Garry's Mod
AutoIcons - weapon select & kill icon generator
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
Joker Gaming  [desarrollador] 25 MAY 2021 a las 10:23
Non-working weapons report
EDIT: I can't realistically keep on top of keeping this addon compatible with all the various weapons on workshop. I would appreciate fixes being submitted to the GitHub: https://github.com/swampservers/autoicons

If the model is pointing backwards/upside down, towards the viewer, missing, or otherwise way off please report it with a link to the addon so I can investigate.

If the model shown incorrectly looks like a 357 that's because the SWEP doesn't define .WorldModel, however, I plan to update the addon to deal with some of those.

If the addon is a rocket launcher, grenade, etc, and the switch icon is fine but the kill icon is missing, the issue is probably that the game reports the thrown/fired grenade/rocket as the damage inflictor rather than the weapon itself; i'm not sure if I can fix this.
Última edición por Joker Gaming; 6 JUL 2023 a las 21:03
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Mostrando 1-15 de 104 comentarios
💙~Sorza~💙 25 MAY 2021 a las 11:58 
Sonic screwdriver is a default gun picture instead of the screwdriver itself https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=153825236
Destructoid 25 MAY 2021 a las 14:45 
half life 1 weapons are rotated
The New Panzerfaust3 addon by themastermlg doesn't have a killcon
Joker Gaming  [desarrollador] 25 MAY 2021 a las 18:47 
HL1 weps seem fine. The panzerfaust is broken because the damage is inflicted by the rocket, not the gun
will any weapon on arccw base work
Última edición por Patrick the Legendary; 25 MAY 2021 a las 20:08
Joker Gaming  [desarrollador] 25 MAY 2021 a las 21:25 
try it...
Oliver Clothesoff 25 MAY 2021 a las 22:32 
The TFA Destiny weapons all seem to be a default HL2 magnum
Aaron 26 MAY 2021 a las 9:29 
if server have Advanced Killfeed, killicons do not fit, are invisible or they are in corner of screen
Mesozoic Gamer 27 MAY 2021 a las 14:10 
When used with this addon, the weapons are pointing away from the viewer, like every single weapon I've tested with this pack so far.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2248569522
Hedron 27 MAY 2021 a las 20:53 
At the time of writing, there appears to be an issue where the autoicon addon causes SCK (see SWEP Construction Kit) based weapon models to break.
The model used in the icon is the underlying base model, further, custom material overrides on SCK models are disabled, causing various visual issues.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=420970650

The issue seems to be caused by resetting render.MaterialOverride(), though I unfortunately can't be any more specific at this point.
All in all, great work. If I can somehow help fixing the issue, please let me know.
Joker Gaming  [desarrollador] 27 MAY 2021 a las 21:38 
Publicado originalmente por Darken217:
At the time of writing, there appears to be an issue where the autoicon addon causes SCK (see SWEP Construction Kit) based weapon models to break.
The model used in the icon is the underlying base model, further, custom material overrides on SCK models are disabled, causing various visual issues.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=420970650

The issue seems to be caused by resetting render.MaterialOverride(), though I unfortunately can't be any more specific at this point.
All in all, great work. If I can somehow help fixing the issue, please let me know.

Thanks for the specific pointers, and yeah, I noticed that when I was playing around with your addon, but wasn't sure if my addon was causing it. I should be able to fix it.
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