Team Fortress 2

Team Fortress 2

Death From Above Mortar
이 토론은 잠겼습니다.
Panos 2013년 11월 26일 오전 7시 29분
Sats
Pros:
+35% damage bonus
+25% faster firing speed
+25% faster projectile speed
+40% explosion radius
Cons:
-50% clip size
30% slower reloading speed
Cannot be Crit boosted
No random critical hits
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Curly 2013년 11월 29일 오전 12시 04분 
Too many stats, I am just going to go out and say, let valve decide.:medicon:
Panos 2013년 11월 29일 오전 3시 59분 
It's because it's a big rocket launcher.Trust me I would have said it would be rocket guided,but instead I chose simple stats.
Panos 님이 마지막으로 수정; 2013년 11월 30일 오전 1시 16분
OSNK 2013년 12월 20일 오후 11시 28분 
secondary
only 1 shot before having to go back to resuply
on kill gain a new mortar
+50% blast rank
gravity will effect shots
will instakill any enemies in blast radius
JCTBOMB 2014년 3월 28일 오후 11시 57분 
stats:
pros: +40% damage, +35% blast radius, and +35% faster firing speed.
cons: +50% reload time, -20% ammo caried, no mini-crits.
OSNK 2014년 3월 29일 오전 10시 33분 
pros: +40% dammage, + 50% blast radius, slightly follows where you have your mouse pointed towards for 3 seconds after projectile launch
cons: only 1 ammo in magazine, projectile is effected by gravity after 5 seconds after firing
Sandy 2014년 6월 28일 오전 12시 08분 
Stats: Charges up like battalions backup ,then, when fired targets where mouse was when it was fired. Flies up for 5 secs then comes down and explodes with a +50% blast radius(compared to stock rocket launcher), instakill on direct hit or within a small radius from center and recharges to full on kill
c 2015년 1월 7일 오후 9시 13분 
This should have a charge thing but it should charge in a different way: Player must be alive for 5 minutes to launch the Mortar(If you live for more minutes your ammunition will be doubled).
pros: +30% Damadge, +45% Blast radius, when players get directly-hit they get a big knockback and can explode.
cons: -15% Health on wearer, -when active player get marked to death (when changes to other weapon it disables marked to death thing.) -7% damadge from all resources, only 2 rockets in megazine, -65% Reload speed, And cannot be critic boosted. I think this would be fair enough.
c 님이 마지막으로 수정; 2015년 1월 7일 오후 9시 16분
OSNK 2015년 1월 8일 오후 1시 32분 
°CLØcky βѳxy° 님이 먼저 게시:
This should have a charge thing but it should charge in a different way: Player must be alive for 5 minutes to launch the Mortar(If you live for more minutes your ammunition will be doubled).
pros: +30% Damadge, +45% Blast radius, when players get directly-hit they get a big knockback and can explode.
cons: -15% Health on wearer, -when active player get marked to death (when changes to other weapon it disables marked to death thing.) -7% damadge from all resources, only 2 rockets in megazine, -65% Reload speed, And cannot be critic boosted. I think this would be fair enough.
do you know how LONG 5 minutes is in TF2?
1 - 1:30 mins would be better. the average TF2 pub match is about 30 minutes but a lot of that you can be dead, and encourages idle so you don't die while it's charging.
c 2015년 1월 8일 오후 11시 11분 
Tabeer The Gray 님이 먼저 게시:
°CLØcky βѳxy° 님이 먼저 게시:
This should have a charge thing but it should charge in a different way: Player must be alive for 1:30 to launch the Mortar(If you live for more minutes your ammunition will be doubled).
pros: +30% Damadge, +45% Blast radius, when players get directly-hit they get a big knockback and can explode.
cons: -15% Health on wearer, -when active player get marked to death (when changes to other weapon it disables marked to death thing.) -7% damadge from all resources, only 2 rockets in megazine, -65% Reload speed, And cannot be critic boosted. I think this would be fair enough.
do you know how LONG 5 minutes is in TF2?
1 - 1:30 mins would be better. the average TF2 pub match is about 30 minutes but a lot of that you can be dead, and encourages idle so you don't die while it's charging.
Yeah that might be actually a good idea :P
OSNK 2015년 1월 8일 오후 11시 28분 
°CLØcky βѳxy° 님이 먼저 게시:
Tabeer The Gray 님이 먼저 게시:
do you know how LONG 5 minutes is in TF2?
1 - 1:30 mins would be better. the average TF2 pub match is about 30 minutes but a lot of that you can be dead, and encourages idle so you don't die while it's charging.
Yeah that might be actually a good idea :P
either that or make is 3 minutes and have it go between deaths.
c 2015년 1월 9일 오전 2시 51분 
Tabeer The Gray 님이 먼저 게시:
°CLØcky βѳxy° 님이 먼저 게시:
Yeah that might be actually a good idea :P
either that or make is 3 minutes and have it go between deaths.
:P
Cass 2015년 3월 4일 오후 12시 54분 
Return 2 Sender 님이 먼저 게시:
Stats: Charges up like battalions backup ,then, when fired targets where mouse was when it was fired. Flies up for 5 secs then comes down and explodes with a +50% blast radius(compared to stock rocket launcher), instakill on direct hit or within a small radius from center and recharges to full on kill
I love how you're like the only guy besides the creator that understands IT'S NOT A LAUNCHER, IT'S A BACKPACK
TopSir 2015년 3월 4일 오후 4시 13분 
Waaaaaait, is this a backpack? If so, then why is it in the weapon section
TopSir 님이 마지막으로 수정; 2015년 3월 4일 오후 4시 13분
drwho0204 2015년 3월 4일 오후 6시 59분 
How do you add this stuff to tf2
TopSir 2015년 3월 4일 오후 7시 03분 
drwho0204 님이 먼저 게시:
How do you add this stuff to tf2
You can't, thats garry's mod.
TopSir 님이 마지막으로 수정; 2015년 3월 4일 오후 7시 03분
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