Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1734795139
Both of these show up as the half life 2 smg
The SSG08 on this pack shows up as a error
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2248569522
The model used in the icon is the underlying base model, further, custom material overrides on SCK models are disabled, causing various visual issues.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=420970650
The issue seems to be caused by resetting render.MaterialOverride(), though I unfortunately can't be any more specific at this point.
All in all, great work. If I can somehow help fixing the issue, please let me know.
Thanks for the specific pointers, and yeah, I noticed that when I was playing around with your addon, but wasn't sure if my addon was causing it. I should be able to fix it.