Empyrion - Galactic Survival

Empyrion - Galactic Survival

⛔ (OBSOLETE) Reforged Eden 1
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ravien_ff  [udvikler] 26. mar. 2022 kl. 16:25
Troubleshooting and Bug Reports 1.7
There is a new post for troubleshooting here:
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/2550354956/3807281445021139863/




Use this discussion to post problems you encounter with the scenario or to see status of current known issues.
Please follow the reporting template as best you can. This will help me track down the problem and fix it.

Before reporting any issue, read over the troubleshooting and known issue sections.
Please post in English so that I can easily respond even if I'm on my phone, even if you have to use Google Translate.

Disclaimers:
This scenario is built for the current public version of Empyrion and will not run on any experimental, beta, or older version of the game. While I strive to keep the scenario up to date, it may take me a few days to update the scenario when there is a game update.
If a game update causes the scenario to stop working know that I am working on an update to fix it and will get it released as soon as possible.

I cannot give estimated times on updates. Due to my inconsistent work schedule and long days I simply cannot hold myself to any specific date.
Check the pinned announcements post in the discussions here for any info on upcoming updates. When I have anything new to share it will be posted there.

Use of custom scenarios is not without risk. Project Eden and Reforged Eden contains custom configs, blocks, and items. Blueprints created using the scenario may not work as expected when spawned in the default game. Save games may break.
By playing this scenario you accept responsibility for these risks. The Empyrion developers can offer no support while using a custom scenario.

In case of a corrupted save game warning, DO NOT DELETE YOUR SAVE GAMES. Typically this is a Steam networking error that will resolve itself or there are ways to recover corrupted saves.

Project Eden and Reforged Eden changes the game play and balance:
These scenarios add new threats and dangers to the game.
Reforged Eden greatly increases the overall difficulty of the game and is recommended for experienced players looking for a challenge.

THE EMPYRION DEVELOPERS ARE NOT RESPONSIBLE FOR CUSTOM SCENARIOS:
IF YOU ENCOUNTER ANY ISSUES WHILE PLAYING THE SCENARIO PLEASE REPORT THEM IN THE APPROPIATE DISCUSSIONS POSTS HERE. DO NOT REPORT ANY ISSUES TO THE EMPYRION DEVELOPERS UNLESS YOU HAVE REPRODUCED THE ISSUE IN AN UNMODIFIED, DEFAULT SAVE GAME FIRST.



How to report a problem:
Post a reply to this thread detailing as much as possible what the problem you encountered was.
Include as much relevant info as possible (for missions post the exact mission name and stage, for POIs post the exact POI name and the planet type/star type you found it at, for star systems that do not load post the star class, etc).
The more information you provide the easier it will be for me to test.

Please keep the following in mind when reporting an issue:
  • Some problems may actually be game bugs. If physics are behaving weird, your game is crashing on entering the main menu, ships are undocking or disappearing, terrain is changing in your save game, patrol vessels are stuck on mountains, etc, those are more likely to be a game bug.
  • Try to reproduce a bug in a default survival game first, and if it still happens you can report it directly to the Empyrion devs at their bug reporting forum[empyriononline.com]. Reproducing a bug in the default survival is important for two reasons: if it's a game bug then the devs can add it to their fix list, if it's a scenario bug then I can fix it. But I cannot troubleshoot bugs that might be a game issue, and they cannot troubleshoot bugs that might be a scenario issue.

  • Some issues may have already been fixed but require a new save game. If your issue is listed here as being fixed but you're still encountering it, you'll need to start a new save most likely.
  • I usually can't troubleshoot individual servers or help with setup or customization. If the scenario is not loading on your server double check you followed the instructions in the Project Eden Configuration Guide but I cannot offer support beyond that.
  • Project Eden does not work on all rented server hosting companies. For example it does not work on Nitrado.
  • Make sure you are opted out of any beta or experimental branch.
  • If you are getting crashes on load or other major issues, try verifying your game files in steam, unsubscribing and resubscribing to the scenario, starting a new save game, deleting your game's cache, etc.
Sidst redigeret af ravien_ff; 25. juli 2023 kl. 11:50
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ravien_ff  [udvikler] 26. mar. 2022 kl. 16:26 
Scenario Issues:
The following are scenario issues or mechanics that are commonly reported as bugs and their current status.

