安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








This mod adds autopsies that affect several other mods, namely Bio Division 2.0 and CryoPriests. These enemies have additional autopsy unlocks.
This 'mod' adds tons of new enemies. All enemies added by this mod have their detailed F1 info unlocked by the base game autopsies corresponding to the corpses they drop.
This mods enemies are either unlocked through the Priest autopsy or by thier ModJam Autopsy
This mod adds no new autopsies. Therefore, all enemies added by this mod have their detailed F1 info unlocked by the base game autopsies corresponding to the corpses they drop.
This mod adds no new autopsies. Therefore, all enemies added by this mod have their detailed F1 info unlocked by the base game autopsies corresponding to the corpses they drop.
The enemies added by this mod have their own autopsies and these are used to unlock their detailed F1 info.
This mod adds no new autopsies. Therefore, all enemies added by this mod have their detailed F1 info unlocked by the base game autopsies corresponding to the corpses they drop.
Krogans
This mod adds no new autopsies. Therefore, all enemies added by this mod have their detailed F1 info unlocked by the Muton autopsy.
Sanghelli
This mod adds no new autopsies. Therefore, all enemies added by this mod have their detailed F1 info unlocked by the Spectre autopsy.
Taurians
The enemies added by this mod have their own autopsies and these are used to unlock their detailed F1 info.
Asari Adepts
The enemies added by this mod have their own autopsies and these are used to unlock their detailed F1 info.
Synthoids
The enemies added by this mod have their own autopsies and these are used to unlock their detailed F1 info.
This mod adds no new autopsies. Therefore, all enemies added by this mod have their detailed F1 info unlocked by the Sectopod autopsy.
many thanks
just out of curiosity though, would you ever consider adding lwotc compatibility? or like the lwotc aliens pack at least?
Also from how I set this up to be config enabled, any other modder can release a plug-in 'config' mod for this mod OR include the config with their modded enemy to add it to the Autopsy list. ... I suspect that in due time the LWotC modders might jump in with a 'LWotC plugin' :)
[EDIT] :: The good LW people did indeed help with the huge array of LW-added enemies.
For best & accurate results use this with Mod Jam
Much appreciation for putting the work in for this.
+YAF1_AutopsyRequirement = (AutopsyName = GOCWreckageAutopsy, CharacterTemplates = (GOCSectopod_M1, GOCSectopod_M2, GOCSectopod_M3))
But basically for the Ethereals to show their stats, they need a tech/research that is only found in the Ethereals Extension mod. If you do not have that mod (the mod that gives the autopsy for them) then THIS mod will never show you their stats.
Now IMO that is fine, but most people might not like that, and might like the way this mod functions for things not present (as in - no obsfucation)
.. SO .. to get Ethereals to show their stats (without their specific autopsy mod) .. you need to remove the config entry in THIS mods configs for them