安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1734795139
Both of these show up as the half life 2 smg
The SSG08 on this pack shows up as a error
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2248569522
The model used in the icon is the underlying base model, further, custom material overrides on SCK models are disabled, causing various visual issues.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=420970650
The issue seems to be caused by resetting render.MaterialOverride(), though I unfortunately can't be any more specific at this point.
All in all, great work. If I can somehow help fixing the issue, please let me know.
Thanks for the specific pointers, and yeah, I noticed that when I was playing around with your addon, but wasn't sure if my addon was causing it. I should be able to fix it.