The MX-4 Rapid Torpedo Launcher doesn't show on the ship hot bar.
It needs to face the correct direction. Remove it and remove all launchers from your tool bar.
Add it back to your tool bar. When placing it only rotate it along the axis of your ship's roll, do not rotate it any other way. It has a "front" that needs to face forward, but can be rotated to be placed on the top, sides, or bottom.

Some beam effects have display glitches.
Beams have some quirks. I will try to improve them.

Crashing when approaching UCH Research Vessels, Polaris Orbital Refineries, the Ancient Warp Gate, or when starting on the Rogue or Dark Rogue planet.
On some older versions of Windows the mp4 video decals cause a crash, possibly related to a directX problem.
Workaround for now is to do the following:
Go to the scenario's workshop folder at:
For Project Eden: SteamLibrary\steamapps\workshop\content\383120\2464519802
For Reforged Eden:

Then search it for .mp4 files, and delete all of those files.
Then load your save game again. The POIs in question may be damaged, in which case you can regenerate them using a console command (use 'help structure').
You will have to repeat this fix if the scenario is updated, or install and play using a local copy instead (requires a new save game).
This fix can be applied to a server as well, just remove the .mp4 files from the scenario's folder.

Some POIs do not show up on the detector or show up at low ranges.
Status: Scenario and game mechanic.
Some POIs are set to either have a low detection range or to never be detected. Things such as smaller Pentaxid Asteroids, Smuggler Outposts, or wrecks often have a lower detection range. This is intended to provide a reason to actually look around instead of relying on the detector for everything. This won't be changed.

Cannot deconstruct some items.
Status: Scenario mechanic.
Some custom items and devices are set as a base item which means they cannot be deconstructed. This is a limitation of the crafting system for those items. If it was possible I would allow them to be deconstructed.


Game Issues:


Problems that are not directly related to the scenario will not be responded to or tracked.

The following are game mechanics or bugs that are commonly reported to me. I cannot fix these.

COOP does not load due to a game bug.
Status: Known issue. Unknown if still an issue.
Possible workarounds: Run a dedicated server instead, or install the scenario as a local scenario using the steps listed in the Project Eden Configuration Guide then start a new save.

Orbital NPC patrol vessels despawn right away.
Status: Game mechanic.
Space Defense ships (those that spawn as part of a space base defense) will warp away when they lose all their weapons, or self destruct when they are disabled. This is a hard coded game mechanic that cannot be changed.

AI ships and drones get stuck.
Status: Game mechanic.
Just the way the AI currently works.

Autominers do not deplete or cannot be used on a resource.
Status: Game mechanic.
Autominers will never deplete voxel deposits, even when the game options are set to deplete.
Autominers cannot be used on gold deposits to prevent breaking the in-game economy.

Ore deposits stuck at 10% remaining.
Status: Known issue.
Sometimes when mining a planetary ore deposit they will show 10% remaining even when you've mined them out completely.
Sidst redigeret af ravien_ff; 14. mar. 2023 kl. 18:22
ravien_ff  [udvikler] 26. mar. 2022 kl. 16:26 
Reserved.
ravien_ff  [udvikler] 26. mar. 2022 kl. 16:26 
Reserved
ravien_ff  [udvikler] 26. mar. 2022 kl. 16:26 
Reserved
Obsidiac 27. mar. 2022 kl. 4:32 
Reforged Eden for Empyrion 1.7 (build 20)

Started new game on Ningues.
Quest for broken antenna does not point to anything. POIs present at crash include a Com Station (seen this in older versions)
Exited to desktop. Started a new game on NIngues. Same problem.

Exited to desktop. Started a new game on Haven. Broken Antenna quest shows up as expected.
ravien_ff  [udvikler] 27. mar. 2022 kl. 7:29 
Oprindeligt skrevet af Obsidiac:
Reforged Eden for Empyrion 1.7 (build 20)

Started new game on Ningues.
Quest for broken antenna does not point to anything. POIs present at crash include a Com Station (seen this in older versions)
Exited to desktop. Started a new game on NIngues. Same problem.

