI ships and drones get stuck.
Status: Game mechanic.
Just the way the AI currently works.
Autominers do not deplete or cannot be used on a resource.
Status: Game mechanic.
Autominers will never deplete voxel deposits, even when the game options are set to deplete.
Autominers cannot be used on gold deposits to prevent breaking the in-game economy.
Ore deposits stuck at 10% remaining.
Status: Known issue.
Sometimes when mining a planetary ore deposit they will show 10% remaining even when you've mined them out completely.
Started new game on Ningues.
Quest for broken antenna does not point to anything. POIs present at crash include a Com Station (seen this in older versions)
Exited to desktop. Started a new game on NIngues. Same problem.
Exited to desktop. Started a new game on Haven. Broken Antenna quest shows up as expected.
Thank you again, for such amazing and hard work. Truly incredible.
Eden_AuxillaryShieldBAinfo - managmen
ScifiContainerEnergy - Capacitory
ConstructorMS - Constructo
bkiPlayerBike - travelling
itmRibs - barbeque
itmVeggieBurger - i'm and i've not (capitalize I)
itmAdvancedUpgradeKit - irreplacible
itmRadiationPills - exposue
Eden_TurretRailgunHeavyinfo - armor.Uses
mapEdenAsteroidScaninfoResource - inteference
Eden_TurretVulcanCV_Ammoinfo - Heaavy
Eden_BoostAbyssRecipeinfo - appropiate
Also may want to consider a case-sensitive search/replace for to capitalize the Z in Zirax
Thank you. I saw in your update that some POIs wont show. I thought if I was on top of it though it would populate the map though. Thank you for clarifying
Until I get a chance to go through and make all the starting sectors use fixed spawns, this can happen. Random is random and there's no way to force a poi to avoid another.