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报告翻译问题
Custom animations (or maybe they're cribbed from the Endmission avatar's ethereal Ethereals?), custom Loot, Research and Buildable stuff
Would have loved to see more of them within my campaign, but the deluge of other, "lesser" alien packs flooded my spawns.
[AHWElderReflect X2AbilityTemplate]
LocFriendlyName="Psychic Fortress"
LocLongDescription="All Non-Reaction Shots from within the Ethereal's Vision Range that will normally miss will instead be intercepted and Reflected Back at the Attacker. {...}"
LocHelpText="All Non-Reaction Shots from within the Ethereal's Vision Range that will normally miss will instead be intercepted and Reflected Back at the Attacker. {...}."
LocFlyOverText="Psychic Fortress"
[AHWElderReflectShot X2AbilityTemplate]
{all the same stuff}
So, I assume the ability to give is "AHWElderReflect" (with "AHWElderReflectShot" being the return shot itself).
If you've set up your .ini right then try clearing your user config. files. Also, I think, that missions are set-up by the game before they're shown on the geoscape. So it could be one that was created at the start of the month when you made the edit.
Having played the same mission twice, it appears that there is a game freezing bug, I believe may be being caused by The Lost attacking the Ethereal, and the Ethereal trying to reflect?
I used the Lost Lure on the Ethereal which pulled a number of them into him. Also I play with Lost having Bladestorm and poison attacks if that helps.
To be clear again, the freeze happened both times many turns into the mission and only when a Lost attempted to melee the Ethereal.