Exited to desktop. Started a new game on Haven. Broken Antenna quest shows up as expected.
Thank you. I will check it out.
JuJoo Guppy 27. mar. 2022 kl. 14:50 
So I am not sure if its a bug or if I am blind, but currently, Heavy Windows for SV's say they need a tech in the tech tree, but I do not see said tech anywhere.

Thank you again, for such amazing and hard work. Truly incredible.
tzbaker 27. mar. 2022 kl. 15:46 
I am sitting almost on top of the Pitambara POI and no detector will show it on the map. Currently the only way I get it to show is by running the map command via the debug console. This is on Pandora starter. Also, Ruins POI are not populating either via the detector.
RedScourge 27. mar. 2022 kl. 16:01 
Typos for quick fix in Localizations.csv (not trying to be a critic, just trying to help out):

Eden_AuxillaryShieldBAinfo - managmen
ScifiContainerEnergy - Capacitory
ConstructorMS - Constructo
bkiPlayerBike - travelling
itmRibs - barbeque
itmVeggieBurger - i'm and i've not (capitalize I)
itmAdvancedUpgradeKit - irreplacible
itmRadiationPills - exposue
Eden_TurretRailgunHeavyinfo - armor.Uses
mapEdenAsteroidScaninfoResource - inteference
Eden_TurretVulcanCV_Ammoinfo - Heaavy
Eden_BoostAbyssRecipeinfo - appropiate

Also may want to consider a case-sensitive search/replace for to capitalize the Z in Zirax
ravien_ff  [udvikler] 27. mar. 2022 kl. 16:41 
Oprindeligt skrevet af tzbaker:
I am sitting almost on top of the Pitambara POI and no detector will show it on the map. Currently the only way I get it to show is by running the map command via the debug console. This is on Pandora starter. Also, Ruins POI are not populating either via the detector.
That's intended. Many ruins won't show on the detector.
tzbaker 27. mar. 2022 kl. 17:27 
Oprindeligt skrevet af ravien_ff:
Oprindeligt skrevet af tzbaker:
I am sitting almost on top of the Pitambara POI and no detector will show it on the map. Currently the only way I get it to show is by running the map command via the debug console. This is on Pandora starter. Also, Ruins POI are not populating either via the detector.
That's intended. Many ruins won't show on the detector.


Thank you. I saw in your update that some POIs wont show. I thought if I was on top of it though it would populate the map though. Thank you for clarifying
Rufert 27. mar. 2022 kl. 18:45 
Unsure if there deliberately aren't any safeguards for this. But I had a Xerox Shipyard spawn within 1 km of Kleenex station. Which resulted in the latter getting completely destroyed as soon as I showed up.
ravien_ff  [udvikler] 27. mar. 2022 kl. 18:51 
Oprindeligt skrevet af Rufert:
Unsure if there deliberately aren't any safeguards for this. But I had a Xerox Shipyard spawn within 1 km of Kleenex station. Which resulted in the latter getting completely destroyed as soon as I showed up.

Until I get a chance to go through and make all the starting sectors use fixed spawns, this can happen. Random is random and there's no way to force a poi to avoid another.
Rufert 27. mar. 2022 kl. 18:52 
Oprindeligt skrevet af ravien_ff:
Oprindeligt skrevet af Rufert:
Unsure if there deliberately aren't any safeguards for this. But I had a Xerox Shipyard spawn within 1 km of Kleenex station. Which resulted in the latter getting completely destroyed as soon as I showed up.

Until I get a chance to go through and make all the starting sectors use fixed spawns, this can happen. Random is random and there's no way to force a poi to avoid another.
Yeah I just thought I'd mention it. It basically ended the main quest for me sadly.
ravien_ff  [udvikler] 27. mar. 2022 kl. 18:54 
Oprindeligt skrevet af Rufert:
Oprindeligt skrevet af ravien_ff:

Until I get a chance to go through and make all the starting sectors use fixed spawns, this can happen. Random is random and there's no way to force a poi to avoid another.
Yeah I just thought I'd mention it. It basically ended the main quest for me sadly.
You can travel to another default starter and continue the mission there.
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