Team Fortress 2

Team Fortress 2

Death From Above Mortar
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Panos 2013 年 11 月 26 日 上午 7:29
Sats
Pros:
+35% damage bonus
+25% faster firing speed
+25% faster projectile speed
+40% explosion radius
Cons:
-50% clip size
30% slower reloading speed
Cannot be Crit boosted
No random critical hits
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正在显示第 1 - 15 条,共 51 条留言
Curly 2013 年 11 月 29 日 上午 12:04 
Too many stats, I am just going to go out and say, let valve decide.:medicon:
Panos 2013 年 11 月 29 日 上午 3:59 
It's because it's a big rocket launcher.Trust me I would have said it would be rocket guided,but instead I chose simple stats.
最后由 Panos 编辑于; 2013 年 11 月 30 日 上午 1:16
OSNK 2013 年 12 月 20 日 下午 11:28 
secondary
only 1 shot before having to go back to resuply
on kill gain a new mortar
+50% blast rank
gravity will effect shots
will instakill any enemies in blast radius
JCTBOMB 2014 年 3 月 28 日 下午 11:57 
stats:
pros: +40% damage, +35% blast radius, and +35% faster firing speed.
cons: +50% reload time, -20% ammo caried, no mini-crits.
OSNK 2014 年 3 月 29 日 上午 10:33 
pros: +40% dammage, + 50% blast radius, slightly follows where you have your mouse pointed towards for 3 seconds after projectile launch
cons: only 1 ammo in magazine, projectile is effected by gravity after 5 seconds after firing
Sandy 2014 年 6 月 28 日 上午 12:08 
Stats: Charges up like battalions backup ,then, when fired targets where mouse was when it was fired. Flies up for 5 secs then comes down and explodes with a +50% blast radius(compared to stock rocket launcher), instakill on direct hit or within a small radius from center and recharges to full on kill
c 2015 年 1 月 7 日 下午 9:13 
This should have a charge thing but it should charge in a different way: Player must be alive for 5 minutes to launch the Mortar(If you live for more minutes your ammunition will be doubled).
pros: +30% Damadge, +45% Blast radius, when players get directly-hit they get a big knockback and can explode.
cons: -15% Health on wearer, -when active player get marked to death (when changes to other weapon it disables marked to death thing.) -7% damadge from all resources, only 2 rockets in megazine, -65% Reload speed, And cannot be critic boosted. I think this would be fair enough.
最后由 c 编辑于; 2015 年 1 月 7 日 下午 9:16
OSNK 2015 年 1 月 8 日 下午 1:32 
引用自 °CLØcky βѳxy°
This should have a charge thing but it should charge in a different way: Player must be alive for 5 minutes to launch the Mortar(If you live for more minutes your ammunition will be doubled).
pros: +30% Damadge, +45% Blast radius, when players get directly-hit they get a big knockback and can explode.
cons: -15% Health on wearer, -when active player get marked to death (when changes to other weapon it disables marked to death thing.) -7% damadge from all resources, only 2 rockets in megazine, -65% Reload speed, And cannot be critic boosted. I think this would be fair enough.
do you know how LONG 5 minutes is in TF2?
1 - 1:30 mins would be better. the average TF2 pub match is about 30 minutes but a lot of that you can be dead, and encourages idle so you don't die while it's charging.
c 2015 年 1 月 8 日 下午 11:11 
引用自 Tabeer The Gray
引用自 °CLØcky βѳxy°
This should have a charge thing but it should charge in a different way: Player must be alive for 1:30 to launch the Mortar(If you live for more minutes your ammunition will be doubled).
pros: +30% Damadge, +45% Blast radius, when players get directly-hit they get a big knockback and can explode.
cons: -15% Health on wearer, -when active player get marked to death (when changes to other weapon it disables marked to death thing.) -7% damadge from all resources, only 2 rockets in megazine, -65% Reload speed, And cannot be critic boosted. I think this would be fair enough.
do you know how LONG 5 minutes is in TF2?
1 - 1:30 mins would be better. the average TF2 pub match is about 30 minutes but a lot of that you can be dead, and encourages idle so you don't die while it's charging.
Yeah that might be actually a good idea :P
OSNK 2015 年 1 月 8 日 下午 11:28 
引用自 °CLØcky βѳxy°
引用自 Tabeer The Gray
do you know how LONG 5 minutes is in TF2?
1 - 1:30 mins would be better. the average TF2 pub match is about 30 minutes but a lot of that you can be dead, and encourages idle so you don't die while it's charging.
Yeah that might be actually a good idea :P
either that or make is 3 minutes and have it go between deaths.
c 2015 年 1 月 9 日 上午 2:51 
引用自 Tabeer The Gray
引用自 °CLØcky βѳxy°
Yeah that might be actually a good idea :P
either that or make is 3 minutes and have it go between deaths.
:P
Cass 2015 年 3 月 4 日 下午 12:54 
引用自 Return 2 Sender
Stats: Charges up like battalions backup ,then, when fired targets where mouse was when it was fired. Flies up for 5 secs then comes down and explodes with a +50% blast radius(compared to stock rocket launcher), instakill on direct hit or within a small radius from center and recharges to full on kill
I love how you're like the only guy besides the creator that understands IT'S NOT A LAUNCHER, IT'S A BACKPACK
TopSir 2015 年 3 月 4 日 下午 4:13 
Waaaaaait, is this a backpack? If so, then why is it in the weapon section
最后由 TopSir 编辑于; 2015 年 3 月 4 日 下午 4:13
drwho0204 2015 年 3 月 4 日 下午 6:59 
How do you add this stuff to tf2
TopSir 2015 年 3 月 4 日 下午 7:03 
引用自 drwho0204
How do you add this stuff to tf2
You can't, thats garry's mod.
最后由 TopSir 编辑于; 2015 年 3 月 4 日 下午 7:03
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